
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.34 on Steam · Russia (−65%). Compare 15 prices in 15 markets →
Reviews
Themes across 2730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hades meets Hammerwatch meets Shape of Dreams meets Fifa97
I really enjoyed this game and I wanted to thank the devs for making it, it really resonated with me. That's all, thank you devs, if you ever see this. Even if you don't. : >
手感像偏瘫,攻击提示做的跟勾石一样,两个人玩,另一个人根本看不见另一边的攻击提示,加上这游戏远程攻击和投掷攻击是没有落点和弹道提示的,只有方向,所以离得远的那个人不仅要打脸上的肉怪,还要被F1赛车手都不一定反应过来的攻击偷袭,F1赛车手也是只能做到理论上可以闪掉,为什么是理论上,因为这游戏敌人和子弹是,没有红色勾边和使用亮色醒目的,能量球的质感是黯淡无光的,突然就干你一下的。 总而言之就是游戏制作不行,全靠美术和玩法骗钱,享福吧。看见的别买,忍不住的就玩一个点,坚持下来的话玩啥都能挺好的,这是个好事,这样的话能玩的游戏挺多的,不是吗?
剧透警告 主线到后期能不能让我直接拿齐装备从底层开始打,妈的被你那傻逼初见杀打死之后又得从矿洞开始爬,又要打一遍一模一样的地图和敌人 好不容易打到最后一战,场面演出搞得煞有介事的,又是npc总动员又是qte,我真以为是最后一战,所以一掉血就喝药,结果演出结束之后boss原地起立复活用新机制把没有血瓶的我初见杀了,我tm又得从矿洞往下打
9/10 – A surprisingly great roguelike! Pros: Cute pixel art style. Huge pool of items and weapons. Lots of different enemies, mini-bosses, and bosses. Interesting inventory management mechanics. But: A bit lacking in achievements compared to how many features and possibilities the game has. --------------------------------------------------------------------- I honestly stumbled upon Sephiria completely by chance and decided to give it a try mainly because I'm a huge pixel art enjoyer. Somehow, I ended up glued to my screen for about 20 hours... Like many roguelikes, the game has a story that progresses alongside your runs and the world around you. It's enjoyable: definitely not the strongest part of the game or one of the best stories I've ever experienced, but it's charming and fits the game's style and atmosphere really well. One of the mechanics I enjoyed the most is the inventory management. If you're into this kind of thing like I am, it's incredibly easy to get obsessed with it. Depending on the items you find, you'll constantly be rearranging your inventory, moving and combining things in the right way to upgrade them, modify their effects, and get the most out of them. The item pool is surprisingly large and varied. It's pretty easy to find a playstyle that works for you, while at the same time the game lets you mix and match a huge number of builds and mechanics, giving you plenty of room to experiment. As for the difficulty, I personally didn't find the game particularly hard. Overall, I'd say it's roughly comparable to The Binding of Isaac in terms of difficulty. Even completing the final achievement tied to Difficulty 30 wasn't nearly as challenging as I expected it to be. My only real complaint, at least for players like me, is the lack of long-term goals. I love experimenting and trying new things, but I enjoy doing so much more when there's actually something to work towards. Personally, I'd love to see a lot more Steam achievements. There's a ton of stuff to do in the game, but as much as I enjoy playing it, once you've completed the current achievements, I find it difficult to come up with a real reason to keep going. I think it would take surprisingly little to fix this: achievements for discovering or using different combos, completing the wardrobe, finishing runs with specific weapons or builds, and generally more objectives that encourage you to experiment with everything the game has to offer. It would also be a great way to make even better use of the huge variety of content that's already there. Overall, I absolutely loved it. Highly recommended!
好玩
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
毫无疑问的用心打磨过的精品肉鸽,但是国内知道的比较少有点可惜,乔伊发一下力啊
Игра довольно легкая, прошли с другом 60 уровень сложности за пару часов пыток...
This is a solid roguelite you can play with friends. I love the hub system used for co-op play. The weapon variety is nice and the combat feels very responsive. My biggest gripe is the sapphire progression tree: I have 100% of it unlocked, but the board makes it look like it is hiding an additional 15-20 nodes, giving me a false sense of overall progression.