
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Most likely between $6M and $16.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.49 | 90% | approximately $9.9M |
| Xbox | $19.99 | 84% | Top 100 |
| Nintendo | $19.99 | — | — |
| PlayStation | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.37 on Steam · Russia (−41%). Compare 18 prices in 15 markets →
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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can't stop playing
excelente jogo, ótimas ideias, espero novas atualizações, mas em resumo. E uma experiência muito divertida.
I think this is an excellent take on top-down roguelite gameplay. The game gives you different control styles to select from (ARPG like Diablo or WASD control schemes). The combat feels good, movement, sound, and graphics/effects all come together in a satisfying way. Being able to play co-op is great and the inclusion of the ability to transfer currency within a run for the shops or upgrades is a nice touch. There are multiple characters you can unlock with progression upgrades you can work towards. In a run there are a good amount of skills that you can choose from and different ways to modify them which is gives some depth to the game, without making it overwhelmingly complex.
一个好玩且很有爽点的肉鸽游戏,有点像雨中冒险2,技能种类比较多,特效很炫酷。 不过每个职业都能用一样的强力技能搭配通关,没体现出差异性,关卡也不多,玩久就腻了。
優化超爛
I haven't lost interest after 5 hours but must sleep - I'll be looking forward to playing it again tomorrow!
great game for people who are burnt out of risk of rain 2 while still feeling like its own game with a unique identity
nice
遊戲組隊會有卡頓問題 也測試過網塑了是正常的 遊戲方到底有沒有在重視這部分 特別是遊戲玩到中後期問題更嚴重 如果一個團隊遊戲是這樣 是不是要考慮不要再做遊戲算了 mB遊戲做成這樣問題也放這不管 還好意思收別人錢 建議收一收不要再做遊戲了謝謝