
《Sea Horizon》 is a Roguelike turn-based RPG. You can explore the world by choosing different characters. Every journey can be unique and legendary. But don’t forget the darkness is lurking. Choose your path wisely because every single step is essential.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring.
内容少,平衡差,不更新
中规中矩的卡牌游戏,那个饥饿度的设定太坑爹了,然后没有用的卡牌还是很多不需要构筑,太弱了。最后的BOSS反伤和固定伤害的机制随着你玩游戏时长的长度而增加。玩完之后吧,没有再挑战的欲望了。简单来说有点不爽。爽的在中期吧,所以导致你探索不完所有,另外那个饥饿值导致你也不能探索完全图。所以成就感不搞,玩完结束了。
還不錯玩,成就設計太少,不然可以玩更久。
游戏缝合了许多玩法,是一款结合了探索,打牌,刷怪成长的冒险游戏。但总体上来说缝合得还不错,通过装备上的骰子表示费用的想法也很有新意,角色数量和构筑也能支持一定时长的游玩。 缺点也很明显,限制了只有5张携带牌的数量导致了大量平庸卡进不了构筑,卡牌强度差距非常明显。因为结合了刷怪成长,导致游戏流程非常长,大部分时间都是在打重复的小怪,这样的流程占据了大部分时间。怪物强度普遍不高,除了堕落骑士其他很难给到成型的角色构筑什么压力。游戏的成长基本来源技能神殿和升级的技能奖励,其他都是些蚊子腿。 另外游戏的局外卡牌解锁需要的经验太高了,很难不用修改器;游戏的百科不完善,缺少BOSS机制介绍;地图任务流程相似都是需要优化的问题。
I'll preface my negative review by saying I probably didn't give it a fair chance. However, my initial impression was so negative, I quickly asked for a refund. That being said, I've purchased many games, tried them for an hour or two, and moved on without feeling the need to ask for a refund. 1. I couldn't figure out the map. You move to different locations but it was a mystery what I was moving to until I was there. When I would mouse over a location to try to see what it was, I often got the message "You can't move here." 2. Food was not a fun mechanic. Every time you moved a square, you consumed food. Fine, but trying to figure out where to replenish? Good luck. 3. There are no difficulty levels. Some early reviews said the game was too easy. To me this wasn't necessarily bad since some games now seem to be geared toward hard-core, really good gamers. However, I saw a reply from the developer to the too easy complaint that in response they made the game more difficult. Apparently so. I was getting my ass kicked in the tutorial. Again, why not simply add a more difficult level or two? Anyway, the price is right if you want to give this a try yourself. However, you have been warned!
很有趣,對卡牌遊戲有興趣的,不妨一試。
玩法有趣 每次玩都有新的體驗
되게 재밌었는데 한글 리뷰가 없어서 좀 신기했던 게임. 기대한 것보다 훨씬 재밌던 로그라이크. 영상과 스크린샷만 보고는 무슨 게임인지 알기 어려웠는데, 꽤나 독특한 시스템을 들고 오면서도 게임의 난이도가 상당히 쉬워서 재미있었다. 아쉬운 점은 빈약한 ui와 지나치게 쉬운 난이도로 인한 엔드컨텐츠의 고갈인데, 업데이트 좀 해줬으면 좋겠지만 할인해서 5400원에 샀기 때문에 돈 값은 넘치도록 했다.
・良い所 お値段以上のボリューム ランダム要素満載 移動や戦闘のテンポが良い ボスそれぞれに特徴がある ・悪い所 実績解除でスキルが解放されればされる程、レベルアップでキースキルが引き難くなる エクスプローラーモードのクエストログが、いまいち使い勝手が悪い
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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