
Build the ultimate team by catching & hatching cute 'Seeker' creatures. Power up your collection by looting artifacts, hidden abilities and grow your village to obtain new buildings and heroes. Over 30 unique playable Seeker characters awaits! Can you 'Catch & Hatch' them all?
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About
Catch & Hatch new playable characters, loot items, artifacts, and abilities in this top-down adventure & monster collector. Explore cute and colorful, handcrafted worlds, battle wild Seekers, and collect them to build your ultimate team.

🐾 Collect Seekers, Build Your Team
Every Seeker you encounter can join your crew. Defeat them, collect their Seekeggs, and hatch them into playable characters (And get that juicy Steam Achievement). With each Seeker having their own set of abilities, you’ll mix, match, and experiment to build the perfect team for any challenge.
⚔️ Pace the Action
Pause the game with a single button to switch Seekers mid-battle, to cast buffs or activate Hero Abilities. Naturia Planet offers fun adventures, hidden secrets, and endless ways to customize your team for the ultimate reward: By catching all the Seekers!

🏠 Build and Upgrade Your Village
Gather resources, unlock new buildings, and heroes to give your Seekers all kinds of upgrades. As your village grows, so does your team. It’s not just about leveling up—it’s about unlocking powers to take on intense boss fights.

🌿 Adventure & Exploration
Stroll through lush, handcrafted levels packed with surprises. From traps and treasures to artifacts and pooplets, Seeker: Quest rewards exploration. Even if your team gets wiped out, luck might help you hatch a new Seeker with perfect attributes—or you’ll find Orbs of Resurrection to bring your pumped-up team back into the fight!
There are unique event monsters available to catch and hatch. New event islands appear within the updates! Each season comes with an island featuring its own challenges and, ultimately, the battle against the new Seeker you need to defeat.
📜 The StoryResurrected by the god-like Seeker Leerking, the planet Naturia has become a paradise for Seekers. But when humans arrived, seeking the precious Sylvan Ore, a rebellion erupted, forcing the invaders back. Now, the Wild Seekers control the land, but something more sinister is at work beneath the surface.
The Jesterians, exiled rebels from the Abyss—a realm of darkness beyond comprehension—accidentally arrived on Naturia through a portal. Exiled from Sylvania, their once-beloved home, they endured the Abyss’s horrors and survived. Now stranded on this strange planet, they must fight for survival and find a way back to their home.
Led by Ive, a fearless young leader with a vision to restore balance, the Jesterians include:
Draven: A former King's Guard searching for redemption.
Naman’Ghal: A shaman deeply connected to the planet.
Azreal: A Sylvan Mage bent on revenge.
Together, they must uncover the secrets of Naturia as the shadow of Leerking looms ever closer.

