
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Most likely between $185.7M and $526.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 95% | approximately $309.5M |
| Xbox | $59.99 | 86% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.64 on Xbox · Türkiye (−81%). Compare 27 prices in 15 markets →
Reviews
Themes across 3496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有基础的不建议,太他妈难打了,boss旁边都有小兵,清兵都够久了,尼玛的,死一次就要重新清一遍,妈卖批
귀무자 해보니깐 세키로가 진짜 개지리는 게임인게 느껴지네 괜히 고티받은게 아니네
Se você tá achando que isso aqui é só um Dark Souls de samurai onde dá pra sair rolando e buildando força, tira o cavalinho da chuva. O jogo te força a aprender o ritmo dele na marra, e se você hesitar por um segundo, já era. O combate é simplesmente bizarro de bom. A mecânica de aparar os golpes no tempo certo e quebrar a postura do inimigo é viciante. Quando você pega o jeito, cada luta parece um filme de ação coreografado. Fora que a mobilidade com o gancho deixa a exploração muito fluida. O único aviso que eu dou é: não tem modo coop pra te carregar. É você contra o mundo. O começo é uma surra atrás da outra e dá vontade de dropar, mas quando o combate finalmente "clica" na sua cabeça, a sensação de superar os chefes é indescritível. Vale cada centavo e cada gota de suor. Nota 10/10, mas meu ódio pelo Genchiro vai ser eterno.
Buen juego. Lo empezás siendo un wachín y lo terminás siendo un hombre disciplinado de la Japón feudal del período Sengoku. Este juego plasma a la perfección el arte de mejorar y dominar una habilidad. Es un juego que a base de piñas en los dientes, te termina enseñando paciencia, práctica constante y a entender que el fracaso no es el final, sino parte del aprendizaje.
Sekiro is what I consider to be Fromsoft's magnum opus. A game that requires you to rely only on yourself and is built meticulously around it. The barrier of entry is low, but the ceiling for mastery is high. This game starts as a puddle but ends as an ocean, comparable only to games like Devil May Cry. The player expression is here, so express yourself and remember wolf, that hesitation is defeat.
this game is much too difficult
shadows really die twice (or more)
Demon's Souls, BloodBorne, Sekiro, the best FromSoftware games, with Sekiro taking the top spot✨
Sekiro isn't a souls-like but close enough that people lump it in with From's other titles. I suck at this game and I love it. This game takes time to learn, not mentally, you can know exactly what to do but you won't get the feel for it until somewhere around half-way in. This game is actually much more fun on the second playthrough. Looking at the game based on specific categories Visuals This game feels colorful compared to most Fromsoft games but still dark enough to give excellent vibes. The game is nearly 8 years old and still looks excellent. The animations are top notch and the art direction is excellent. The white snake is an example of all of these. Firstly, someone actually looked at a snake when designing this one, it's well modeled and well animated. It's got front fangs reminiscent of a viper but looks almost pythonish, but it's a fantasy creature so I can forgive the weird anatomy, that said it still looks like a scaled up actual snake. This attention to detail is just a great example of From's art design. Difficulty Somewhere between trivial and impossible. Early on it feels more like the latter, later the latter then the former again. It's not that the difficulty is all over the place really, a second playthrough confirms that, more that there is a learning curve to understand the combat. Bosses Generally excellent with let's say 1 really ♥♥♥♥♥♥ (optional) one and 1 that's just not very good. The only complaint you might have is that most of the bosses are some variation of "Dude with a sword." But, well, it's a Samurai game, of course that's the case. Level Design Honestly, excellent. It has a near perfect balance of linearity to open exploration. Areas feel rewarding to explore but still feel as though you might stumble upon a secret. It's not quite as interconnected as say DS1's first half, but is very consistently good. Controls Amazing once you get to grips with them. Don't play it like a souls game and you'll like it a lot more. Story The easiest to follow Fromsoft story in recent memory. You can actually figure it out on your own, especially on a second playthrough. It's well written, well voice acted (At least in JP with Eng subs) and there's enough here to get genuinely invested without reading every item description. Performance Good, though I did have some issues with exclusive fullscreen on windows where it would have weird lag spikes, running it borderless solved this. In Linux borderless had issues but exclusive worked fine. It's a solid PC port even if it won't go over 60fps. Overall -> Looks 9/10 Level Design 10/10 Story 9/10 Difficulty 7/10 (in terms of pacing, curve and feel) Bosses 8/10 Performance 6/10 (Performed fine but had some issues running on PC)
Genishiro je t'emmerde