
Sentience is a multiplayer team hide and seek game set in a sci-fi dystopian world. Work together to take down the system or put a stop to the newly sentient resistance.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Sentience is an online multiplayer game where 2 teams of up to 4 players wrestle for control of society long after the humans they were built to replace have disappeared.
Blend in as a Rogue
Use your intelligence and blend in with the AI as a Rogue to avoid detection.
The Sentinels are Watching
Assert control as the Sentinels tasked with catching Rogues and preventing anything, or anyone, from deviating.
Do What it Takes
Use your abilities and perks for detecting a sentient Rogue or escaping a Sentinel's clutches.
Customize your Bot
Spend your hard-earned bolts and processors to customize your robots with unique cosmetics. Change your hat, head, torso and legs to create your ideal robot. Use the ‘Chicken Dance’ taunt as a Rogue to tease a nearby Sentinel or use a ‘Jazz Hands’ finisher to show off your Sentinel skills.
Explore
Play across 6 stunning, dystopic levels that have lasted long after the last humans disappeared.

Game features:
Play as either Sentinel (hunters) or Rogue (hunted) - each with unique abilities and playstyles.
Multiplayer round-based cooperative gameplay - Play individually or as a team with up to 4 friends online.
Free-to-play - With upgradeable cosmetic features including animations, costumes and consumables.
Leaderboards - Compete to become the best a-round.
Progression and daily rewards - Be rewarded for playing daily and unlock new items as you progress.
Replayable Missions - Hack terminals or deliver armed crates as a Rogue to escape the patrolling Sentinels.
Fun Game Modes - For an extra challenge complete your side goal to earn extra XP. Remember to stay charged in Energy Drain mode.
Sentience offers a unique take on the beloved stealth multiplayer genre with its sci-fi dystopian setting. It’s free-to-play so give it a try today!
Join our discord to find folks to play with and keep up to date on all things Sentience!

Genres
Stats
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Думал, будет динамичный экшен про роботов, а оказалась старая добрая point-and-click адвенчура с упором на диалоги и выбор, а не на стрельбу. Сюжет затянул: просыпаешься андроидом на заброшенной колонии, нужно выяснить, кто ты такой, и каждое твоё решение реально влияет на судьбу выживших колонистов. Геймплей местами занудный, приходится бегать туда-сюда и выискивать мелкие предметы на экране, что напрягает, особенно когда застреваешь в тупике. Но зато когда доходишь до одной из дюжины концовок, понимаешь, что время потратил не зря, и хочется перепройти игру, чтобы посмотреть другие варианты. Графика простенькая, в стиле старых RPG, но это не главное, тут главное - сюжет и атмосфера загадки. Если любишь неторопливые игры с упором на историю и моральный выбор, бери по скидке, а если ждёшь экшена, проходи мимо. И если этот обзор наберёт 50 лайков и 10 наград - сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⠀⠀⠀⠀⢀⣨⠤⠬⠤⣆⣄⠀⠀⠀⢀ ⠀⢠⢄⣠⠃⠀⡀⠀⢀⠀⢈⣅⡠⡀⠀ ⠀⠀⠹⣸⠰⣉⠆⠀⠰⣉⠆⣇⠏⠀⠀ ⠀⠀⠀⠈⡆⠀⡄⠀⢠⠀⠰⠁⡀⠀⠀ ⠀⠀⠀⠀⡇⠪⠧⠤⠼⠕⠐⠄⠀⢀⠀ ⠂⠀⠀⠀⠀⡖⠢⠤⠔⢲⠈⠀⠄⠀⠀ ⡰⠀⡠⠤⢔⠓⠢⠤⠔⠚⡲⠤⢄⠀⠀ ⣔⠭⠊⠀⠀⠁⠀⠀⠀⠈⠈⠁⠑⠭⣢
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
could'nt even get in a game and had to leave some one behind to try. YOU HAVE TO PAY TO PLAY WITH MORE THAN TWO OF YOUR FREINDS
Player base is dead, duo queue takes forever.
Literally 0 players, can't get in a match, even when 4 friends queue up simultaneously. Cannot be in a 4 player lobby as it is locked behind a pay wall. Game does not work, don't waste your time.
Sentience was an attempt at making an abandoned Early Access PvP only third person social deception/hide+seek game. The game features painfully generic sci-fi robots that walk around and you need to go find the baddies. Ho hum. It failed. SteamDB shows the game peaked at just 58 concurrent players, which is a pitiful number. These player numbers only lasted a couple of hours at launch, and dropped sharply within the first 24 hours. Now the game has practically no players, with numbers around 2-3 logging on every week or so then deleting the game. The developers committed to finishing the game around 6 months after launch, which co-incidentally is the time they abandoned it, and that was last year sometime. The game is no longer getting updates, and hasn't had any in around 6 months, so it's dead from both the player and development perspective. Why did it fail? It's video game autopsy time! First up while the visuals seem ok, if a bit low poly, they're also really uninspiring compared to the premium freemium PvP games. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Players are forced to agree to a completely useless and unenforceable set of EULAs. How many? 4 EULAs. There's two privacy policies and 2 general EULA licenses. Launch the game, the first EULA. The first privacy policy is linked from that first EULA. Of course, the EULA isn't present where they linked it, and that's where we get the first big clues that the developers are not the sharpest knives in the drawer here. Then once the game launches, before you can get to the main menu, you run into another license EULA and another privacy policy... pretty toxic stuff trying to force the users to accept this, and some of it is questionable in terms of privacy protections. I do not suggest trusting these developers given what we've seen so far. Part of the reason for the game failing was predatory, Pay To Play, feature gating monetization. The game is absolutely infested with nasty monetization schemes. There's literally nothing you could do in the game without the developers breaking down your door and holding their hands out for money. You can't even play in a 4 player lobby without paying the developers. Jokes on them! The game doesn't have four players. Because of this kind of anti-gamer, greedy bullcrap. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet.
Роботы ебоботы.
Sentience, bilim kurgu distopik bir dünyada geçen çok oyunculu bir takım saklambaç oyunudur. Sistemi çökertmek veya yeni duyarlı direnişi durdurmak için birlikte çalışın.
One of the best games since bread-Breadcrab
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.