
Build an Empire, From Scratch, in this Scratch Card Idle/Incremental game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Build an Empire, From Scratch
Scratch cards, earn points, and grow your empire in this idle/incremental game.
Upgrade your cards, unlock automation, prestige across industries, and climb the leaderboards.
Endless Upgrades – Boost your point gain, match multipliers, grid size, and so much more.
Prestige for Progress – Reset to climb faster across deep progression layers.
Achievements with Rewards – Earn Gold and multipliers by completing fun challenges.
Global Leaderboards – Compete with others across the world across a variety of challenges.
Playable Offline – Play anywhere anytime
No Ads. No Wait Timers. Just Progress and Big Numbers.
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its good soup.
A fun incremental game with surprisingly well though-out prestige system, despite how simple it is. All you do is scratch cards and buy upgrades to get more points per card, but it's relatively short so it doesn't overstay it's welcome. It can be beat in only about 2 weeks. There are several automation upgrades, which is always a big plus for games like this, and even though there are 5 prestige layers, each of them is slighly different to mix things up. The only complaint I have is the pacing, which is a little too fast for me. I reached the 3rd prestige layer in about an hour, and while the automation is great, the game is a bit too fast for them to be really useful. You reach the next prestige soon after unlocking them and a lot of prestige currencies are heavily soft capped, making long runs completely useless. I think making the pacing a little slower while making the idling aspects stronger, and using a lot less punishing soft cap for some prestige currencies would've greatly benefited the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 58 reviews with recorded playtime.
Good Game, good pace
I hate prestige loop gameplay
Good clicker
i needed the 1 gold
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coo
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.