
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Most likely between $36M and $101.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 85% | approximately $60M |
| GOG | $7.89 | 86% | #187 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ну геймплейно лучшая из трилогии
just rolled credits on Shadow of the Tomb Raider after around 13 hours and ye... this was one hell of a ride. first things first, this game is genuinely beautiful. every jungle, tomb, cave, hidden path - they all felt like something worth stopping for. and somehow it's crazy to remember this game came out back in 2018 bc it honestly doesn't feel like it. visuals have aged like fine wine. maxed out on PC, there were so many moments where I just stood there taking screenshots. story-wise, I'd give it a solid 8/10. keeps you hooked. pacing is good. and Lara's journey wraps up trilogy in a satisfying way. my only nitpick is that Lara herself felt... colder compared to Rise of the Tomb Raider. her expressions and overall personality didn't feel as lively or emotionally expressive this time around. not bad by any means, just different. gameplay is still super fun though. exploration is easily the best part. tombs are bigger. puzzles are actually satisfying to figure out, and I loved how much the game rewarded going off main path instead of just rushing story. stealth also got some nice upgrades. and blending into environment to take enemies out never got old. overall? if you've somehow slept on this trilogy, definitely give it a shot. Shadow might not be my favorite Lara adventure. But it's still a gorgeous finale with great exploration, satisfying gameplay, and visuals that refuse to admit they're almost 8 years old.
Probably my least fav Tomb Raider out of latest trilogy. but for 5 dollars its pretty fine and gameplay is good but story was boring af.
Ну вот и потрогана вся серия Tomb Raider. Что могу сказать об этой части? Красивая игра. Очень. Но сюжет клиширован и читаем, потому довольно душный. Больше всего понравилось проходить именно гробницы испытаний. Они сделаны очень кайфовенько и масштабно. Нраится
I'm having trouble figuring out where to start with this review. Shadow of the Tomb Raider feels like the moment when you're building a sandcastle on the beach, and no matter how much sand you try to stack on top, it keeps falling, and you know you reached the limit of how tall it can be. It's obvious, looking at the previous two games, that the objective was to keep building on top of the foundation of the first game; they tried to stick to that formula to give players a sense of familiarity, but also some fresh mechanics each time to justify sequels. However, I think they peaked in the second game; that was the sweet spot of how much sand added to the castle, so to speak, while in this game they seemed desperate to add every single grain of sand they could fit, regardless of whether they should. In turn, this game feels bloated; there were a lot of systems and additions that felt unnecessary and that I barely even interacted with, and my experience was mostly unaffected. It doesn't help that I feel like progression in this game was a lot less smooth than in the previous one, where it seemed a lot more thought out on how paced the unlocks were. Another part of the game I take issue with is how the side activities were implemented; there was way too much stuff to do, and a lot of it was very unengaging, with rewards that were hit or miss. I was especially tired of the side quests; those were almost robotic in their writing, and none of them I'd go as far as saying were worth it for anything other than rewards. The tombs and crypts ran into a different issue, though; the tombs at least felt like they had some level of quality for the most part, but there were many, and some of them were a little too similar for my taste. This made me get a similar effect to when you say a word many times to the point it no longer seems like a word; the tombs started to look more like jungle gyms left there for Lara rather than actual puzzles, and I was like 2 or 3 more away from getting tired of solving them. On the other hand, the crypts were much simpler, and I appreciated how they rewarded paying close attention to the environment, but they were indirectly made less appealing to me thanks to the everlasting wave of side stuff to do, so I wasn't too compelled to find all of them. Then there's the story, which in my opinion is one of the most disappointing aspects. For a game that was trying to be the conclusion of this trilogy, it certainly had trouble doing so, especially due to its plot feeling like little more than a rehash of the previous installment. There were way too many similarities to it for it to feel like its own thing, and by the end it just didn’t improve on anything and only made it worse. On the gameplay side of things, a lot is pretty much the same as in Rise, but I have to say this game was too long and it just didn’t have the meat to warrant an almost 30-hour playthrough, by the end I was tired of the uninspired, always samey underwater sections, the repetitive climbing sections and pretty much everything besides the combat, which I must praise for its variety. Don’t get me wrong though, I did have fun for a solid chunk of that time, but I recommend that, for enjoyment's sake, avoid giving too much time to the side stuff and try to focus on the main quest; otherwise you’ll be tired of the game by the end like me. This was a decent experience that could’ve been much better, and I hope future Tomb Raider titles don’t fall into the same mistakes. Tomb Raider games ranked (2013-2019): 1. Rise 2. Shadow 3. Tomb Raider 2013 This is a shortened version of my full review, which you can read here: https://backloggd.com/u/Mooncrow47/review/5046956/
转柱子转不动我以为方法不对,一查是bug好几年了,草泥马,一个bug过了多少年了都不修,去你妈的浪费我好几十分钟。
Lara Croft - Blood Princess <3
Es un bueno juego, aunque presenta un bajón de calidad evidente comparado con las dos entregas anteriores. El mayor problema radica en su narrativa: abarca tantos hilos que se vuelve confusa. Además, su duración se siente estirada de forma innecesaria. Pese a esto, el título brilla cuando se enfoca en el terror (son pocas, pero las valen). Las secuencias con los Yaaxil —especialmente su primera aparición— son magistrales; transmiten esa sensación de vulnerabilidad que elevó al remake de 2013. El diseño sonoro es, probablemente, el punto más alto del juego. La ambientación logra que la fauna que te rodea se sienta presente y amenazante; hay un trabajo de audio tan preciso que puedes identificar criaturas sin necesidad de verlas en pantalla. Sobre el apartado visual, es cierto que el modelado facial de Lara pierde fuerza respecto a las entregas previas, pero es un detalle que pasa a segundo plano cuando te sumerges en la ambientación y la acción. 3/5
She's exactly my type. I'm really into women in their late 30s to 40s—women who are mature, alluring, and maybe have one or two kids. They might be widowed, or they might not be. I find it incredibly attractive when they have a graceful, well-kept figure and a face that shows a bit of age but still looks elegant and refined. There's also something appealing about the natural warmth of their body, even if they're a little sweaty. She reminds me so much of my high school teacher.
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