
Sevyal is a single-player horror game set in an underground hospital. Something has gone wrong and as a government official, you must visit the location, repair the electricity, survive, establish communication with the military, and escape.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
5,50 tlye alınabilecek bir oyun basit indie horror işte
OYUNU ÇOK SEVDİM AMA SES AYARLARI DÜZELTİLMELİ BURDAN ÜNAL OĞLUMA SELAM
下記にゲームクリアまでの実況動画を投稿しています。 本作を購入するか検討中の方は、参考にして頂ければと思います。 [url=https://youtu.be/BT9TBO8g8Tg] https://youtu.be/BT9TBO8g8Tg [/url] [hr][/hr] 【ゲーム概要】 短編ホラーゲーム 死刑囚に対して謎の実験を行っていた、とある病院の地下に閉じ込められてしまった主人公。 助けを呼ぶために電力の復旧を試みるが... 【備考】 ・英語の読解力はあまり必要ない ―ゲーム開始/クリア時にちょっと字幕が出るくらい ・要領が分かってくると、一気に難易度が下がるかも 【感想】 〇作中の雰囲気 ―暗め & やや荒廃感があり、雰囲気が良い 〇ゲームシステムのシンプルさ ―要はアイテムを集めて所定の位置で使用 → 全て終わったら助けを呼べばOK △効果音に爆音が使われているケースがある △必要なアイテムがランダム配置と見せかけて、固定位置&時間経過で出現する ―これに気付くまでは、一度チェックした箇所で見落としが出やすい
Ölünce baştan başlaması iyi olmamış geliştirilebilir bir oyun ama yayında eğlendik. Sizde katılmak isterseniz eğlencemize : twitch.tv/rragor
Game was very glitchy. Every time I died and wanted to replay I would have to quit the game and reopen it. I was also so close to winning and coincidentally the game froze. Developers have some work cut out for them.
kısa ama güzel
♥♥♥ iyi oyun tavsiye ederim almadan once youtube kanalıma goz atmasınızı tavsiye ederim iyi oyunlar
Типу гренні 10/10 кімнат
A humble and short horror game where you're stuck in a hospital trying to escape. But nothing's ever that easy, so you must find stuff, to fix other stuff to unlock the exit. And of course someone is hunting for you. It's not bad, it's not great.
Sevyal, developed and published by Ünal, is a compact psychological survival horror experience that leans heavily into atmosphere, isolation, and resource tension rather than spectacle or high-budget polish. Built as an indie project, the game places players inside a deteriorating underground hospital facility where unethical experiments have spiraled out of control. From the outset, Sevyal establishes a bleak tone: the facility is dark, unstable, and hostile, and the player is not a heroic figure but a vulnerable investigator sent into a situation already far beyond containment. The setting is central to the game’s identity. The abandoned hospital is constructed as a maze of narrow corridors, locked rooms, generator stations, and shadowy chambers. Lighting is sparse and unreliable, forcing players to navigate by limited visibility and ambient cues. Flickering bulbs, distant mechanical rumbles, and environmental tremors contribute to a constant sense of instability. Rather than relying on constant jump scares, Sevyal cultivates dread through silence and anticipation. Long stretches of quiet exploration are punctuated by sudden audio disturbances or glimpses of movement in the darkness, creating a steady psychological pressure. Gameplay revolves around survival mechanics grounded in exploration and resource management. Players must restore electricity by activating generators and repairing electrical systems, gradually unlocking new sections of the complex. The structure encourages backtracking and careful navigation, as previously inaccessible areas may contain critical items or narrative clues. Supplies are limited, forcing deliberate choices about when to conserve resources and when to risk confrontation. Unlike action-heavy horror titles, Sevyal emphasizes caution over aggression. Avoiding danger is often more effective than engaging it directly. A distinctive feature of Sevyal is its mental health system. Over time, and particularly during moments of stress such as tremors or close encounters, the character’s sanity begins to deteriorate. This mechanic adds another layer of vulnerability, reminding players that survival is not solely physical. The psychological component reinforces the oppressive atmosphere and creates tension even when no immediate threat is present. Managing mental stability becomes as important as conserving health or resources, subtly influencing how players approach exploration. Enemy encounters are infrequent but impactful. Creatures lurk within the hospital, emerging unpredictably and forcing players into split-second decisions. While combat options exist, they are not always reliable or plentiful. The design encourages players to weigh risk carefully, sometimes choosing to hide or retreat rather than engage. When weapons are found, they provide temporary empowerment, but the balance shifts quickly as enemies adapt and the environment grows more dangerous. This ebb and flow between vulnerability and brief strength keeps the tension dynamic. Visually, Sevyal reflects its indie origins. The graphics are modest, with simple textures and functional character models, but the environmental design compensates through lighting and spatial composition. Darkness is used effectively, obscuring details and allowing imagination to fill the gaps. Sound design plays an equally important role, with ambient echoes, distant metallic groans, and subtle audio cues reinforcing the sense of confinement. The presentation may lack technical refinement, but it succeeds in creating a cohesive atmosphere. The game’s length is relatively short, offering a focused experience that can be completed in a single extended session. While this brevity limits replay value, it also prevents the atmosphere from overstaying its welcome. The compact scope allows Sevyal to maintain tension throughout its runtime without becoming repetitive. Multiple character background options at the start introduce slight variations in playstyle, encouraging experimentation for those interested in revisiting the experience. Ultimately, Sevyal stands as a deliberate and earnest entry in the indie survival horror space. It does not aim to compete with large-scale horror franchises but instead delivers a tightly contained experience centered on mood and tension. Its combination of environmental storytelling, resource management, and psychological strain creates a layered sense of unease that lingers beyond its modest runtime. For players who appreciate slow-burning horror built on atmosphere rather than constant action, Sevyal offers a focused and unsettling journey into darkness. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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