
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Most likely between $80.3M and $227.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $44.39 on Steam · China (−37%). Compare 14 prices in 14 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
civ sevennnnnnnnnnnnnnn
Doprowadziłem moje państwo do upadku, prawie zostałem najechany przez inne państwo, generalnie zaden kraj mnie nie lubił. 10/10 nadawałbym się na prezydenta Stanów
10 Hours. So far so good!
Nie wygląda za dobrze, mam wrażenie że wygląda dość ubogo patrząc na wcześniejsze części ,okrojonwa z wielu fajnych mechanik i UI wygląda jakoś dziwnie , cena gry bardzo duża nie mówiąc już o drogich dodatkach , nie przekonuje mnie ta gra, totalnie nie przekonuje
Darmowy tydzień, więc się skusiłem. Jestem fanem poprzednich Cywilizacji, ale ta mnie odrzuciła po kilku minutach grania. Półtora roku od premiery tej gry pojawiła się możliwość zagrania za darmo (może wcześniej też była, ale mi umknęło) , więc postanowiłem zagrać i dać szansę mimo słabych recenzji. Dzięki, ale nie wchodzę w to; może za 20 PLN kiedyś spróbuję znowu.
I don't know why people don't like this as much as other Civs.
Spróbowałem i dziękuję, już VI-ka mi nie pasowała ale jeszcze się w nią dało pograć mimo beznadziejnej grafiki, a ta cześć to jakiś horror... Nic z grywalności , kolorowy badziew! Chyba dam sobie spokój i będę dalej ogrywał V-ke. Nie polecam
The new test of time update has made the game exactly what it should have been out of the box. Amazing update. Only hope they launch a 'Digital Age' DLC in the future.
Played during their free week opportunity. I have played the Civ series since the very beginning (Civ 1), and up until Civ 6 I have enjoyed them. Civ 6 was the first miss for me in this series. Unfortunately, this also seems to be a miss. Maybe this genre has been played out at this point. Maybe the recent focus most noted starting in Civ 5 of carving out features that should be in the base game to sell as DLC's is severely detracting from the game. While the graphics are rather impressive, the game just does not hold my attention. For me, there really isn't anything inspiring about the game to want me to continue playing after a little more than an hour. Overall, I regretfully can't recommend this game.
I have mixed feelings about this one. While I appreciate their attempt to breathe some fresh air into the franchise, the execution leaves a lot to be desired. Certain newly introduced mechanics do work initially, but they scale poorly. A good example is city development. I actually quite like the tile improvement system. It makes cities groth more organic while requiring more planning (essentially acting as an extension of the district system from Civ VI). The issue is in the late game. When you manage a lot of cities, its just overwhelming. Youre forced to click through every single city each turn to select which tile to improve and what to build on it. Its not fun. There is the concept of swapping civilizations when epoch is changed (only three this time). It didnt work in Humankind, and it falls flat here as well. Granted, Civilization games were never meant to be a history lesson but seeing Napoleon leading Egypt and then Mexico is just odd. Also, where Gandhi and Shaka - my icons of the Civ games. They did acctually add an option in patch to stick with your original civilization across whole game, but the whole concept adds extra layer of complexity and not the good one.Also, why all units automatically heals and upgrades upon entering a new era? It doesn't make sense. It feels like an attempt to have this rpgish vibe that Crusader Kings III is known for, but on the smaller and more clumsy way. The leader now has a skill tree. quests and narrative events, which, in my opinion, feels entirely out of place. I'm finding it really hard to get along with this installement. Probably in five years and four DLCs late, game will be polished (and also have Poland hehe) like its predecessors, but for now, it's a skip. Fingers crossed tho. Also, the greed is obvious - the reduced roaster, just to be able to push you to buy new dlcs every now and then. It worked for Age of Wonders 4 for example, because the game itself felt packed and dlcs are rather optional. You could argue this is the case with Civ as well, that you could play it only with 5 leaders avaliable. While in theory its true, this feels empty. Religion mechanics are also drasticaly reduced in importance. Not sure yet if thats good or bad thing. Fortunately, now you are unlikely to experience those out of the blue religious defeats like in Civ VI. So i guess its a plus. Graphics and music is stellar. The mechanics is build on solid concepts but suffer from subpar execution. Too much for too little. And what's the most important, I just don't want to play it. No one more turn for me this time, but thank you for free week. PS. and the dialogues in diplomacy - "hmm?" "hmm?" "hmm?" give me a break, I would be better if they stay silent instead of this whatever this is.