
A classic dark fantasy open-world MMORPG with unrestricted global PVP & a player-driven dynamic world. 12 unique races, flexible 22+48 class system. Build fortresses, conquer kingdoms, reshape the continent. Steam version supports multi-systems, no pay-to-win, hardcore fair gameplay.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Shadowbane: Resurgence is an MMORPG set in a dark medieval fantasy style. Its core features include unlimited free player battles and a dynamically evolving world. This game offers you an extremely innovative experience.
On this cursed land, every choice you make can redraw the map of this continent, from establishing outposts to burning the enemy kingdom. The essence of the world will change in real-time according to your will, and power and ruins are just one step apart.
The game features 12 unique races, each with its own lore, inherent attribute inclinations, and direct impact on class compatibility:
Humans (versatile for all classes with unrivaled adaptability); Elf (boasting unparalleled magical aptitude); Dwarf (forged from stone, ageless and incapable of reproduction, master craftsmen and fearsome defenders). Aracoix (with exceptional agility); Minotaur (born warriors); Shade (cursed descendants of humans, perfect for assassination-focused classes); Half-Giants (towering over all other races, with overwhelming constitution and strength).
Irekei (red - skinned desert knights and masters of arcane arts); Centaurs (an ancient plains race, the cornerstone of cavalry tactics); Aelfborn (human - elf hybrids who bear magical runes to curb their innate madness). Nephilim (fly like the Aracoix and have an aptitude for magic). The vampire race possesses an evil power capable of devouring everything.
The class system adopts a dual-tier Core-Advanced framework, featuring 22 core classes and 48 secondary advanced classes, paired with the free allocation of over 200 attribute points and 500 skill points to achieve ultimate build diversity.
Mage: Centered on intelligence, it offers 8 advanced career paths, such as Channeler, Wizard, Assassin, Bard, Warlock, Fury, Necromancer and Doomsayer.
Warrior: Focused on Strength and Constitution, it is accessible to all races and has 8 advanced paths, such as Barbarian, Crusader, Ranger, Huntress, Templar, Warrior, Warlock, and Sentinel.
Healer: Balanced in Constitution and Spirit, it has 7 advanced paths, such as Channeler, Confessor, Crusader, Prelate, Druid, Priest, and Dommsayer.
Ranger: Blending Agility and intelligence, it has 8 advanced paths, such as Assassin, Barbarian, Bard, Ranger, Huntress, Scout, Thief, Nightstalker.
Shadowbane has 48 different deputy Discipline classes. These Discipline classes have enhanced the combativeness of the basic profession and made the gameplay more diverse.
The game’s defining feature is its world-wide unrestricted PVP system: combat can break out anywhere except a handful of safe zones, and slaying an opponent allows you to claim all their loot at will, forging a raw survival-of-the-fittest ecosystem. Every power struggle hinges entirely on team strategy and individual skill.
As a pioneer of early dynamic open-world MMOs, Shadowbane empowers players to:
Alter Terrain: Modify the landscape and construct defensive fortifications using unique skills and items.
Build Kingdoms: Establish a union city, set up functional buildings according to your own needs, and set guards to patrol the city. If a city fails to meet the demands of the union, players can freely establish multiple player cities and form an alliance nation.
Conquer Civilizations: Siege and destroy an enemy’s core structures to permanently erase their territorial markers and rewrite the world map itself.
May every adventurer who steps into the dark fantasy world of Shadowbane forge their own legendary tale across this broken continent. Fight fearlessly, journey with loyal allies, and savor the ultimate thrill of exploration and competition. The road ahead is long—may you cut through every obstacle in your path, and rise triumphant as the King above the Shadows!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Actually pay to win trash, Banescrolls are not rollable, if you die you can pay a dollar to respawn with full stats, you can buy gold, deeds, resources, you can buy buffs that you can only get from the cash shop.. they are now coming out with "free huts" in safezone where you can buy player items with cash shop coins eliminating the need for open trees and player ran vendor cities. I tried it after playing the emulators for years and I absolutely DO NOT recommend this abomination cash shop version of Shadowbane.
