
Signal is an immersive action-adventure game made as a student project where you attempt to uncover the mystery behind your old mentor's distress message. To succeed in your mission, you will have to use your martial arts skills and fight off hostile creatures that are trying to stop you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
There are two unique zones to explore in which many secrets are yet to be uncovered. By overcoming the challenges in your path, you will be rewarded with information about your mentor as well as a new power, but it will not be easy.
A lot of dangerous creatures are roaming around, so be ready to fight and don't let them make the first move. The combat is fast paced and can be brutal if you underestimate your enemies. Perform strong martial arts combos and dodge incoming attacks to defeat your foes.
Collect as many resources as you can if you want to succeed in your mission. Using the crafting menu you can combine plants to make injections that can heal your wounds or make your attacks more powerful. You can also find all the log entries that you've discovered and some information about the creatures you've defeated by navigating trough your inventory.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Uhh, yeah! Look, this is very much a student game... don't expect a fully polished UI, AAA animation, in-depth options... But from what I've played so far, the core here works well. Level design is decent with nice little visual flourishes like the glowing flowers, combat works well enough (if a little easy once you get the nack; [spoiler]charge attack for damage, then immediately dodge back to avoid the counter-attack, and immediately start charging your next attack, rinse and repeat[/spoiler]), and it just feels kinda nice to control. I get the feeling this might not be super big (Update; yeah, beat it now, 30 mins of game here), but I'm enjoying what I've played so far. Nice work, team!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
Signal is very basic, very barebone.
Cool student project, movement feels great but lacks tutorials. Good 1 hour experience.
Простая, но ответственно сделанная игра: я не встретил багов и при этом в игре есть какой-никакой сюжет/лор, есть секретки в виде разбиваемых стен и альтернативных проходов, даже определённые требования к навыкам в бою (хоть и плохие навыки компенсируются крафтом, что можно даже считать своеобразным костылём для тех, кто не может попасть в тайминги врагов). Из минусов я отмечу лишь то, что под конец количество текста начинало меня душить, однако это, на мой взгляд, оправдано. Просто, думаю, разработчик мог бы в более "игровой" форме рассказать о мире - простой текст я нахожу худшим (и простейшим) решением. Если вдруг автор решит почитать мой отзыв, то отмечу, что, на мой вкус, игре не повредили бы головоломки просто для разнообразия.
Signal, eski akıl hocanızın sıkıntı mesajının ardındaki gizemi ortaya çıkarmaya çalıştığınız bir öğrenci projesi olarak yapılmış sürükleyici bir aksiyon-macera oyunudur. Görevinizde başarılı olmak için dövüş sanatları becerilerinizi kullanmalı ve sizi durdurmaya çalışan düşman yaratıklarla savaşmalısınız.
this game sucks the first level is long and unforgiving. it is hard to heal and the fact that you get stunlocked when attacked is just bad. ive bplayed hollow knight before, it looks better, plays better, is harder but at the same time more forgiving. ive played hard games before, but there is a difference between a hard game and a bad game
fun indie game! worth giving it a try
Прикольная игруха, которая пробегается за часок, боёвка несложная, есть небольшой крафт, секреты, двойной прыжок, приятный графон, несколько видов противников и пара боссов. Учитывая, что игра и к тому же бесплатная, прям неплохо получилась.
Game is good, but.... Creator! Please dont make so much HP for Bosses! It's too much for them! It's not normal! Especially for this game!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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