
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Most likely between $6M and $16.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.49 | 90% | approximately $9.9M |
| Xbox | $19.99 | 84% | Top 100 |
| Nintendo | $19.99 | — | — |
| PlayStation | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.37 on Steam · Russia (−41%). Compare 18 prices in 15 markets →
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
buenardo
아트워크 매력 없고 캐릭터는 주인공들이나 적들이나 다 비슷하게 생겼고 스토리는 없는 거나 마찬가지인데 순수 게임성으로만 승부하는 로그라이크. 처음 시작하면 이거저거 할 게 엄청 많은 느낌이지만 생각보다 깊이가 얕고 탈 수 있는 빌드도 한정적이라 게임을 끝냈을 때 다음에 대한 기대가 별로 크지 않습니다. 저는 코옵으로 해서 꽤 오래 했지만 솔로는 빠르게 질려서 거의 안 했어요. 액션 로그라이크는 빌딩의 다양성이 중요한데 그게 좀 협소합니다. 여러 모로 아쉬운 게임.
Nice game.
게임 템포가 너무 느려서 재미가 없음
Игра красивая (красивые локации и красочные эффекты скиллов), персонажи интересные, но все уровни проходятся быстро, а проходить заново мотивации не нашел :( Потрогал всех персонажей, прокачал им пассивки, но каждый заход как и прошлый - ничего особо не меняется. Скиллов не так много, уникальные есть, но почти не видел их. Кооп тоже непонятно зачем. Четверо сносят всё на своём пути. В чём кайф? Не понимаю. Я бы сделал возврат, но слишком много часов потратил на поиск смысла в этой игре :l
MOBA PVE Co-op without the moba community. Orb walk and not play League or Dota
yes
Neat game, has a nice art style I'd describe as a higher fidelity Risk of Rain 2, combat feels pretty good and there are skills that let you focus on different things a good bit regardless of what character you're playing. Some of the unconventional terminology for things like skills took some getting used to for me. More resource intensive than you'd probably expect from a game that uses this camera perspective, so be wary of that. Frames drop quite a bit when there are a lot of enemies around. Has stats-based meta progression, which might just be a preference thing but I don't think is ideal as it makes you stick to one or two characters due to having the most progress with them, and playing with others means that someone is just innately stronger than the other if you weren't playing alongside each other - or someone wanted to try out a character they, again, have less progress with. I think enemy attack telegraphing could use some work - it can feel a bit jarring when the game explicitly tells you how an enemy will attack, but does not mention that it also attacks in another way at the same time - like having them draw lines on the ground to tell you where some attacks will go, but not mention that the boss itself also spins around in melee range at the same time. Maybe this is intentional, but it still feels a bit misleading. This was most noticeable on one specific boss, due to that quirk being a run-ender as it disintegrated my character from nearly full health to nothing in the span of maybe 2.5 seconds, despite them having been very tanky in every other circumstance. Overall still good and fun. Has coop, which works well.
BUG
Addicting and smooth to play, one of the best action roguelikes.