
Self-Delusion is a first-person survival horror in the original setting of Slavic fairy tales. You will faces such unique monsters like: Kolobok, Leshy, Boggart, Lapot and other creepy creatures. Explore, hide or run. Just don't get devoured by them.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego es raro. Lo que ofrece es supervivencia durante 5 min en x mapas diferentes. Pero yo por mas que lo intente entender acabo muriendo incluso con las velas encendidas. No esta mal pero debes tener paciencia para jugarlo
Спасибо разработчику за игру. Видно, что в нее вложили душу. Интересная задумка с прекрасной реализацией. Графика на уровне, смотрится приятно и атмосферно. Успехов разработчику в новых проектах. https://youtube.com/@Shopt270?si=7wOjLS3ysIRV14p3
Был изнасилован зубастым лаптем, испугался, вышел из игры 12/10 на кончиках пальцев
Very cool, good for Halloween
игра конечно прикольная но дорогая для такого маленького контента все остальные дополнения почти не чем не отлечаються от обычных 8 часов
Топ игра
So at first I thought I was struggling with this game. The movement/momentum felt a little floaty, I initially disliked the look into every nook and drawer on the map mechanic, but it started to grow on me. As more trials are introduced to overcome, you start to learn that you need to get into a rhythm of gathering, while being defensive or proactive about what dangers are on the map. Honestly after the 4th or 5th new creature I started to think it was becoming too much, but after taking a step back and analyzing what was happening, I got into the groove of what needed to happen. If you go into it bashing your head into the wall barely getting past the mechanics, it only gets more difficult as it progresses. And the anxiety of that new creature I just learned about possibly popping around in the next room got me laying out plans in my head of how to deal with the threats, and I was on cruise control (with some setbacks) from there. A couple minor issues such as some mechanics perhaps not behaving as exactly intended, but believe from looking at the notes they have been since patched. And I look forward to firing this back up soon for the spooky season and getting the other endings
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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