难得复活的一款不错的游戏,也承载了夕日的怀念。老游戏了,BUG多,画面差,可以理解,但你这维护时间不固定,维护时间长,且过于频繁。同时还不时的篡改游戏机制,低装备耐久,低爆率,你们自己玩去吧。什么官方要运营要创收那套说辞,开不起就不要开了,玩家是来玩游戏的,不是来给自己找不痛快的。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. 游戏机制与现代严重脱节: 采用上世纪的初代3D引擎,建模全是棱角,画面简直是折磨,人物造型惨不忍睹。 2. 生态环境极端恶劣,毫无“前途”可言: 《魔剑:复兴》这种私服的通病就是“圈子固化”。 游戏里只剩下一帮玩了十几年的“化石级”老登和各大霸服公会。他们把持着游戏里几乎所有的公共资源。 新人遇到的“玩家城市传不过去”,就是这帮人为了打内战进行政治封锁的常规操作。他们宁可让游戏变成一座死城,把新人都排挤走,也不愿意放下戒备。 一个对新手如此冷漠、连基本补给和传送都不给生路的生态,注定只会加速走向鬼服。 你进去之后,会遇到那种“老登霸服、封锁城市、对新人极度冷漠”的现象,是因为它完美继承了中国网游圈最残酷的“狼性内卷”生态: 留在里面的主力军,基本上是国内几十个从2003年相爱相杀到2026年的老牌中国公会(或者这帮老登分化出来的家族)。 这帮人现实中可能都是大叔甚至老板了,有的是时间和钱。他们把这个Steam服当成了“中年人的私人恩怨恩仇录”。 他们打内战的狠辣程度远超老外——封锁传送阵、垄断练级点、全图红名清场、脚本24小时盯防。 你作为一个误入其中的纯新人,在他们眼里不是“需要照顾的萌新”,而被怀疑是“敌对公会开过来开天眼、刺探情报的奸细”。 一帮中国初代网游网瘾少年,人到中年后,自己花钱在Steam上搭的一个“赛博私人恩怨决斗场”罢了,路人进去,真的只有被误伤和被劝退的份。
Windows blocked the game for a crypto file in it...
It's A Shadowbane game....BUT it is not the one you recall....it is a LIE. HERE you can pay cash for buffs bigger and better than what is offered IN game with full priest buffs, hence this BREAKS anyone who PAYS these people....how is this game NOT a "pay to win" again? You can pay money to Spawn right back into battle fresh and ready to go.... FOR MONEY...no other way...How is this game NOT a "pay to win" again? I am NOT even getting into that almost EVERYTHING is owned by TWO nations...very little to NOTHING in between. ALSO I am an American....and nearly no else is....so, if like me, GOOD LUCK figuring out the politics in this server. I LOVE and miss ShadowBane.....THIS is a game....and yes it looks like ShadowBane...but... it is a LIE. NOT even in the OG servers was this "PAY TO WIN" kind of thinking EVER cool....YES I was there on the OG servers ( please listen) Mark my words, this "game" has a limited life span IF things don't go another direction QUICKLY. The game AS IS? = Garbage with a pretty wrapper.
imposible to play
Great game until you realize you are just meat. Also, its run by a dev team that is about the worst I've ever seen. If the server goes down, just figure it will be forever before its back up. 6 to 8 hours, perhaps tomorrow! There is no discord, no website, no notifications about if they are working on it and no information about what the problem was once they find the 1 employee who made it past the 2nd grade to actually fix it. The communications is patch notes and THATS IT! Sure, its free to play, but that doesn't matter! If you don't mind just being a sitting duck and losing your loot to the next ahole who thinks he or she is skilled even though they are level 75 and you are 20-something, then have fun with this turd of a game!
just a bunch of old guys standing around all day
自由度高,很好玩,就是攻略不好找,门槛对于新手较高。
Resolution are ss small that you can't see anything clear, you can't adjust the camera, the battle are nothing to enjoy with.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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