
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Most likely between $80.3M and $227.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $44.39 on Steam · China (−37%). Compare 14 prices in 14 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me like
It is different but in a good way.
This is the first Sid Meier Civilization game since Civ II (which in my memory I started playing in 1995 but according to Wikipedia it was released the following year) that I haven't played soon after launch, and that's because of all the negative or otherwise critical reviews I read that said it had veered too off course from the formula used in previous entries, specifically concerning the player being forced to change leaders at various age transitions through the game. I purchased the game and all of its DLC when it was on sale earlier this month (July 2026), and have played it for over 30 hours now. In setting each game up I made sure to select options where some of those sweeping and controversial changes were disabled, so this game despite the age transitions remains much more similar to previous entries than its older reviews described. I'm enjoying it quite a lot, actually, and may keep this one installed on my machine for a while now as I try and figure out how to compete against rival civilizations particularly where the science and culture victory terms are concerned. My favorite part of it is the completed Wonders animations, which remind me strongly of those in Civ III from 2001, though my favorite such screens are the full motion video ones from Civ II and Activision's Civilization: Call to Power (1999) entry.
Definitely not perfect. I’ve been swapping back and forth between this and Civ 6 so I definitely see the shortcomings. That said this game isn’t bad. Yes it’s overpriced and can be tedious at times, but when you get the ball rolling and have a good setup you can find yourself losing track of time hitting the next turn button. I like some of the innovations made with this game like not needing to have builders, adding commanders with promotions, making scouts more useful, etc, but they also take steps backwards in other areas. Like not having cool backgrounds for the leaders, lack of information about systems that seem minor but end up being important long term, and of course the age system where everyone progresses at essentially the same rate. I hope they keep adding onto this one for a while with the foundation they have. I’d like for them to make the “modern age” actually go to modern times because the technology innovation stops around the 1940s period. It’d be cool if it went way farther. They could even add another age after the modern age with futuristic technology or if they wanted to go wild maybe you could go to another planet with an entirely different map. It’s a Mixed bag with a lot of potential that I’d still recommend on a sale.
Best strategy game there is. I play Civ since number one, 25 years ago. I love the full spectrum change that makes me feel like playing a whole new game but with the same feeling os Civ
ok
背刺这块
It's not CivVI, which I still have been playing. It's a new game. Unfortunately I paid too much attention to the naysayers on this one and hesitated about buying it. If you love(d) CivVI the way I do you really should try this game. I got it a couple months back and am only actually finishing my first game. A lot of time spent just learning how to play, but it's very immersive and I get a good feeling of accomplishment from it. A US President (FDR) said "Happiness lies in the joy of achievement and the thrill of creative effort" and that's pretty much what I get from video games in general and this one in particular. Too bad for the developers, who were let down by the negativity.
还是很好玩的
感觉意外的还可以