
"Why did the chicken cross the road? It didn't." Try to stop the chicken hordes with vehicular combat. Compete for high scores against your friends.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Chicken go kaboom
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Scrambled Eggs" nimmt ein bekanntes Spielprinzip und dreht es auf eine interessante Weise um. Während man in Spielen wie "Crossy Road" normalerweise selbst das Huhn spielt und versucht, die Straße zu überqueren, besteht die Aufgabe hier genau darin, dies zu verhindern. Statt das Huhn zu steuern, platziert man Autos und andere Hindernisse, um das überqueren zu verhindern. Diese Umkehrung eines alten Klassikers funktioniert meiner Meinung nach erstaunlich gut. Das Grundprinzip ist leicht verständlich, bietet aber trotzdem genügend Möglichkeiten, um verschiedene Strategien auszuprobieren. Gerade zu Beginn macht es viel Spaß, mit den verfügbaren Hindernissen zu experimentieren. Zusätzlich gibt es ein Levelsystem, das für etwas Abwechslung sorgen soll. Dadurch versucht das Spiel, die Motivation aufrechtzuerhalten und immer neue Herausforderungen zu bieten. Leider verliert dieses Konzept mit der Zeit etwas an Wirkung. Je weiter man in den Levels vorankommt, desto häufiger besteht die Schwierigkeit hauptsächlich darin, dass einfach mehr Hühner erscheinen. Wirklich neue Mechaniken oder frische Inhalte werden dagegen nur selten eingeführt, wodurch die Spannung nach einiger Zeit spürbar nachlässt. Die Grafik ist für diese Art von Spiel vollkommen angemessen, bleibt insgesamt aber recht schlicht. Durch die zweidimensionale Darstellung erinnert das Spiel stellenweise an ältere Arcade-Titel, was durchaus einen gewissen nostalgischen Charme besitzt. Zwar wird hier optisch nichts Außergewöhnliches geboten, erfüllt ihren Zweck jedoch problemlos. Natürlich gibt es auch Möglichkeiten, den Spielfortschritt angenehmer zu gestalten und die Levels leichter zu meistern. Nach jedem Level erhält man Geld, mit dem sich neue Fahrzeuge oder verschiedene Upgrades erwerben lassen. Das klingt zunächst nach einem motivierenden Fortschrittssystem, hat für mich allerdings einen entscheidenden Nachteil: Viele Verbesserungen müssen nach jedem Level erneut gekauft werden, und der verbleibende Geldbetrag scheint nicht dauerhaft übernommen zu werden. Dadurch startet man häufig wieder mit denselben Voraussetzungen, was langfristige Planung und taktische Kaufentscheidungen deutlich einschränkt. Genau hier hätte ich mir etwas mehr Tiefe gewünscht. Zusammenfassend lässt sich sagen, dass "Scrambled Eggs" eine kreative Neuinterpretation eines bekannten Spielprinzips bietet. Die Grundidee funktioniert sehr gut und sorgt gerade in den ersten Spielstunden für Unterhaltung. Auf Dauer fehlt es dem Spiel jedoch an neuen Impulsen, um die Spannung langfristig aufrechtzuerhalten. Für eine Runde zwischendurch ist es dennoch definitiv empfehlenswert, man sollte lediglich nicht erwarten, dass es einen über einen sehr langen Zeitraum fesselt. Müsst ihr wissen!
