
Take a deep breath and dive right into this cozy incremental game about a senior turtle trying to start a business selling jellyfish. Upgrade your equipment, explore biomes, and help your turtly village!
Most likely between $931.5K and $2.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 99% | approximately $1.6M |
| Xbox | $4.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.73 on Steam · Russia (−65%). Compare 16 prices in 15 markets →
Reviews
Themes across 1942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
增量游戏的神,龟龟确实爽
虽然流程比较短,但是爽的一批,很不错
Отлично. Отключаешь мозг, ловишь медуз, продаешь, улучшаешься... Не затянуто, прогресс ощущается шикарно. Проходится на одном дыхании, цена смешная)
TBH, this is the best Incremental game I've played so far. 10/10, I liked you guys so much I had to check out your other games!
非常非常好玩 玩的好上头 停不下来 舍不得打完这个游戏 炒鸡推荐!!!!!!!!!qaq
玩得非常舒服,几乎挑不出毛病的一个增量游戏,流程有点短但是恰到好处地避免了让我产生厌倦,技能树设计得很好,能源源不断地制造升级突破的爽感,又没有给过于暴力的数值从而使游戏迅速变得无趣。像素画风可爱清爽,配乐音效沉浸感十足,非常适合解压放松玩一玩。
成长带来的正反馈很强,后期数值爆炸,满屏炫彩的光污染,游戏内容量刚刚好,挺爽的一个小游戏
好爽 ,大脑褶皱都平滑了。
Shelldiver is so cute, you'll feel bad when you realize how forgettably mid it is, even for an Incremental. It would have worked if rebuilding your fishing village felt cozy, but as it is you can't even interact with most of the cute turtles, they're just strangers milling about. The fishing mini-game is more about managing your inventory or your limited ammo/charge, which often feels more tedious than motivating. It's not a simplified Dave the Diver, it's just... less fun. They did do well with their decision to give you progressively harder levels (deeper depths) with more valuable jellyfish so at least you have some visual variation. But runs can be underwhelming in mid- to late-game because even though you have more ammo and more oxygen, stuff just STOPS spawning after a short while--until you get a bunch of late-game upgrades to increase spawn rate. Until then, you'll deal with the frustrating experience of treading water, waiting for SOMETHING to spawn for you to collect. (Were they secretly trying to make an idle game? It's such a confusing choice.) The skill tree is mostly well-designed but it gets a bit grindy at the end, forcing you to go back to earlier levels to get a bunch of resources to unlock secret upgrades--they literally just show "???" so you have no idea what all the effort is even for. And, spoiler, it was not super satisfying to get that final unlock because my good will had already been worn down by then.
초중반에는 스킬트리로 성장하는 만큼 파밍 지역 요구사항도 비슷하게 올라가서 게임 경험이 크게 바뀌진 않고, 업그레이드의 대부분이 끝나는 시점부터 도파민이 터지는데, 해당 구간은 10~15분 정도가 끝임 물론 게임 가격이랑 총 플레이 타임 생각하면 괜찮은 경험임