
Take a deep breath and dive right into this cozy incremental game about a senior turtle trying to start a business selling jellyfish. Upgrade your equipment, explore biomes, and help your turtly village!
Most likely between $933.6K and $2.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 99% | approximately $1.6M |
| Xbox | $4.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.73 on Steam · Russia (−65%). Compare 16 prices in 15 markets →
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
太好玩了
夯
游戏并不同别的肉鸽那般玩久了乏味,并且流程并不短,第一次玩通关大概要4—5个小时。所以价格相当实惠。同时,游戏里还有埋下的一个小彩蛋,我觉得还是相当有趣的()特别是打完回来数钱的时候特别爽
通关之后才感叹怪不得主角是个乌龟
龟龟的美术和音乐都是十分可爱活泼,在刚开始游玩的时候就带来舒适解压的感觉。同时作为增量游戏,在升级路线上,你会清楚地感受到哪里需要提升,并且之后在地图中充分体会到升级的爽感和解决问题的成就感。最令我惊喜的是,在游戏最后,作者并没有选择硬拖游戏时长,而是将数值彻底放开,将原本应该枯燥的刷取时间大幅度缩短,更是将爽感推至顶峰。但也可惜在这里,较短的流程让人其实玩得并不尽兴。不过总的来说,龟龟还是一款物超所值的精品小游戏,最适合当你拥有一个空闲的下午时,全身心投入到这款游戏里,享受一段舒适放松的游戏时光。像最后修理好吊床的龟龟一样,休息一下。
A wonderfully delightful short little game. The average playtime for it is between 3-4 hours, but I finished it in 6 because I was taking my time and just enjoying the simple, but also surprisingly deep gameplay. You play as an old turtle that's on a mission to collect jellyfish and assist your other turtle friends. The gameplay loop is easy, but addictive: You hop in your submarine, go down different tiers of depths, and collect jellyfish/minerals before your oxygen runs out. The collected jellyfish/minerals grants you currency to unlock upgrades in your tech tree. Little epilepsy warning to anyone that plays: You'll know when it happens, but when you max out upgrades and can do a lot of activity really fast? The screen gets really bright, flashy, and a lot going on at once. I myself don't have any issues with this, but it did jar me a little bit and I wanted to mention how chaotic it can get with the end game for those that would be more strongly affected by it. Well worth the asking price, maybe even a little more to be honest. I'm loving these little incremental games that give me a few hours of genuine entertainment for the price of a cup of coffee. Clearly a lot of love went into this game, and I highly recommend it to anyone remotely interested in its premise.
demora muito pra desbloquear as coisa, fica enjoativo
Fun incremntal. Lots of power ups, Nice balance between grinding and progess, About 7 hours to beat, and a fun time. Death to Cat jellies.
之前对[增量游戏]这个概念不咋了解,对这个词最初有印象就是看有朋友玩这个游戏写评论时提及的 后来有个朋友随手送了我一个,我某天傍晚有点放松,正好库主页里有这个的海报,觉得看起来也轻松,于是也随手一玩 不太确定玩没玩过类似的游戏了 但完了之后,会感觉这游戏的脉络似乎很近似以前flash时代一些游戏站上的小游戏作品的精神延伸 克制的内容量,改造产能效率的科技树,以及如果追求最大化效能,则需要在若干种资源之间选择合适次序的策略性玩点 属于一种最大化利用数值与多汁特性组合的精神解压软饮 比较喜欢里面那些带来形势变化和新玩意(看得见摸得到)的那些科技树升级项 更有实感 后期给了一些回顾旧地图足迹的由头也挺好(感觉还可以更多) 连锁激光是很有爽感且进步感强的 全程一直围绕了抓水母这个主题也挺克制挺有意思 新资源的引入和节点的选择感觉还挺恰到好处 后面的水母升级器和绿瓶红炼金机器部分,一下有节奏跃变感了,也挺舒服,那会儿的路线选择策略趣味也最强 记得当可以解锁金化水母的时候,会明显面临一个次序选择的分析,那段开始突然有个可以攒钱的动机了,正好有个科技要5个绿瓶来解锁,能极大扩展生产力,但需要稍稍延迟满足,而眼下又有一个可以增大复利能力的科技能极大帮助达到前面的目标,是立即最大化效能呢?还是小憋一手?——这类抉择点在前期倒是不多,前期感觉就是立即变现别墨迹,到后期才陆续开始有一些有这类的。从这个角度感觉也是一种设计上的克制,小内容量,前期又可以快启动的情况,似乎九八玩点和亮点的节奏安排往后压轴了? 最后结尾也是有点荒诞的,这游戏也有点以前听说的个别点击刷钱类游戏(比如E胖年轻时候做的呢啊个)那种自我讽刺,自我嘲解的意思了,自反性?但也不好说是可被认为属于主题层面的,反倒是更像也知道自己就这样了,自嘲一下稍带正好凑个结局的形式感的意思呢。 总的来说,放松效果还真是有,几小时没怎么感觉累,虽然里面数值都挺大的,但很规整,很干净,很有节奏感,不会造成大脑皮层任何的数字层面的压力感——膨胀的数值也都能被新的计量单位和新的高级资源及时笼住,没有一些游戏里的失控感,感觉全在设计师掌控中似的,就挺好 不过这游戏明显不像玩《月白》时那样通关后看到全成就了会感觉很自然很合宜,反而,会觉得有一点点膈应?觉得不应该就这么让它出现在全成就列表中.... 至于为什么暂时也说不好,可能也正是由于上面说的太工整也太算计了? 毕竟就像是它自己调侃自己时候所表现的那样吧,全程没有什么意义,都只不过是一场梦罢了,一个三小时的恍惚梦