
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.34 on Steam · Russia (−65%). Compare 15 prices in 15 markets →
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的肉鸽游戏
하면 할수록 걍 하데스 하고 싶어지는 게임. 재미가 없는 건 아닌데 아쉬운 점이 너무 많음 장점 1. 덱빌딩 시스템 템창을 정리하는 형태의 덱빌딩이 참신함. 석판을 테트리스처럼 맞춰가며 덱을 만드는 과정이 재밌음. 공간을 어떻게 배치하느냐에 따라 빌드가 달라지니 딱딱 맞아 떨어질때 도파민 터짐 2. 그래픽 아기자기함 단점 1. 노잼 스토리 반강제 스토리 관심도 없는데 클리토X스 봉인인지 라일리인지 그놈이 그놈 같이 생긴 도트 토끼 새끼들 어디있는지도 안보여주고 게속 말걸라하니까 킹받음. 대사 스킵도 몇군데는 없음. 진행하려면 반강제로 귀찮은 일 계속 시킴 2. 시인성 개 구림 적 공격을 보고 피하는게 핵심인데 이펙트가 너무 두껍고 화면을 다 가려서 뭐가 뭔지 안보임. 캐릭터도 종이처럼 납작해가꼬 적 공격을 피했는지 안 피했는지 판단이 안됨. 특히 앞뒤로 서 있을 때 심함 3. 밸런스 개 구림 보통 초반 잡몹이 나중에 보스가 쓸 기믹을 미리 맛보기로 보여주고 보스전에서 그 패턴이 나와서 싸우는데 이 게임은 초반 잡몹은 쉬운데 갑자기 보스전에서 처음 보는 이상한 패턴 쏟아지면서 몇대 맞으면 죽음. 맛있게 매운 게 아니라 억지로 매운맛을 먹는 느낌. 초반을 쉽게 넘기다가 보스에서 갑자기 뒤지면 40분 날린 기분 듬 4. 무기 다양성 없음 겉보기엔 다양해 보이지만 결국 그놈이 그놈. 단검, 대검, 방패 등이 있지만 생긴 것과 공속 정도 차이지 실제 플레이에선 똑같음. 하데스는 무기마다 특징이 확실해서 새 무기 쓸 때마다 다른 게임을 하는 기분이 드는데 여기는 아님 5. 판정이 애매함 위에 시인성 이슈랑 맞물린 문제 같은데, 내가 피한건지 안피한건지 히트박스 판정이 이상해서 억울하게 쳐 맞았다는 기분이 들때가 자주 있음. 멀티하면 렉 땜에 더 심함 총평 친구가 세피리아 어떻냐고 하면 돈 보태서 하데스 사라고 할거 같음
好玩
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
毫无疑问的用心打磨过的精品肉鸽,但是国内知道的比较少有点可惜,乔伊发一下力啊
One of my favorite roguelikes. It has a huge amount of QoL features moment to moment that honestly feel great to use. Running when out of combat to explore quickly, Quick travel between rooms, well telegraphed attacks, easy to understand and use UI for all elements, combat, inventory, and otherwise. A journal to look at all discovered items and weapons and a sort feature besides. All that pleasant and player friendly utility on top of a fun game with lots of interesting builds. They all play very different, have different strengths, and have lots of room for improvement and tuning both in the game during the run and at home doing builds and prep. If I were to nit pick the game, some of the descriptions and effects are not super well explained and some things are obviously better then others. That being said I've managed to beat the game at Hard Mode difficulty 50 with every weapon type and every main 'element' or type, so you can make anything work at the hardest level even if it's a lot more restricted. Beyond the so-so balance of some things and maybe misleading description of a few items or effects the last thing I'd want to see is more options that are transformative or allow additional power at the absolute top end to try for 'dream' runs. In game examples being the crocodile skin that changes your defense to scale damage on a percentile, Or the lizard scholar skin that caps your max health very low but gives you infinite mana. I'd also like them to raise the max skewer count to allow more control over the item pool. More things like this would be a welcome addition but these are my very minor and only complaints. If you like roguelikes at all, or think you'd like this I'd recommend giving it a try for sure, well worth your time and money.
Fast paced, lot of option, kinda tough and cute
感觉制作组可能玩了不少这类游戏,解决了很多这类游戏中烦人的点,体验很好。此外游戏还有很多优点,但最大的问题还是数值平衡。没有长期测试、收集数据、修改是不太可能解决这个问题的。对于这种独立游戏,可以期待较好的平衡,但不应该把这个视作必须达到的标准:虽然这方面做得不够好,但总体上还是值得推荐的游戏
enjoypoggingwithmyfriends
This is a solid roguelite you can play with friends. I love the hub system used for co-op play. The weapon variety is nice and the combat feels very responsive. My biggest gripe is the sapphire progression tree: I have 100% of it unlocked, but the board makes it look like it is hiding an additional 15-20 nodes, giving me a false sense of overall progression.