
SCP Bloodwater is a strategy management defense game inspired by the SCP Foundation's SCP-354, also known as the Red Pool. Take the role of a newly appointed Site Director at the Red Pool Containment Zone, harvest valuable organic material, and defend the facility against the Red Pool's attacks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game was fun... for the first 2 hours, after that the game stops feeling like a strategy game and more like a resource management game. The gameplay loop is about spamming troops until they wipe all the enemies; gather the materials, craft and research while you wait for those troops to reach the end of the map and die (because retreating has a cooldown and once they reach the enemy base they always die). Rinse and repeat... At some point unlocking new stuff doesn't even feel rewarding as you probably already have everything under control. Now you might think playing at a harder difficulty is more enjoyable... Its not, the retreating mechanic is honestly so limiting that playing harder difficulties is too tedious in the first couple of hours... then it goes back to the same gameplay loop, so its objectively worse. Also despite being an SCP game the scp's present are not exciting at all until around 5 hours of gameplay
Scp bloodwater to przyjemna gra typu base defense. Aby zdobyć osiągnięcia potrzebne jest poświęcić trochę czasu. Sama gra jest prosta i dość intuicyjna. Problem stanowić może z początku opcja wycofania jednostek, która posiada bardzo długo cd, jednakże można to zmienić za pomocą badań. Ogólnie gra oferuje 4 poziomy trudności, wiele badań i jednostek.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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