Dive into Seeker: Quest with 60-90 minutes of exciting gameplay in Early Access. More Seekers, levels, and adventures are coming, and your feedback will help shape the world of Seeker: Quest.
It’s time to hatch a new adventure—are you ready?
From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish*languages with full audio support
Reviews
I was supposed to play just a quick test session on launch and see what's it all about. Got my ass kicked in second level too many times, but I finally beat it. Now I need to see more level rewards. Cute world, nice effects and surprisingly addictive. Definitely interesting to see where this goes!
Seeker quest is a really fun small(ish) game, where you hatch eggs to get new seekers and go battle on arenas until your team wins, or you collapse. That's at least how I perceived what happened in the game. There was dialogue, but I'm an ADHD-millenial who reads enough at work, so I refuse to read on my freetime. (anything I say related to story can be used against me later, and it's okay.) Pros: - Fun wave-based gameplay - Unique abilities for each seeker type - Wholesome and funny art style - Exceptional value for it's price! Cons: - Lacks on accessibility features (subtitles and such.) - Onboarding could be more user-friendly and clear. - Overall, Seeker Quest is a delightful experience worth checking out. I think this developer should honestly ask for more money I recommend!
I liked it! First was like meeh maybe its not my genre of game but after learn how to play i get addicted and wanted more!
Seems very interesting! I have a feeling there will be some awesome OP-combos that can be discovered, which is always cool in these types of games. Looking forward to finding out more! One thing I feel the game is missing is a sound cue for when ammo is reloaded, just a small click or something, would make it easier to track ammo and not have to look at the reload bar. Plus using a full reload ability might be satisfying with several clicks back to back. If it doesn't fit the sound vibe, maybe just have it as an option?
Fun little game with crazy characters and graphics
Awesome!
I have a video with pretty mixed feelings here: https://youtu.be/oWI1bHAl8lU I'd like to say if you're a fan of Pokemon and other creature capturing games, this has some aspects that should be appealing to you. You collect creatures you find through eggs, upgrade their stats, and I guess ultimately build your dream team of creature commandos even. First, the pros: The graphics are nice, and the core gameplay mechanic of using your gathered creatures to fight other creatures and collect upgrades as well as gems that allow you to unlock new things on your island... Well, those are good things for sure. You have up to 3 types of creatures at a time, and can switch to them on the fly during your attempts to clear levels. It gives you variety in how you tackle things, and there are quite a few creatures you can unlock. Music and sound are also pleasant to listen to. Aaaaaaand the negatives... The combat. When I see "cozy bullet-hell," I'm not 100% sure what to think. And then I start playing, and "bullet-hell" doesn't seem like an apt description at all. I should point out that combat gets better as you upgrade your creatures, but getting to that point suffers a bit of frustration. You have some pretty intensive cool-downs for your standard attacks, and it's an absolutely brutal hinderance of what would have certainly been a fast-paced cutesy shooter that resulted in an exciting experience. My level of frustration with the combat was far, far higher than I'd of expected. Now, that being said... It took me a little over an hour to go through most of what's available in early access at the moment. Combat gets better as the time goes on, you can find lots of creatures and unlock new heroes even. But when it comes time to change to a new creature to try them out you might find yourself faced with the same maddening cool-down for your standard attack. Or maybe your bullets go anywhere but the place you want them to. And so, I'm conflicted. There's certainly an absolute gem of a game here hidden under all the frustrating elements. The UI is a bit peculiar, and takes a bit to get used to. I had a bajillion creatures but saw no way to combine them or get rid of them so my creature list could be shortened. I could be daft, and missed it completely... But that's a guess that I can't back up with any real science. What I think would have made the combat better is giving enemies weaknesses against certain attack types. Get rid of the attack cool down. Make my Grub strong against certain enemies and weak against others, but let them attack like a champ. Maybe have slow firing rates at first, and increase the firing speed stat over time with collecting upgrades. For a game that almost certainly consists of some grindy elements to truly unlock all the creatures and create one heck of a team, it needs to make that grind a fun experience that I don't dread going back into. In the end I'm giving it a recommendation because I truly do believe there's a solid game in here waiting to come to fruition. I don't know that it's particularly for me, but I think there are people out there that will absolutely love it.
Thank you to the developer for reaching out and allow me the honor to play their game. It was a fun game with great potential in it. Although still in it's early access stage, I already want to play more of it in the future. You get to hatch creatures and even grant them permanent skills and upgrades by giving them certain items. Here are some things that I like about it. Likes: - Creature Collection: Although still in it's early access, the concept of collecting cute creatures is always a fan favorite for people who love creature collecting. - Creature Features: Each creature has their own element and skills but with the help of items, their lowest or highest stats can be upgraded to suit the player's play style. - Simple Yet Challenging: It's straight to the point, shoot other creatures and avoid their attacks. Collect eggs to hatch, use items to upgrade, and repeat. To The Developer/s: Here are some suggestions after playing the game. I know making a game takes time and a lot of effort but keep up the fantastic work, you're already doing a good job based on my experience with your game. Suggestion/s: - Windowed or Full Screen: Having the option to window mode the game will help players with low spec PCs play the game. - Particles and Damage Text: Reducing the details of the environment and combat will help reduce frame rate issues while playing in some devices. - Creature Management: Having the same creatures is cute but makes creature selection a bit annoying once you have a long list of the same creatures. Maybe allow renaming them or giving them a favorites mark will help reduce confusion. Or maybe allow merging and evolution to make it more interesting. - Item Stacking or Inventory Management: Giving the same item it's own space is okay but maybe stacking them will make it look cleaner as well as reduce minor item selection stress. - Costume Character, Skills, Perks, or Equipment: Instead of picking a character, maybe make the available characters the teachers or skill trees that the player upgrades in order to unlock perks or equip items that can help them in their creature collecting journey. The coins can be used for skill tree upgrades rather than unlocking characters. I hope my suggestions don't sound too demanding but if they are, I'm sorry. And again, thank you to the developer for letting me experience their game. I hope they keep up the great work into making this into an unforgettable game for future players.
A short game (for now) that has a lot of potential. The visual style is nice and colorful, and the core gameplay is good and well established. With some tweaks to the progression, I think this can be quite a compelling game with possibly a lot of depth with unlocking and upgrading the different seeker characters.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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