
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.34 on Steam · Russia (−65%). Compare 15 prices in 15 markets →
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very enjoyable Roguelike with fast paced action gameplay and a variety of character builds. I'm working my way through Hard Mode while doing co-op (finally got to HM30). The game keeps you engaged through throughout the story by sprinkling in upgrades to game systems in a way that helps your playthrough. There isn't anything drastic, but I got excited with each unlock as it opens up many more builds. Story: There is a story! I won't spoil, but this game has more story than many roguelikes. The story is interesting, but don't expect something deep. General Gameplay: Top-Down view action RPG that focuses on you going through a gauntlet of stages while picking up artifacts along the way. Each artifact provides your character either a stat boost or unique effect and can be paired with similar items from the same group to provide a sort of set bonus. There are a total of 6 weapons in the game, but each one has a number of different upgrades that can affect how you go about your gameplay run. For example, the Sword and Shield can upgrade to focus on blocking, or you can change it to a magic wand of sorts and become a ranged caster build. Weapon balance is something the dev team does need to work on. I found that 100 evasion + a fast normal attack build can clear the game very easily. On the opposite side of things, a tanky bruiser type build doesn't last long even if you invest into a good chunk of defense. Clearing the game is doable, but it certainly becomes a bit of a slog (especially during Hard Mode) Enemies: There are a good variety of enemy types in each "biome". They're designed in a way where you can easily tell them apart, which helps with prioritization when there are many enemies on screen. There are a decent variety of mini and main bosses and most are pretty easy on normal mode. If you're up for a challenge, Hard Mode provides an option to change up encounters and make bosses more challenging, but not unfair.
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증말재밌습니다
超级好玩!!非常优秀的肉鸽游戏,神器摆放机制也很完善,兔子也很萌,已被硬控
ts is like, imo if you take good parts of soul knight, good parts of tboi and good parts of vampire survivors and out them all in 1, you get this. the final boss is so cinematic ngl.
Good
시간 가는줄을 모르겠다. 무기 해금하는 맛도 좋고, 무기마다 노릴 수 있는 강화도 매력적인게 여러가지 있고, 시너지들도 다양한데 각 시너지들 모두 매력적이어서 한가지씩 해보고 싶은 마음이 든다. 끝엔딩까지 다 봤습니다. 정말 재밌게 했습니다. 중후반부터 좀 날먹덱같은걸로 쫙 클리어했는데, 그래서 게임이 좀 쉬워진 것 같다가도 마지막 보스는 진짜 패턴이 괴랄해서 진땀 흘리면서 간신히 깼습니다. 저는 할인 때 사긴 했는데, 할인 안하고 있어도 꼭 사서 해볼만한 게임입니다
The way that different mechanics blend in together to make each run so interesting and different really made this game stand out for me. It feels so good to have a "pick 3" roguelite that doesn't fall into the trap of making every run feel the same. Between the different weapons, characters, upgrades, trinkets, talents, etc. it feels like there are so many different builds you could go for with almost all of them being viable and fun.
Quickly, we need to save Bunnyville!
Progressing through this game is something special, I'm so excited to see what other combos/builds I can come up with