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Languages: English
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do like the concept of being able to build your own gun and it's relatively easy to make your own wacky guns in this game. For the most part the system works very well, but still a few bugs that need to be fixed. With a bit more content such as more stuff to shoot at, more levels and missions, it could be a solid game. Overall it's a very promising start, just needs more polish and content. For the price of free though you can't go wrong.
A quick look at my hours will show that if I've stuck around for this long, that I most definitely recommend this game. It's lego, but with gun parts. With enough patience, you can create quad barrelled miniguns and sniper rifles that fire two shots at once, all while being able to flip over on it's side for easy access to the mag you placed. If you can think of it, you can create it... kind of. Want those exact examples shown in some videos? Then here you go. [url=https://www.youtube.com/watch?v=XmSNKsuSGQQ&t] Guns I made in Shotforge Vol. 1 [/url] [url=https://www.youtube.com/watch?v=n7-_LDvFmEU&t] Guns I made in Shotforge Vol. 2[/url] [url=https://www.youtube.com/watch?v=Sz9tgTnAapc] Guns I made in Shotforge Vol. 3[/url] Aesthetically, the game looks great. A low poly blocky look really does help sell the look of a full gun once yo have it built, meaning nothing looks out of place or in the wrong area. There are plenty of parts to work with, but eventually begin to feel limiting if you play it for the amount of time I have, more on that later. While building things is fun and easy, where it all begins to break down is when you attempt building something particularly complex. The aforementioned quad barrelled minigun took me around an hour to make, but it might have taken me 30 minutes if I didn't have to keep rebuilding the gun almost from scratch. Your hands are really quite inaccurate, meaning in order to get to the part you want to edit, sometimes you literally have to decompile the gun and single out that part, just so you can finally target it properly. Unless your gun is but a few parts, you'll most likely encounter this problem at some point. It's not a game breaker, but I might honestly say that it's on the verge of being one, causing me to give up on a lot of guns that otherwise might have turned out great. Edit: It's also worth noting that currently in the game, additional grips on your gun are completely borked. Stick with the trigger grip and just rest your other controller next to it, trust me. Another problem is just how limited the game is with what you can and can't do. Part of this is simply the result of a lack of parts specifically for what you want to do. Building a double barrel shotgun requires quite the workaround just to get working. Having a gun that shoots more than one barrel at once requires an extra receiver, as you can't select two at once on a single receiver. There's no way to make it so you're required to pull a charging handle to load in a new bullet, as the bolts in the game are strictly for single shot, bolt action style weapons. Traditional pistols with a slide that moves back is also impossible without either looking ridiculous, or being underwhelming. Basically, how an automatic/semi gun works is, the mag comes out, you put a new mag in. Any extra steps is impossible to add onto your guns without being optional and functionally pointless. While it looks like this game isn't very good now, thanks to the two large paragraphs of complaints, but trust me when I say that it's actually a really good game. At its core, it's an idea that with some refinement and additions, can be something really quite special. Building can be frustrating due to the inaccuracy of the auto-targeting system and you can be somewhat limited on what you can do. I'd heavily urge you give this a spin though, because at the low low cost of nothing at all, it'll at least give you a decent amount of entertainment and satisfaction.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, great potential. There are a fair amount of bugs, and the customization is somewhat limited and clunky, but since it's new (and free), I'll let it slide. I can't wait to see this game fully realized!
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[h1]Played On: [b]HTC Vive[/b][/h1] Shotforge is a sandbox gun building simulator for VR, and one that has unfortunately aged badly over the last three years. Its appeal early on when consumer VR was initially released can definitely be seen, but suffice it to say that as the technology has advanced the appeal of a lot of these older titles has fallen to the wayside. There have been no updates since its release. Additionally, there is no in-game tutorial; as such, if you didn't read the store page, you'll have no idea how to actually make functioning guns. Even though Shotforge is free, if you're really into the idea of building your own guns then investing in Hotdogs, Horseshoes, and Hand Grenades; a game that has been in existence before Shotforge, and is still receiving consistent updates three years later. Shotforge does work as intended, but it severely lacks variety, customization, and options overall. It's hardly worth the download even if you want to experience every VR game on Steam. [h1]Rating: 2.0/5.0 - It's not awful, but it's not great.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
Alright, so I'm reviewing this because I ablsolutely love the idea and I want it to develop into what I believe could be an amazing VR expreience. The concept of being able to snap stuff together with your bare hands and the shoot it at things will be unbelievably cathartic once the UI has been cleaned up and the mechanics refined. I think making the snap distance threshold a lot smaller will improve the building process significantly (making assemby more tactile and less prone to accidental attachment). The menus for adjusting parameters and statistics for the firearm absolutely need to be presented more clearly (perhaps in a "gun stats" window entirely separate from the weapon), as the need to shuffle through pages of options using the fiddly touchpads makes fine-tuning a creation highly impractical. I understand that this game is in its earliest playable build, and I'm giving a positive review because the sheer promise it shows makes me want to support it, but in its current state I would not say that the game is very playable. Give the dev some time to polish up the mechanics, iron out some of the more dire bugs and tighten the UI and you will have a fantastic game on your hands (a game which I would be very much willing to pay money for).
Не поддерживается русский язык
ShotForge is a VR game that is a sandbox to build the coolest guns in. It worked on my HTC Vive, Meta Quest 3 via Steam Link and Index system, looked ok, sounded ok, played ok. I could not figure out how to shoot my creation. There are no tutorial, instructions, help. Individual Parts are not labelled. I guess it does work as designed, but i lost interest real quick. Try it out then delete it.
VR Sandbox silah yapma simülasyonu. Modüler silah parçalarını alın, bunları bir araya getirin ve hayal edebileceğiniz hemen hemen her tür silahı yapın!
ShotForge is not a game. It's a VR exclusive software application that lets you assemble guns from minimalist, low poly, untextured firearm components. There are no gameplay loops, no end game, no narrative, no interaction/feedback components at all. While it's described as a "sandbox", sandbox games do have activities that create an interactive action/reaction system, even Goat Simulator. This software does not have that. If it was a game, the very low quality untextured models and lazy minimalist environment depicted would disqualify it anyway. This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]process to publish Software which isn't a Game[/url] on Steam. It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
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