
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Cheapest copy: ≈ $7.58 on Xbox · Türkiye (−81%). Compare 33 prices in 15 markets →
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥
This game is not going to be easy. However, practicing in this game will feel so rewarding.
зашел в клуб в 20 - вышел в 70
Fun gameplay but the overall flow gets bogged down by long, tedious bosses who want you to beat them through a gimmick that does not meaningfully carry over from boss fight to fight. Most of the game is a splendid beat em' up but the bosses feel like mastering a cheap, repetitive puzzle. Once you know the narrow technique for a boss they become a disappointing pushover. The boss fights in Sifu either made me feel frustrated or relieved that they were done. 8.5/10 core gameplay 3/10 bosses
The game nailed the combat mechanic for real. It's really satisfied
underrated
Jogasso, é dificil? Sim Pra quem gostou de Sekiro é um prato cheio.
move set too small. hard to combat high kicking movsets with minimal moves. bosses are frustrating because of their dumb unique weapons that you cant block especially when the boss can attack from 10 metres away and it takes seconds to reach them. why is it so hard to unlock the suits?
Good game, me like. Okay now for the more in depth review, I like this game a lot in pretty much every regard but honestly it's almost too easy? Most things that are hard in the game are either gimmicky or harder because of how you choose to play the game. What I have noticed from beating the game and doing almost all the challenges (other than the achivments) is that the skill celling is... Actually really low, for a first time playthrough then a second then a third it's fine, great even however you will reach the skill celling by the second playthough and the game is fairly short so that's like after 12 hours and the game has so much... Fake depth. There are so many combos, moves and situational actions that can really show off how good you are at the game but that's the thing, it's more flash than substance. The more complicated moves take time to learn and the understanding of when to use them making them even harder to learn, but I said it was too easy so why am I complaing? I can learn how to play the game and look good while doing it. Well you see- There's no incentive. The methods that I learned from my first playthrough are still the gold standard and none of those require special input or situational understanding, they just work and it is so hard to beat. I just get frustrated trying to learn the depth when it just feels less effective. I have seen people who have mastered the game and ♥♥♥♥♥♥♥♥ is it clean but one thing I have learned and also see in those videos is rarely do they actually just do the path of most efficiency not because they are so good but because if they did, they couldn't be flashy and then if they couldn't be flashy all that time they spent learning was pointless. Overall I really like the game and I wouldn't have tried to get better at it if I didn't but with that being said I just wish there was more of a reason to, I already found my win buttons and it is so hard to get out of the programing to just use them, over and over again, it's too bad but then again the fact that there is more to learn when I already have "mastered" the game is a great thing for a great game.
Absolutely masterpiece