
In the dark corridor as wide as a labyrinth, avoiding numerous pursuers who are aiming for their lives. Will you be able to save the missing person and escape safely!?
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Stats
Languages: Japanese*, Korean, English*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
( ദ്ദി ˙ᗜ˙ )
After playing The Night of Death, this game was actually not too difficult. I enjoyed the combat, and the red sachets made things so much easier. The endings were also fun, but the secret ending felt a little redundant compared to the other endings, but it was still fun to play. I played a bit in Japanese/ English. The Japanese version has a difficulty setting, and the English has none. NGL I still feel a little salty about that. Keiji's name translating to Cage is wrong. Should be ケイジ in Japanese, Keiji in English if I understood the character info correctly. Also! This game is actually the second game in the series. Play The Night of Death first (Japanese or Korean only) and then play this if you want to understand the story. After that, play the additional content in The Night of Death and you have the whole story.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunu oynadığımda baya eğlenmiştim. Güzel teması ve hoş bir hikayesi vardı. Ruhlardan bazen zar zor kaçsamda baya uğraşmıştım :D Oyunu öneririm bir kaç saatlik güzel bir deneyim.
넘무어려어용
no comment.
흠 그럭저럭 할만한듯?
Didn't play much but it was enough for me to know I would not enjoy this game. It's like a bad version of Corpse Party and with horrendous translation. The one positive thing is that I'm not playing long enough to see the dog die
별로임
무료인데 나쁘지 않은 퀄리티의 좋은 스토리
어떤 누나가 막 소리 지르는데 귀가 아파요. 그것만 빼면 재밌어요
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.