没有中文,
"Scrambled Eggs" is maybe a bit of a joke game, a simple premise that works perhaps like an arcade game. Chickens are crossing the road en masse and you have to dispatch cars to kill them and stop them getting across... kinda like a tower defense but somehow lamer. Outside of that somewhat jokey premise, there's not much here as far as games go. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 11 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer violates Valve guidelines for developers to aggressively shoot themselves in the foot several times, stopping only momentarily to reload before continuing. Here's some facts to put the developers attempts to mislead gamers about their abject failure in publishing garbage nobody wants on Steam. There are [b]more[/b] that 24,000 gamers who use SteamDB's free tools to auto-claim every "free" title on Steam... this was rejected even by the 10's of thousands of free game collectors on Steam. This is like being a tree so ugly even an arsonist wouldn't light it on fire. Of that pitiful claim rate, having less than 18% of the claimants bother to idle the game with idler tools like ASF is [b]even worse[/b] than the dismal auto-claim rate. The developer, this is the humilating part, thinks this failure, putting this as one of the absolute most rejected games on Steam, is a [b]flex[/b]. What a joke. This is textbook failure and the developer is celebrating... but the serious result for gamers is nothing but pollution on the store nobody wanted. And while we can laugh, this crap is harmful, because it takes up marketing place that should be afforded to genuine, competent developers who make serious, real games, not pixelcrap joke garbage. And it's harmful to gamers, because we have to sort past this pollution to find those sincerely and properly made games. Yet the developer dances and sings about how this pathetic failure is a victory. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Игра "Scrambled Eggs" – это забавная и увлекательная головоломка, которая отлично подходит для коротких игровых сессий. Простая идея – перемешивание картинок и последующая их сборка обратно – реализована очень качественно. Интерфейс интуитивно понятен, легко разобраться с управлением, даже если вы впервые играете в подобные игры. Разнообразие картинок радует, от пейзажей до портретов. Сложность регулируется, позволяя подобрать оптимальный уровень для новичков и опытных игроков. Иногда, конечно, попадаются очень сложные фрагменты, требующие терпения и внимательности. Музыкальное сопровождение ненавязчивое и приятное, не отвлекает от процесса. Игра отлично помогает расслабиться и потренировать внимательность. Из минусов – хотелось бы больше режимов игры и, возможно, возможность загружать свои собственные изображения для создания головоломок. В целом, "Scrambled Eggs" – это достойная головоломка, которая затянет вас на несколько часов. Рекомендую!
免费 有成就 没中文 炒蛋大作战 《炒蛋大作战》是一款节奏爽快的小鸡塔防动作游戏,它将为我们解答那个千古谜题:“小鸡为什么要过马路”。 面对成群结队的鸡群,你需要派出拥有奇特能力的搞怪载具,阻止这群咯咯叫的入侵者破坏你的玉米作物。 你遇到的部分小鸡还拥有诡异的特殊能力,可能会打乱你布下的机械攻势。 收集能量代币,为你这些耗油如喝水的战车提供动力。 部署重型机械来对付这些笨鸟,并使用可充能的终极技能。 在一波波鸡潮中战斗并赚取金钱,升级你的战力,用更多载具、大招和角色升级来应对不同战况,尽情屠戮鸡群。 在游戏排行榜中和好友一较高下,看看谁才是消灭这群捣蛋鸡的最强王者。
Аркадная головоломка с элементами экшена: игрок управляет кухонной утварью и ловко манипулирует ингредиентами, чтобы приготовить омлет быстрее соперников или выполнить задания в ограниченные сроки. Плюсы: забавная концепция — необычный сеттинг кухни превращает рутинные действия в динамичные испытания; быстрый темп игры — короткие раунды и чёткие цели поддерживают вовлечённость, не дают заскучать; интуитивное управление — простые механики позволяют сразу включиться в процесс без долгого обучения. Минусы: повторяемость задач — со временем сценарии приготовления омлета становятся предсказуемыми, снижается интерес; высокая случайность — некоторые уровни сильно зависят от выпавших ингредиентов, что может обесценить навык игрока; ограниченный контент — набор уровней и режимов невелик, после прохождения всего материала мотивация возвращаться падает. Итог: порадует любителей лёгких аркадных головоломок и необычных игровых сеттингов — привлекает оригинальной кухонной тематикой, стремительным геймплеем и простотой освоения, но может разочаровать однообразием заданий, влиянием случайности на результат и небольшой продолжительностью контента.
The game is fun, but the music is horrible and extremely loud, bangs in your ears after u make go to the lobby every single time, and I have to reset it so my ears get as less assaulted as possible.♥♥♥♥ whoever made the stupid soundtrack
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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