
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Most likely between $9.5M and $26.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $15.8M |
| PlayStation | $37.89 | 85% | — |
| Xbox | $9.99 | 78% | — |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 | 94% |
Cheapest copy: ≈ $7.58 on Xbox · Türkiye (−81%). Compare 36 prices in 15 markets →
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Welp, I beat it. That being said, I really found myself actively hating the experience. The timing is weird, the dodge is way too overpowered, and the overall feel is kind of terrible. I wanted to finish the game and never think about it again. Everything just felt really off the whole time. The animations were fine, the bosses were cool—I especially liked their phase two aspects, where one would set up a normal style and the other would lean into the mystical. The setup and premise were excellent, and the sound design and music really shine here. But a game that is all about gameplay while I actively hated the gameplay is not a good combination. I often felt very much cheated, even when I knew the attack pattern coming at me and could swear I parried at the exact right time, only for it to be a deflect. When this game hits, it can feel really good. It is worth trying, though—you might have a different outcome from me and actually like it.
Awesome and hard game, do recommend. You're going to need some resilience and willingness to learn, since you can't "overlevel" or such and only your skill counts. Compared to Sekiro, the parry timing in Sifu seems to be a bit tighter and centered around a slightly different timing relative to the animations. It was enough to trip me up to the point where I had trouble hitting parries on the first two dudes in the game until I adjusted to it. (For reference: I finished Sekiro 100%, with no Kuro's Charm and all Gauntlets and I think that Sifu is a bit harder than Sekiro.) The arenas are a welcome challenge, ranging widely in difficulty. IMO, the easier Tiger arenas are around the difficulty of the early hideouts on Disciple difficulty and the hardest Dragon arenas are harder than the late hideouts on Master difficulty, at least if you're going for all gold stamps like me. Don't be embarrassed to spend some time in the training room, especially with the bosses. Some practice there really helps. And if you're trying to get the gold stamp on the last Dragon arena: Good luck. (You'll need it.) I've come close to ragequitting a couple times, but after countless tries I persevered and you can, too. Probably.
好玩
偶然来瞄了一眼商店,我居然没写过sifu的测评。我就讲讲我自己玩的经历和感受吧,因为剧情和招式套路啥的真的太多人讲过了,我只希望我的经历这些能帮助那些犹豫难度和价格考虑入不入手的玩家。渡过新手期内容跳过下面一段即可。 首先我的游戏时间是200小时,其中100小时是假入库打的,因为玩得太爽了,所以惭愧就补了八十几的票继续玩。我是一个很胆小且有些手残的玩家,所以这款游戏最开始我是开修改器打的(即使锁血也不太敢打),看视频直接通关了武德,之后整整200小时一直在打夜店(第二关,开始上难度的一关)。可能你会想这咋可能,但事实就是这样,sifu的美术和剧情吸引我打开,之后就是打架内容太棒了。我可以直截了当地告诉大家,游戏里boss战是最简单的,因为几乎纯背板(这也是很多打差评的人玩到的),但如果你真的去玩下去会发现最好玩的其实是群架,boss纯纯游戏打多了就能过。拿我自己举例,第二关的boss肖恩我可以全程只掉半血武德他,但别的任何boss轻轻松松给我打飞成亿岁老人。所以不要把boss当作目标去打,通关完了以后就研究修改器群架(最后讲)。游戏里很吸引人的就是见招拆招这一点,我只简单讲讲。游戏里主要分上下段两种招式,用上段攻击躲掉对方的下段攻击就是见招拆招,这是游戏里需要你自己去发掘的,可以看视频学,但一定只有打多了以后才能找到规律。这个其实很有成就感和难度,因为全是临场变招,boss还能背,但群架每次打你的都不一样。也是游戏寿命这么长的一大原因,它让游戏的可重复游玩性无限提高。然后是竞技场,我可以说,内容绝对不止介绍里的数个小时,而是数百个小时才对。只要想打一些比较好的成绩,哪怕不是全金都会要这些时间。但别害怕,我保证在难和煎熬外是享受,且无与伦比地享受那些打击感,你只会在之后期待更多的关卡,而它的数量又会恰好满足你。最终你会像我一样玩上瘾。 以上就是我对游戏评价,接下来是推荐新手怎么渡过学习期: 我推荐一定一定要开局外修改器玩,但只开锁血,然后刷些点数把招式全学完,这应该是对大部分玩家来讲最合适的了,所以说在最前面。然后是具体的,我建议第一次玩弟子难度,把游戏通关完一遍(大概1.5~2.5小时),这可以基本熟悉那些招,之后随便挑喜欢的一关一直打一直刷就行(推荐第二关夜店,群架多,怪的招式没太复杂,且得分高流程长一些),锁血一直打不怕,越打你越觉得简单上瘾,最后可以一命过掉你练的那关之后。重开大师难度档锁血通关,继续练那关到之前的感觉,就基本告别新手期了。别害怕大师难度,只是多一点点上下段攻击变种,群架机制啥都是一样的。这样玩完就足以你对sifu建立一个自己的理解和擅长的连招了。 之后的游戏内容可以选择继续像我一样胆小一点在舒适区里打,也可以去练别的关卡,甚至拿几十个竞技场金牌都没问题。但最后想继续提高难度,打更爽的群架,就一定离不开局内自带的修改器了(通关一遍后解锁)。里面的内容可以让游戏难度增加十来倍往上(我指的是打完一整章,前面练完是不至于完全没法打的),可以去了解“强威架爆”这些打法,这里推荐一个B站up主,傲娇萌神皮卡丘,去看他的视频就能明白我说的难度了。 这个评测允许留言,偶尔可能会修改,有啥想交流或了解都可问。期待大家来哈。
说实话刚开始玩建议选最简单的模式,等熟练了再提高难度,刚刚开始会不适应,玩多了发现是真的爽
its really cool, but kinda sucks without a controller
spoko ale drewno
Хз почему, но после данной игры захотелось пойти на киокушинкай каратэ
功夫动作挺中国,游戏演出很好,至于大师难度和普通难度的杨我只能说有够背板
Peak fighting game. Hard but fair.