
Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this action-strategy game, set in the most popular cyberpunk universe of all times. The Director's Cut version combines the Shadowrun Chronicles: Boston Lockdown and the INFECTED! campaign into one game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u] Warning: [/u] Not like the Shadowrun games from HBS, more like a free to play (M)MO(RP)G, [spoiler] like Secret World Legends, only with a weaker engine [/spoiler] but with only a small amount of role-play and a withering community. [b] Shadowrun Chronicles Boston Lockdown & INFECTED does... [/b] - not have a save/load-funktion, but you can farm a mission as long as you like, if the host still needs to complete the quest. - not allow the player to solve a quest with charisma, only by sheer force (guns, tech, magic). - not have a forgiving mission-architecture - especially in the add-on, but you may retry a mission after you have memorized the spwan locations and exploit that knowledge in the following run with AoE-spam into the fog of war. - not have real side-quests, but it does offer optional quests and repeatable challenges - with high difficulty and a meager reward - after you have finished the Boston story-line. - not have npc-companions with a developing personality or unique perks - only weak henchmen, but you may invite other players to join you in a shadowrun. - not offer a crafting system or unique loot, looted items are random (mostly consumables and vanity items) and the gathering is dependent on special skills, but you can farm missions for items as long as one does not complete the objective. - not offer a wide variety of skills - only one skill-tree per weapon (the player may choose two weapons, henchmen have only one per mission) and some passives (mostly gathering skills and life/armor boni), but you may farm to gain enough Karma (exp) and Nuyen (money) to max out all skills and to buy all weapons and cyberware (implants). - not have the graphics of a AAA-title or a full voice-over, but offers the charme of the Shadowrun-Universe, sadly with little to explore or to collect, like you would expect of an MMORPG. - not support convenient team-play; it lacks voice chat and safety measures to keep an invited player from going all Leeroy Jenkins (berserk) and override the hosts decision, thus making the promise to base the story development upon the players decisions at the end of the Boston story-line irrelevant. - not need a player to be very skilled, if you get your alter ego into cover and keep an eye on the skill-cool-down the Boston campaign is rather easy. The INFECTED add-on does test the player; you might want to read a walkthrough or start a mission multiple times to memorize the spawn locations - but other than more vicious enemies and slightly larger maps, the missions remain the same. So the question remains: Should I pay for a game, that has less content than some free to play games? If you like turn-based games [spoiler] like XCOM [/spoiler] and adore the Shadowrun-Universe so much, that you are willing to endure a lifeless grind with a shallow story, the answer is yes - in most other cases you might save your 10 bucks for a game that's more entertaining for an even longer time.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good solid co-op experience, I'd call this a "beer and pretzels" version of Shadowrun, and that's only a bad thing if you're expecting the depth and quality of the previous singleplayer games.
The Shadowrun universe has always intrigued me. I was very enthuastic about Shadowrun Chronicles. But my happiness is short-lived. The devs of this game have great concept and ample time but I am very sorry to say the implementation is pretty mediocre. Cons: 1) Combat encounters is one-dimensional and boring 2) Gun and gear avilability is short 3) Weird disconnection error while having constant network connectivity 4) Very small amount of RPG Elements 5) No conversation options 6) Skill/class system is not coherent. Pros: 1) Good Concept 2) Good Story 3) Customization Options 4) Good Visuals for Gear and Guns I plead to the devs please enhance and improve this game to reach its true potential if you can and please make sure there is no server issues. This is a game you did not love but still cannot put down.
It was fun while it lasted, but I guess it didn't sell well so they never got to take advantage of their map making tools to make new environments. Also I would have liked a Respec option for Karma.
Grate Game!
So I got this game for my friends and I. And we really enjoyed the hell out of it! In terms of gameplay, we liked having to work off of each other's strengths and weaknesses, and the customization made everything feel more personal. Downside: the voice acting sucks and the story is okay. Not terrible, but nothing to write home about. But it's a fun game to play with friends, especially if you or them are trying to get into the Shadowrun universe and need a few ideas.
galeres, é muito bom !! comprem e ajudem esse jogo crescer, joguei algumas horas feliz! aconselho jogarem antes dos outros shadowruns.. pq sendo multiplayer, tem menos tree de skill e este, possui uma imersão diferente. COME TO BOSTON !!!
This was a decent game somewhat hobbled by an interesting concept (to try and allow for multiplayer play). It used dedicated servers, so playing off-line was... not possible. However, due to low sales and some of the pitfalls of needing online access (and servers)... the license recently ran out. Fun while it lasted.
So nice, I bought it twice!
très sympa...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.