
As a contestant on a high stakes reality game show of the future, you must survive a dangerous urban environment packed with traps, confounding puzzles, and heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Each stage in Showgunners has been hand-crafted to create a curated, turn-based tactical gameplay experience, heightened with the inclusion of a diabolical show director that can hinder Scarlett or help her opponents depending on your performance. This dynamic level design ensures that no two levels play the same way and keep players thinking tactically. Showgunners has been built to challenge and delight players, whether they’re a turn-based tactical game initiate or a long-time fan of the genre!
Scarlett won’t be fighting alone. As the story progresses, players will recruit new partners that can turn the tide of battle in all kinds of exciting ways. Upgrade your characters by spending talent points in their unique skill trees and outfitting them with weapons bought at a shop or earned during battle. Hidden challenges within each chapter can unlock more allies, legendary weapons, and helpful items, so be sure to keep an eye out!
Players will need to navigate an obstacle course of deadly traps and lethal puzzles in real-time, but be prepared for an ambush at any corner. Psychopathic enemies like the Ogre and the Ronin aren’t the only deadly elements you’ll need to overcome. Combat scenarios are peppered with unique environmental hazards, from ticking time bombs to runaway trains. There is never a dull moment in Showgunners!
Gain fame by avoiding death, surviving rounds, and eliminating your enemies with gruesome panache. The more you succeed, the more fans you earn; your growing fame will yield increasingly beneficial sponsorship deals.
Streamers, rejoice! Use the native Twitch integration to keep audiences engaged by letting them control the direction of each level. They can add more enemies, change the terrain, add or remove obstacles, or send useful items, all from chat.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2Kreviews | 93% | — | $976.1K |
| $8.99−70% | 342ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego entretenido pero un poco lineal, si vienes de Miasma Chronicles o Mutants Year Zero lo vas a disfrutar bastante. Me tomo unas 35 horas completarlo casi al 100% incluyendo el DLC, si eres fan de estye tipo de juegos tacticos pero no eres tan hard core como para jugar Xcom entonces esta experiencia es para ti.
There's a lot of potential here, but it's just missing so much. The game is a very shallow, and ultimatley, quite boring. Its not a bad game, but theres just a lot of other better games in the genre.
Cool game - similar mechanics to x-com games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $37.99 |
| 137ratings |
| 94% |
| — |
| not modelled |
| $34.99 | 37ratings | 92% | — | not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
kurz, knackig, spaßig
gra jest kompletnie bez sensu dla jakiś masochistów . Atakują nas si ly 10 x silniejsze i liczebniejsze niż nasz oddział ? Co za debile wymyślili taką głupotę ? Człowiek kupuje po to grę żeby była przyjemność a nie jakieś męczenie się z grą . Wbijcie sobie to do łba barany
Et bien voici une sympathique découverte. Le jeu se passe dans un univers cyberpunk où notre héroïne participe à un jeu télévisuel mortel pour se venger d'un homme. Le jeu est un tactical au tour par tour séparé en plusieurs niveaux. Les niveaux eux-mêmes sont séparés en 2 types de gameplay : les arènes avec combat et de l'exploration où on évolue dans le décor du jeu. La phase d'exploration consiste à se rendre d'une arène de combat à l'autre, mais histoire de justifier celle-ci il est possible de trouver de l'équipement sur le chemin et de signer des autographes qui vous permettront de signer avec des sponsors (qui sont des bonus pour vos personnages). Le jeu se veut assez simple dans ses mécaniques, rien de complexe ou de nouveau. On a les classiques couvertures (aucune, moyenne et complète) et de petits arbres de talents qui se retrouvent complétés à la fin du jeu. Chaque personnage à ses compétences propres, bien que peu nombreuses ils sont uniques et tous ont leur utilité. Le jeu m'a beaucoup plu et je l'ai fini en environ 21h en prenant tout mon temps pour tout fouiller.
Fini Showgunners en 19 heures. C'est un jeu de tactique en tour par tour sur une télé-réalité violente dans un contexte futuriste/cyberpunk qui fera penser au Prix du Danger ou à Running Man. Les + : - les sensations de tir, les effets sonores, les impacts bien gores et les animations rendent le tout assez dynamique et punchy, ce qui n'est jamais gagné dans ce type de jeu - gameplay en tour par tour classique, inspiré d'XCOM avec les habituelles couvertures, overwatch et le même système d'action/déplacement ; les ennemis et coéquipiers sont variés et ont des capacités bien distinctes - le jeu se divise en plusieurs émissions, elles-même rythmées par des arènes de combat et des phases d'exploration où il y aura de nombreux puzzles à résoudre - les arènes de combats sont nombreuses et toutes différentes les unes des autres ; elles ont leur petite spécificité, leur identité et leur difficulté particulière - le jeu n'a pas une histoire transcendante mais elle a l'élégance de ne pas prendre trop de place ; on peut tailler en ligne droite vers les combats - c'est vraiment bien emballé, que ce soit du point de vue du doublage, de la musique et de la direction artistique ; un grand soin a été apporté aux environnements, le jeu est beau et détaillé Les - : - quelques bugs au niveau des animations qui patinent parfois à se lancer (notamment avec le robot) et au moins trois crashs du moteur Unreal - je n'ai pas du tout aimé la mission finale que j'ai trouvée un peu stupide de difficulté et de longueur et qui te demande de bloquer un de tes persos les plus utiles et puissants Bref, bon jeu de tactique en tour par tour qui mérite ses bonnes critiques. Attention cependant à la mission finale dont la difficulté n'a rien à voir avec le reste du jeu.
A cool tactical game, with xcom-like gameplay. The story isn't anything special but the characters are pretty good and the visuals, character designs and settings are great. The combat can be fun and new enemies are introduced pretty often which keeps things fresh. The game is very linear and story focused, so don't expect something very replayable. The negatives : The gameplay isn't always very challenging (I guess it's on me for putting it on normal instead of hard, not knowing what to expect), and the third person sections out of combat where you have to "explore" and avoid traps is a bit uninteresting and repetitive, those parts were never very fun. Overall it's definitely a fun experience that will last you about 12-16 hours, if you are an xcom fan and want a bit of change, you should try this game out.
Great
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $35.2K | 49 | 49% | $29.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $975.5K | 2.7K | 81% | $19.99 | |
| $977K | 1.8K | 65% | $14.99 | |
| $977K | 1.5K | 72% | $19.99 | |
| $975.1K | 2.3K | 65% | $19.99 | |
| $977.2K | 5.8K | 98% | $14.99 | |
| $977.3K | 1.9K | 92% | $19.99 |