
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Most likely between $6M and $16.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.49 | 90% | approximately $9.9M |
| Xbox | $19.99 | 84% | Top 100 |
| Nintendo | $19.99 | — | — |
| PlayStation | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.37 on Steam · Russia (−41%). Compare 18 prices in 15 markets →
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Как poe2, только без всей лишней духоты в виде актов, вечно тонущей экономики и кучи жопочасов для собирания крутых билдов. Однозначно рекомендую к покупке.
The game is great, controls and skills work wonderfully. Unfortunately, very grindy game. You need to play dozens of hours to unlock metaprogress. Some achievements to unlock skills or characters are just simply impossible for me, for a person with bad reflexes xD. And boss fights are just too much spam on the screen, bosses floods you with spells and attacks. This again, for me was a little bit too much to dodge.
Игра красивая (красивые локации и красочные эффекты скиллов), персонажи интересные, но все уровни проходятся быстро, а проходить заново мотивации не нашел :( Потрогал всех персонажей, прокачал им пассивки, но каждый заход как и прошлый - ничего особо не меняется. Скиллов не так много, уникальные есть, но почти не видел их. Кооп тоже непонятно зачем. Четверо сносят всё на своём пути. В чём кайф? Не понимаю. Я бы сделал возврат, но слишком много часов потратил на поиск смысла в этой игре :l
아트워크 매력 없고 캐릭터는 주인공들이나 적들이나 다 비슷하게 생겼고 스토리는 없는 거나 마찬가지인데 순수 게임성으로만 승부하는 로그라이크. 처음 시작하면 이거저거 할 게 엄청 많은 느낌이지만 생각보다 깊이가 얕고 탈 수 있는 빌드도 한정적이라 게임을 끝냈을 때 다음에 대한 기대가 별로 크지 않습니다. 저는 코옵으로 해서 꽤 오래 했지만 솔로는 빠르게 질려서 거의 안 했어요. 액션 로그라이크는 빌딩의 다양성이 중요한데 그게 좀 협소합니다. 여러 모로 아쉬운 게임.
this game is probably a lot better coop, but single player, i genuinely don't understand the appeal. I tried hard too, because its kinda pretty? But its a weird slog that misunderstands that build/power variety is barely the appeal of the genre at all, but is rather the window dressing of variety that is supposed to augment an interesting and fun gameplay loop. And on top of it all, the writing/story is essentially non existent on top of it. Idk. I tried and now i move on.
Great game for moba fans
MOBA PVE Co-op without the moba community. Orb walk and not play League or Dota
Nice game.
从发售到现在,整天搞些莫名其妙的活动,又是粉丝创作大赛,又是游戏视频活动。你把游戏做好了也就罢了,从发售到现在你更什么东西了?发布的重大更新更的都是些什么玩意?新东西没多少,全是平衡改动,搞些平衡改动就是重大更新了?你定价也不低吧,还是你觉得自己内容已经多到符合定价了?老老实实更新游戏内容不行吗?游戏刚发售的时候还是很看好潜力的,现在真的是很失望了。
buenardo