
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Most likely between $36M and $101.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 85% | approximately $60M |
| GOG | $7.89 | 86% | #187 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.89 on GOG · United States (−80%). Compare 15 prices in 14 markets →
Reviews
Themes across 1932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Obsession Comes with a Price (The Trilogy's Finale) The darkest and most mature game of the three. Lara accidentally triggers a Mayan apocalypse due to her own obsession, showing her most ruthless and dangerous side. [📊 EVALUATION SCORECARD ] 🎮 Puzzles & Tombs: ██████████ [10/10] -> The best and deadliest of the trilogy. 🌿 Stealth & Jungle: ████████░░ [ 8/10] -> Camouflage with mud and terrorizing enemies. 💥 Action / Gunplay: ██████░░░░ [ 6/10] -> Fewer firefights than previous games. 🗺️ Exploration: █████████░ [ 9/10] -> Paititi is massive and packed with lore. Things to Note: It shifts the pacing compared to its predecessors. There is less loud action and explosions, focusing heavily on exploring the Peruvian jungle, underwater navigation, and solving complex riddles that genuinely make you think. Conclusion: A worthy conclusion that will mostly please old-school fans who wanted more exploration and fewer generic shootout sections. 9/10
亮度调到最高,感觉还是很瞎眼,满眼的绿色让人很快就感觉到视觉疲劳。操控手感和前一代比差远了,不光如此,风扇更是转得飞起。上一次遇到这种情况,还是在玩黑猴
This game made me love Lara Croft
怎么约拿一部一个肤色
absurdo
纯垃圾,战斗没深度,剧情无聊,打了5小时一大半都在解密,玩法比不上前两部,还特么容易卡关,玩你m
The Absolutely Horrible Checkpoint System in “Deadly Obsession” Instead of placing checkpoints before puzzles or arenas, the game throws you back to the beginning of the level, forcing you to replay the same QTE scenes and listen to the same dialogues with Iona over and over again, just because you missed by a single pixel and fell into a void A system like this is nothing but frustrating — it doesn’t test your skill at all, just your patience... your time
完成三部曲了,意外发现暗影真的很好玩,尤其主线结束后,额外的最后支线描绘了亚希尔的结局,很惊喜
不好玩
Üçlemenin şüphesiz en kötü oyunu, Rise of the Tomb Radier'ın üstüne çok fazla şey koymuyor ve özellikle vuruş hissiyatı çok daha yapay hissettiriyor. Bulmacalar gereksiz zor ve fazla saçma tasarlanmış bir yerden sonra kafa dağıtmaktan ziyade kafa ütülemeye başlıyor. Ben açıkçası ilk 2 oyunun hikayesini epey sevmiştim ancak bu baya sıkıcıydı. Her şeye rağmen yaratılan dünya, atmosfer tatmin ediciydi. Maalesef kötü senaryo ve aşırı hantal mekanikler oyunu batırmış.