
Created by solo developer Seung-jae Lee, a huge StarCraft fan. Sea_Dominator is a next-gen RTS built for flawless Linux performance. Command fish in fierce underwater battles with classic RTS mechanics. Join our journey toward epic campaigns, multiplayer, and community-driven new units!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"A New Frontier in RTS, Sea_Dominator — Linux Support Coming Soon"
Developed as a solo project by Lee Seung-jae, inspired by the classic mechanics of StarCraft, Sea_Dominator is a next-generation RTS designed for high-performance strategic combat. Inheriting the classic RTS feel, it offers a high-tension campaign and deep tactical gameplay.
■ The Battlefield: Deep Sea, Not Outer Space The stage is no longer limited to space. Explore the mysterious and fierce underwater world of Sea_Dominator. Command various units with unique mechanics and define your victory through strategic control.
■ Developer's Vision: Solo Development & Future Linux Integration
The Spirit of Classic RTS: Reinterpreted the core fun of RTS for modern systems.
Expanding Horizons: Currently focused on a stable Windows environment, with native Linux support actively under development and coming in a future update.
Roadmap: Evolution never stops. A massive update, Sea_Dominator v0.2, is already planned to expand the story and features.
■ Key Features
Narrative-Driven Campaign: Become the ruler of the ocean through deep and engaging scenarios.
Network Multiplayer: Stable network play to compete with players worldwide.
Unique Units & Races: Command diverse races and units with specialized abilities.
Are you ready to be the ruler of the sea? After a long period of dedicated solo development, Sea_Dominator is ready to set a new standard for RTS with you.
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Languages: English**languages with full audio support
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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