
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Most likely between $80.3M and $227.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $44.39 on Steam · China (−37%). Compare 14 prices in 14 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏本身的机制还可以,主要是没做完,这滤镜连快捷键都没有,科技树的图咱不说更好看吧,最起码别变差啊。一年过去了离当初同期6还差的不少。不推荐现在买,杀杀老粉得了
I came back to play and I like that the progress you made from the Antiquity age carries on to the Exploration Age and then to Modern Age. Now I feel like its one continues game instead of three and feel good about the decisions I make in each age because they are progressing with me
pretty boring
Civilization VII é simplesmente uma obra prima! O jogo conseguiu melhorar ainda mais o que já era incrível. Mecânica ficou mais fácil e dinâmica, diplomacia tem mais recursos assim como as cidades estados que exercem um papel mais importante nessa versão. As guerras ficaram melhores e mais rápidas e a dinâmica das "cidades" e "cidades pequenas" ( nova função ) acabam facilitando e poupando algumas horas de trabalho mecânico ( principalmente em civilizações maiores ). As horas passam e você não percebe. O envolvimento com a narrativa de sua civilização é quase instantâneo e o difícil é escolher o momento para parar de jogar e ir dormir para poder continuar no outro dia após o trabalho.
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Over all the gameplay is still lots of fun, there are a few points that chafe like being able to tell what is recired for victories and when diffrent ages are going to end being somewhat hard to understand. The map is beutiful and the addition of more complex terrain is amazing but it can be somwhat hard to read at times since buildings and improvments arn't unique enough to tell them apart at a glance and some elements like cliffs don't really pop. The UI is also still really bad, by far this is the biggest failing point for me. It feels unfinished and there are huge diffrences between diffrent elements in terms of the level of polish. I think with a few changes to the ui and map elements would make the game so much more enjoyable. Also the lack of strategic view is a real bummer. I don't use it anymore but when I was younger it was the only way I could run civ 6 on my ♥♥♥♥♥♥ laptop, I also know people who find the maps visually overwhelming so its an accesability feature both for those that can't afford or don't have access to particularly good hardware and those that have disabilites. Over all I would say that its a solid 7/10, better world readability and ui improvments would definitly push it to a 8 for me. unless you really want it now I would wait for a sale.
It is a fairly good game, and I have spent hundreds of hours playing it. However, there are still some issues that bother me a lot: 1. **Connection to the 2K servers.** Sometimes the game simply cannot connect to the 2K servers, which means I cannot load my previous saves that use additional content or special packs, such as the Napoleon pack. This has happened many, many times, and it is extremely annoying. 2. **Liberating independent states.** In previous versions of Civilization, when you recaptured an independent state from an enemy, you had the option to liberate it. But in Civ VII, you cannot! You are basically forced to keep the settlement instead. I really do not understand why such a useful diplomatic option was removed. 3. **Diplomatic trading options.** When negotiating with friendly countries, cities or towns should be able to be included as part of a diplomatic deal. You should also be able to trade settlements in exchange for money, influence, or other benefits. These options were available in previous generations of Civilization, so I really cannot understand why they have been removed in Civ VII. Overall, I still think Civ VII is a good game and I have enjoyed playing it for hundreds of hours. But some features that worked perfectly well in previous generations have either disappeared or become unnecessarily restrictive. I really hope the developers will reconsider these issues in future updates.
Jeg synes Civ 6 er et bedre spill, men etterhvert som jeg spiller Civ 7 så bedre synes jeg om det. Mangler Civ 6 sin mulighet til å langtidsplanlegge. Det er trist, men en konsekvens av at man har delt opp spillet i tidsperioder - Men uansett Civ er en av mine spillserie favoritter jeg har vel alle de spill Sid M har vært med å utvikle inkludert spill utenom Civ serien, så jeg er jo Sid M fan!! og Civ fan!!
better now that they actually finished the game
Feedback: Positive: + Gorgeous graphics! + Nice soundtrack + Varying biomes + Good gameplay in general Etc.. Most of the game is good, so I'll focus on the things I'd like to see improvements on. Neutral: - Needs more strategic complexity in general. It's a bit light on the 4x aspects. I can think of a hundred things that could add meaningful complexity. More interaction options with players and AI. Roads, railroads, infrastructure like transport routes for resources, strategic resources to fight for, political power, reputation, oil pipelines, - Why can't I liberate towns for my allies like I could i previous games. As it is now I have to burn it down or take it as my own. - Would benefit from deeper diplomacy options with AI and other players. Tell the AI your intentions.. like a lightweight language model where you can talk to your AI players, gift units, towns, more interactions for trade and diplomacy. - More music tracks unique to the different ages Negative: - End game is not as good as in previous CIV games. I usually win around turn 60 in Modern times. I never reach end game tech and never get play the late game experience like you had in Civ 5 with railroads, nukes, airplanes, hangar ships etc.. - Long loading time! I have more complex games that load faster - Not a fan of the different ages mechanics and unclear mechanics on what overbuilding etc actually does. How can replacing a farm with a pyramid in a later age not affect food output. - Not all concepts are documented in the civilopedia. What does even culture do in this game? What is my GDP and does is matter. - UI (menues etc) does not provide provide all info you need like GDP, Tourism. A small thing like a town history would be useful. - Win condition warning comes way to late! No player has even a remote chance to react in 5 turns after a warning that another play will win soon. - Building modern age buildings takes forever! Building a radio station or an airport in a large city takes like 15-20% of total age time for each building.