
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Most likely between $185.7M and $526.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 95% | approximately $309.5M |
| Xbox | $59.99 | 86% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.64 on Xbox · Türkiye (−81%). Compare 27 prices in 15 markets →
Reviews
Themes across 3496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Деда Исин топ, лучший бос для меня. По сравнению с elden эта игра полная вкуснятина, не надо чистить локации как пылесос, а можно с кайфом лететь по сюжету, всем советую побиться с дедом.
[h1] SEKIRO: SHADOWS DIE BASTANTE [/h1] [h3] Fácil de aprender, difícil de dominar [/h3] Sekiro es un juego de acción como ningún otro. Nos ponemos en el papel de un shinobi que hará todo por proteger a su amo Kuro, el heredero del clan Ashina, de aquellos que atentan contra su vida para usurpar su lugar. La historia, personajes y estética son aspectos bien sóildos. Es un juego de acción, pero a la vez te invita a ser inteligente en la forma de enfrentar cada situación. Podes encarar a los enemigos de frente (99% sale mal), o bien tomarte el tiempo de observar y tomar decisiones que te permitan eliminar obstáculos con sigilo o pasar completamente de ellos (cuando sea posible). [h3] Demanda precisión por parte del jugador [/h3] Tiene un sistema de parry bastante importante y muy satisfactorio de dominar. No alcanza con atacar y bloquear. El parry es una mecánica central en los combates. Al principio te comes todos los golpes, pero poco a poco te vas acostumbrando a los tiempos de los ataques enemigos. En mi opinión, el aspecto más divertido de este juego con diferencia. Cuando le agarras la mano se siente increíble. [h3] Conclusiones [/h3] Sekiro pone a prueba y forja tu paciencia y tu determinación. Puede parecer imposible por momentos, pero realmente se trata de perseverar, dejarse llevar, y morir 700 veces hasta que te vas acostumbrando. Es uno de esos que, si te animas a probar y te termina haciendo click, no lo soltas hasta volverte uno con la espada. Cuando por fin te lo pasas, te deja una sensación incomparable. Te sentis capaz superar lo que sea que te propongas. Algo que solo unos pocos títulos en este medio de entretenimiento logran transmitir.
easier to beat elden ring one handed while gooning to ranni than to fight a crowd of enemies in this game
[i]reviewed post 100%[/i] Knew it was the greatest game of all time when I got the platinum on PS4. Knew it was the greatest when I got the 100% on here. It's just the pinnacle of action gameplay. Greatest combat, enemy, and boss design across any game. Play this. @miyazaki give us sekiro journey to the west pls. Now embarking on Sekiro : Resurrections.
神
Genishiro je t'emmerde
игра просто бомба одного босса 6 часов убивал но за то какой испытал кайф словами не описать (чуть не кончил)
この作品の制作に参加した人は一生どころか後世まで誇ることができるでしょう。羨ましい。
Sekiro e bão demaize, quando tu fica bão no jogo, o jogo fica bem de boas
Sekiro isn't a souls-like but close enough that people lump it in with From's other titles. I suck at this game and I love it. This game takes time to learn, not mentally, you can know exactly what to do but you won't get the feel for it until somewhere around half-way in. This game is actually much more fun on the second playthrough. Looking at the game based on specific categories Visuals This game feels colorful compared to most Fromsoft games but still dark enough to give excellent vibes. The game is nearly 8 years old and still looks excellent. The animations are top notch and the art direction is excellent. The white snake is an example of all of these. Firstly, someone actually looked at a snake when designing this one, it's well modeled and well animated. It's got front fangs reminiscent of a viper but looks almost pythonish, but it's a fantasy creature so I can forgive the weird anatomy, that said it still looks like a scaled up actual snake. This attention to detail is just a great example of From's art design. Difficulty Somewhere between trivial and impossible. Early on it feels more like the latter, later the latter then the former again. It's not that the difficulty is all over the place really, a second playthrough confirms that, more that there is a learning curve to understand the combat. Bosses Generally excellent with let's say 1 really ♥♥♥♥♥♥ (optional) one and 1 that's just not very good. The only complaint you might have is that most of the bosses are some variation of "Dude with a sword." But, well, it's a Samurai game, of course that's the case. Level Design Honestly, excellent. It has a near perfect balance of linearity to open exploration. Areas feel rewarding to explore but still feel as though you might stumble upon a secret. It's not quite as interconnected as say DS1's first half, but is very consistently good. Controls Amazing once you get to grips with them. Don't play it like a souls game and you'll like it a lot more. Story The easiest to follow Fromsoft story in recent memory. You can actually figure it out on your own, especially on a second playthrough. It's well written, well voice acted (At least in JP with Eng subs) and there's enough here to get genuinely invested without reading every item description. Performance Good, though I did have some issues with exclusive fullscreen on windows where it would have weird lag spikes, running it borderless solved this. In Linux borderless had issues but exclusive worked fine. It's a solid PC port even if it won't go over 60fps. Overall -> Looks 9/10 Level Design 10/10 Story 9/10 Difficulty 7/10 (in terms of pacing, curve and feel) Bosses 8/10 Performance 6/10 (Performed fine but had some issues running on PC)