
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.34 on Steam · Russia (−65%). Compare 15 prices in 15 markets →
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常棒的小体量肉鸽游戏 好玩!推荐! 只追求通关的话 难度不是特别高 还可以与朋友一起组队游玩 游戏引导做得非常优秀 剧情串联了整个游玩过程 教程不突兀 每一次游玩推进都会解锁一些新的系统以及可玩内容 就个人体验来说从开始到结束都很新鲜上头 愿意在通关后继续游玩尝试 游戏的画风非常干净 像素小动物的动画细节和立绘都能看出用心 好多皮肤是真的非常可爱(小红帽) 技能特效没有光污染 体验非常不错 局内外的养成很有意思 尤其神器的组合和石板系统 大大加强了局内BD可玩性 个人感觉数值给的还是比较保守 局内成型之后也不是很割草(也许只是我的BD不好 之后会继续尝试 说一些小缺点, [spoiler]1,有时敌人多了 会看不清自己角色位置和技能情况 2,有几处引导稍微有点弱,例如主线中有一处剧情裂隙没有打完不触发梦醒后续任务,也没有明显的提示和引导,很容易让玩家摸不着头脑,此外有些寻找NPC的任务,需要过图找人也没有很明显的提示。 3,游戏五六章体验相比前几章要差一些 难度曲线不是特别平滑 4,高难折磨 感觉龟是唯一解法 BD影响有限 而且补给少没有回血戒基本很难苟住很难成型 体验并不是很好[/spoiler] 瑕不掩瑜,值得一玩
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
Very fun. A+.
非常好玩的肉鸽,剧情很喜欢,神器做的也不错,就是武器平衡差了点
首发价格比EA便宜的来了 牛逼 EA买是愿意相信+支持,早鸟又要顶着bug又要多花钱说是 以后不会购买贵司游戏
めっちゃ良い掘り出し物見っけてしまった 正式リリース直前、チャプター3まで今のところ超おもろい チャプター2ぐらいで一旦詰まって微妙か?と思うも、武器やアーティファクトがしっかり解放されてくると一気にビルド組めるようになっておもろさが爆発した 武器が6種類あってそれだけでもボリューム感あるのに、武器1種につきアップグレード8×2でアホほど派生あって、見た目も使い勝手も全然変わるからずっと味する 製品版リリース楽しみ
평소에도 로그라이크를 좋아하고 이 게임도 진짜 너무 재밌게 플레이 하고 있습니다 여러 무기들로 다양한 빌드를 짜는 재미도 있고 다른 사람이 짜놓은 빌드를 가져와 하는 것도 너무 재밌다고 생각합니다 오죽했으면 지금 250회의 플레이를 넘겼습니다 빌드를 굴리며 잡몹이나 보스가 순식간에 녹을 때는 진짜 즐거운 경험이었습니다 근데 재밌게 플레이 하는 만큼 아쉬운 점이 눈에 자주 들어왔습니다 소원분수, 과일꼬치, 주사위로도 주요 아티팩트를 뽑지 못할 때는 열 받아서 게임을 끄곤 했습니다 실력도 아닌 순전히 운에 의해 뽑히지 않으니 누구의 탓도 아닌데 괜히 열이 받더라구요 오로지 운에 의한 경험이니 차후의 업데이트에도 어떻게 할 수 없을 것 같지만 그렇다면 더 다양한 무기나 아티팩트가 나왔으면 합니다
장점:빌드 다양함 꾸준한 업데이트 멀티플레이가능함 대체적으로 재미있음 단점:언제 정식 출시함?
好玩
This is a solid roguelite you can play with friends. I love the hub system used for co-op play. The weapon variety is nice and the combat feels very responsive. My biggest gripe is the sapphire progression tree: I have 100% of it unlocked, but the board makes it look like it is hiding an additional 15-20 nodes, giving me a false sense of overall progression.