
A psychedelic trip to an abandoned island paradise, where nothing is quite what it seems. Explore forgotten villas, sentient art pieces and sunken opera houses. And find your way back home before the archipelago swallows you whole.
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About
It was supposed to be simple: Infiltrate a private island paradise, steal a priceless piece of art, and get out alive. Now look at you: Lost inside a dream, inside a dream, inside a dream. How did you get here? Who built this place? And how do you escape?
Explore the open world freely either on foot, by motorboat, or via paraglider
Collect notes, read emails, steal; do anything that will get you off the islands
Defend yourself against security bots with automatic weapons
Complete first-person platforming puzzles
No hand-holding; find your way without map markers or quest logs
SERPENT AT THE VERNISSAGE is an open-world adventure set in an abandoned island paradise, where nothing is quite what it seems. Explore forgotten villas, sentient art pieces and sunken opera houses. And find your way back home before the archipelago swallows you whole.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Overall positive about my experience, but I sent in some feedback in the Discussion forum where I think a few rough edges could be smoothed pretty easily.
this game is a very sincere attempt at really showcasing an experience. it really does run like a movie. it does a good job at being surreal. it feels real but in a weird dreamy way. still room for polish. i put in almost 2 hours though, got 25% of the game complete. when i loaded the game, i was put way back on the island- and got bummed it didn't load me into where i saved, in the portal somewhere. i wanted to see how far i could get. i was getting pretty far and i felt kind of screwed over by the game because it didn't load me where i saved. which would be fine if there was a reason for me to retrace my steps to where i wanted to continue from (but im not sure if there is because i didnt try). that being said i will probably try again. i Genuinely want to see where this story is going- it has a lot of potential to be interesting. it does have epstien island lore vibes, but also weird futuristic astral stuff? the scene-scape definitely looks like the astral plane. #vaporwave. this game has home made vibes and you can tell it was made by one person, which is always cool to be able to notice.
I don't usually write reviews, but I wanted to put at least a little bit of effort to at least write something because of reasons. I stumbled onto this game during the most recent NextFest and decided I wanted to see where it went. It IS a relatively short game, but feel like it's worth the play regardless. The aesthetics are nice, the music is calm and relaxing, and the overall story took a couple of twists that I did expect, and a couple I didn't. I enjoyed my time here, and I think I agree when the game refers to itself as a "trip" lol
very cool
veritable vaporwave vibes
I really enjoyed my time with this game. Pros - Gameplay. It's an explorative walking sim with platforming, shooting and swimming elements. Mostly walking, but it's all about exploration. - You'll also be zipping around the archipelago with a speedboat which is neat. - Visual design is interesting, it's low poly with a mild pixelation filter and it still looks good. Bright purple/red hues and plenty of bloom. Very vaporwave. - Music and the ambiance are great. Music from the developer too! It's electronic ambient stuff, and quite fitting. - Worldbuilding and narrative are very interesting. Infiltrate and explore a hideaway for the super rich, pilfer its treasure. That's cool. All the worldbuilding is pretty charming and I enjoyed it. - Exploration is great, there's plenty to find. You can flip through records in a record store, they each have a little synopsis/description and I thought that was very interesting. That's the only example I'm giving but there's much more here. - This was made by one guy. I love a solo developed work. You can feel the personality and unity of vision throughout the whole game. - I really like the look of the UI and inventory screens. The designs of posters and documents are great too. - Kinda reminds me of Flower Sun & Rain a bit. Maybe because of the tropical setting, lots of running around, nice music and certain stylish HUD elements. Cons - This is a game where if you're stuck, you can be really stuck. In a way where you have no idea where to go and a wide open space to bumble around in. The environments are large and you might've missed something! I get it's an exploration game but things should be a little harder to miss. I personally missed the keycard by the floating pool, because it was dark and nothing really drew my attention to it. And this is in a big open archiepelago! I explored the whole thing as much as I could before realising the one item I missed, by looking at a Youtube longplay of the demo! I'm gonna write down some pointers/tips in a guide in case anyone else gets stuck. - A little rough around the edges. The platforming can feel a bit janky sometimes, I clipped inside a big statue/art piece while climbing it and it seemed like that was the right way to climb up. - A lot of time will be spent waiting for the stamina bar to recharge. At least early on, there are optional items to reduce this. - The boat you travel around in can be "called" at some docking stations, but this needs to be powered up by finding a maintenance room. If you can't get to it because you haven't got a required upgrade, you'll have to take a while to swim elsewhere. OR: - You can load a save and you'll always be returned to the same place with the boat parked nearby, but that causes another problem: no savescumming the platforming bits (No biggie, they aren't too tough). AND, this means you may use this method to get out of somewhere, not realising there was in fact a way out you were supposed to use to progress. This happened to me because I thought I was stuck when a way out opened up I didn't notice. - The sections where you trudge around massive open environments looking for something... anything... aren't too fun. The snowy one was fine, the landmarks were a little clearer, but the desert one was not good. - The snowmobile kinda sucks. It always tumbles down hills pointlessly, it's barely in the game. Thankfully I had some rings/items that made regular movement faster. Glad I didn't waste currency on the snowmobile beeper! This game is big and open, but I didn't mind bumbling around aimlessly with ambience and aesthetics this good. Very interesting worldbuilding/story with lots to find, and I enjoyed my time in The Pale Azure.
Peak
Рекомендую, если вы любите мистику в низкополигональных инди играх.
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