
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $10.4M — a different platform, not this one.
Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun. Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience. Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| GOG | $17.49 | 86% | #40 |
| Steam | $34.99 | 88% | approximately $10.4M |
| PlayStation | $34.99 | 94% | — |
| Xbox | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Xbox | Türkiye | TRY 325.25 | ≈ $6.74−61% | |
| GOG | Russia | RUB 1,200.00 | ≈ $13.96−20% | |
| Steam | Russia | RUB 1,200.00 | ≈ $14.13−19% | |
| Steam | Ukraine | UAH 700.00 | ≈ $15.56−11% | |
| Xbox | Ukraine | UAH 700.00 | ≈ $15.71−10% |
−% is against $17.49 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #32, worst US #40 · 7 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 103 chart moves that followed a price cut of more than 20% went a median of 47 places towards #1, and the 6,574 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.