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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +91 more
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SO OS LOUCOS SABEM
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
good game have 3 world record runs on the first three puzzles the rest are too much rng and hard to speedrun but i will never give up on my kittens *tips fedora*
De los creadores de [b]Hentai Balloons[/b] llega: [h1]Sexy Furry[/h1] Ya se la saben: Hacés el puzzle, ves la foto furra, siguiente nivel, y repetir el bucle jugable. Por cierto, me sacó una risa ver que tiene un huevo de DLCs en la tienda JAJAJAJA. Al momento de hacer esta reseña están con 50% de descuento y cuestan en total unos 36 dólares. Osea, que sin el descuento están más de 70. Mente de tiburäo señoras y señores, el juego cuesta 0,99 pero se hacen millonarios con los DLCs (Ponele). Además de esto, hay IA por todos lados, hasta tal punto que si buscan el DLC llamado "Dog Furry DLC" Y miran la segunda imagen, hasta da miedo la cara, parece salido de un creepypasta furro. [b]ENCIMA AL ABRIR EL JUEGO, EL MENÚ PRINCIPAL ESTÁ LLENO CON LOS NOMBRES DE LOS DLCS, Y SI LE CLICKEAS A ALGUNO SE TE CIERRA EL JUEGO JAJAJAJAJAJA LPTM QUÉ ES ESTO, ESTÁ ATADO CON CINTA ESTE JUEGO.[/b] [h1]CACONA.[/h1]
non mi sento tanto bene
This game is incredibly well-made and thought out, for just .49$ it's definitely worth it and provides an incredible amount of content. The story is impeccably written. The tale of the orange furry being foreshadowed since the beginning of the game is executed masterfully. It's clear to me that the developers of this game were extremely passionate about its writing. Overall, even though the facade of this game makes it appear as a sex game, the horrifying implications that the game insinuates are very intriguing. The gameplay is extremely fun. The puzzles are difficult and require lots of critical thinking, but they are fair and provide a great challenge even for those who are experienced with this sort of style of puzzle. Me and my buddies were absolutely stumped even by the first puzzle, yet, as a puzzle game, it absolutely delivers the satisfaction I look for in games of the genre. This was a great experience. Finally, the art in this game is STUNNING. The furries are drawn masterfully and the images themselves feel very alive and vibrant. It's clear that the artist who worked on this game made love to the character designs, all of them are unique and eye-catching without being overly flashy. Overall, this game is absolutely brilliant. I wish every game was as cheap, yet as striking and passionately designed as Sexy Furry. I give this game an EASY 10/10, arguably being a top 3 game of all time.
Sexy Furry from Reddiamondgames is a very compact puzzle title that follows a familiar structure seen across many of the developer’s releases, built around simplicity, quick accessibility, and a clear focus on unlocking illustrated rewards. It does not attempt to position itself as a deep or evolving experience, instead offering a straightforward gameplay loop that can be understood almost immediately. From the moment the game begins, it becomes evident that the design prioritizes ease of use and fast completion over mechanical complexity or long-term engagement. The core gameplay revolves around rearranging image fragments into their correct positions, functioning as a basic tile or sliding puzzle system. There are no additional mechanics layered on top of this foundation, and the rules remain consistent throughout the entire experience. This makes the game extremely easy to approach, even for players with little familiarity with puzzle games. However, that same simplicity defines its limits. There is no meaningful progression in terms of difficulty or design, and each puzzle feels largely identical to the last. Once the player has completed a few stages, the rest of the game offers very little in terms of new ideas or variation. Progression is tied directly to the completion of puzzles, with each solved board revealing a new piece of artwork. This structure provides a clear sense of purpose, but it also highlights how narrow the experience is. The total number of puzzles is relatively small, which results in a short overall playtime. Most players will be able to complete the entire game in a single sitting without much effort. While this brevity may appeal to those looking for a quick distraction, it also means that the game lacks staying power. There is no extended progression system, no unlockable gameplay features, and no reason to continue once all content has been seen. Visually, the game is minimal outside of its reward images. The puzzle interface is clean and functional, but it lacks any distinct style or flair. Menus are simple, transitions are basic, and the overall presentation feels more like a utility than a crafted visual experience. The artwork itself is clearly intended to be the main draw, with the rest of the game acting as a framework to deliver it. This approach keeps the focus narrow, but it also limits the game’s ability to stand out as a cohesive or memorable product. The audio design follows a similarly restrained approach. A looping background track accompanies the gameplay, providing a consistent but unremarkable atmosphere. There are no dynamic changes in sound to reflect progress or intensity, and the overall audio presence remains subdued throughout. While it does not detract from the experience, it also does little to enhance it, reinforcing the game’s overall sense of simplicity. Replay value is practically nonexistent. Once all puzzles have been completed and the available content has been unlocked, there is little incentive to return. The puzzles do not change, and there are no alternative modes or randomized elements to encourage repeated playthroughs. The experience is designed to be completed once, after which it offers no new surprises or challenges. In the context of Reddiamondgames’ broader catalog, Sexy Furry fits neatly into a pattern of similarly structured titles that rely on the same core formula. It does not attempt to innovate or differentiate itself, instead delivering a consistent product that aligns with what players familiar with the developer might expect. This predictability can be appealing to a very specific audience, but it also means the game lacks a distinct identity of its own. Overall, Sexy Furry is a highly focused and uncomplicated puzzle experience that achieves its goal of being accessible and quick to complete. It offers a brief moment of engagement but does not extend beyond that initial appeal. Players looking for a simple, no-effort activity may find it adequate, but those seeking depth, creativity, or lasting value will likely come away disappointed. Rating: 5/10
best birthday present i ever got 10/10 would recommend
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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