
SEX, SIN & ROCK’N’ROLL is a 3D visual novel with side-scroller exploration where a cursed guitar offers fame for a price. Write songs, play rhythm concerts, face adult temptations, and choose between becoming a rock god or saving your soul. 🤘
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Vietnamese, Greek, Danish, Simplified Chinese, Traditional Chinese, Korean +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10\10
Купил гитару с демоном в нагрузку. Теперь у меня есть слава, фанатки и постоянное чувство, что кто-то трогает мою печень. Соседи вызвали экзорциста, а не полицию, и это лучшая рецензия, которую я могу дать...
4-5小时的游戏时长(强迫症刷三星会耽误点时间)最少有六分之一是浪费在走路上。整体的游戏性还不错,画面做得也挺好,就是。。居然还有一个大屌萌妹??而且还不能上。。emmmm 1.任务可以优化加上一个箭头指引 2.弹吉他的速度能自行设置调整 3.陪练在旁边,你要不做成对应星级结算的时候 会触发不同的CG吧。正常弹吉他的时候 谁看你陪练啊=W= 4.DLC不知道干啥的=。= 5.能不能做一个一键三星。对与精美画风,单手玩家只想快乐起飞。
SEX, SIN & ROCK’N’ROLL, developed and published by Lewd Star, is a bold and deliberately provocative title that blends elements of visual novel storytelling, rhythm gameplay, and light exploration into a single, stylized experience. It builds its identity around excess, temptation, and the mythology of rock stardom, presenting a narrative that revolves around ambition and the cost of success. Rather than aiming for subtlety, the game leans hard into its themes, offering a story that is as much about indulgence and consequence as it is about music and fame. The premise follows a struggling musician who encounters a mysterious and seductive demonic entity tied to a cursed instrument. This meeting becomes the catalyst for a deal that promises fame, power, and recognition, but at a personal cost that gradually unfolds as the story progresses. From this point forward, the narrative branches based on player decisions, shaping the protagonist’s relationships, moral direction, and ultimate fate. While the setup is rooted in familiar “deal with the devil” tropes, the game frames it through a modern, rebellious lens that emphasizes excess and self-destruction alongside success. The writing often embraces an edgy tone, sometimes prioritizing shock value and attitude, but it does occasionally touch on deeper ideas about identity, ambition, and the consequences of unchecked desire. Gameplay is divided into several distinct layers that attempt to support this narrative. Exploration segments allow players to move through stylized environments such as clubs, rehearsal spaces, and urban backdrops, interacting with characters and triggering story events. These sections are relatively simple and serve more as connective tissue between narrative moments than as fully developed gameplay systems. The more active component comes from rhythm-based performance sequences, where players engage in musical gameplay to simulate concerts and build their reputation. These segments introduce a skill-based element that breaks up the story-driven pacing, though their depth is somewhat limited and can become repetitive over time. As a visual novel, the game places significant emphasis on choice and branching paths. Decisions made throughout the story influence character relationships and determine which of the multiple endings the player will experience. This structure gives the game a degree of replayability, encouraging experimentation with different choices and outcomes. However, the impact of these decisions can feel uneven, with some choices leading to meaningful shifts while others have a more superficial effect. The balance between player agency and predetermined narrative beats is not always consistent, which can make certain paths feel less distinct than they initially appear. Presentation plays a major role in defining the game’s tone. The visual style combines 3D character models with stylized environments that aim to capture a gritty, exaggerated vision of the rock-and-roll lifestyle. Character designs are intentionally provocative, reinforcing the adult themes that run throughout the experience. The soundtrack, while not particularly groundbreaking, supports the atmosphere and helps convey the sense of performing and rising through the ranks of the music scene. Overall, the aesthetic is cohesive, even if it occasionally lacks polish in areas such as animation and environmental detail. Despite its ambition, the game is held back by several limitations. The gameplay systems, while varied in concept, are not particularly deep, and the repetition within both exploration and rhythm segments becomes more noticeable as the game progresses. The heavy focus on explicit content can also overshadow other aspects of the experience, making it feel as though certain elements are emphasized at the expense of narrative nuance or mechanical refinement. Additionally, as a smaller-scale project, it shows signs of uneven polish, with occasional roughness in its interface and pacing. What ultimately defines SEX, SIN & ROCK’N’ROLL is its commitment to a specific tone and audience. It is a game that knows exactly what it wants to present and does not attempt to broaden its appeal beyond that vision. For players interested in mature, narrative-driven experiences with a musical twist, it offers something distinctive, even if it does not fully realize all of its ideas. For others, its narrow focus and limited gameplay depth may make it difficult to stay engaged beyond its initial novelty. In the end, it stands as an experimental and unapologetically niche title that mixes storytelling and gameplay in a way that is both intriguing and uneven. It delivers moments of creativity and thematic exploration, but it is equally defined by its shortcomings in execution and depth. Its appeal will depend largely on how much the player connects with its tone and subject matter. Rating: 7/10
Ну не знаю, как по мне так х....нь еще та!!!! Я, дебил ее приобрел, есть еще дебил который ее изобрел)))))
░░▄███▄███▄ ░░█████████ ░░▒▀█████▀░ ░░▒░░▀█▀ ░░▒░░█░ ░░▒░█ ░░░█ ░░█░░░░███████ ░██░░░██▓▓███▓██▒ ██░░░█▓▓▓▓▓▓▓█▓████ ██░░██▓▓▓(◐)▓█▓█▓█ ███▓▓▓█▓▓▓▓▓█▓█▓▓▓▓█ ▀██▓▓█░██▓▓▓▓██▓▓▓▓▓█ ░▀██▀░░█▓▓▓▓▓▓▓▓▓▓▓▓▓█ ░░░░▒░░░█▓▓▓▓▓█▓▓▓▓▓▓█ ░░░░▒░░░█▓▓▓▓█▓█▓▓▓▓▓█ ░▒░░▒░░░█▓▓▓█▓▓▓█▓▓▓▓█ ░▒░░▒░░░█▓▓▓█░░░█▓▓▓█ ░▒░░▒░░██▓██░░░██▓▓█
Слабовата графика детализации
What could be better than playing the guitar and a woman?
It's great that you can play this game single-handedly.
meh. was on the fence, but this just seemed to click happy & mini games were more obnoxious than fun. animations were mediocre for 3 years ago. previews had lot of static, flashing, etc.. I thought to look edgy but probably just to try & cover up that animation are several years behind quality games
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Disc Golf Valley | $61.3K | 517 | 81% | $4.99 |
| Age Of Warbots | $61.3K | 159 | 86% | $9.99 |
| Beer Manufacture Simulator | $61.3K | 159 | 81% | $9.99 |
| Outland Kingdoms | $61.3K | 71 | 75% | $24.99 |
| The Frostrune | $61.3K | 364 | 92% | $9.99 |
| Everyday Genius: SquareLogic | $61.3K | 443 | 98% | $4.99 |