
An embroidered dark medieval folk tale. While life in a seemingly ordinary village is all about simple chores and idle gossip, sinister secrets hide below.
Modeled estimate, not a reported figure. How we estimate →
About
We're still waiting for Valve to officially verify Scarlet Deer Inn, but we designed the game to work well on it.
ABOUT
Scarlet Deer Inn is an embroidered dark medieval folk tale. While life in a seemingly ordinary village is all about simple chores and idle gossip, sinister secrets hide below.

Beautiful hand-painted backgrounds and traditional animations crafted from physically embroidered frames.
A world filled with colourful characters.
Hidden shortcuts in the dark that make each playthrough easier.
Folk music inspired by the Middle Ages and performed on traditional instruments.
THE STORY
Elise is a mother of two. She is not exactly extraordinary, and there are no heroic epics written about her.
Her circumstances will force her to explore unusual places and face dark, terrifying situations.
THE TEAM
Attu Games is a husband-and-wife team from the Czech Republic. During the development of Scarlet Deer Inn, their duo expanded into a trio with the birth of their baby, bringing a whole new level of chaos to the process.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short but interesting experience (should be hour or two longer than my time shown, I played demo to completion and progress was transferred). The embroidered style is interesting and music is great. I really liked elements from real folktales and legends showing in the story.
I am going with a not recommend, and purely on one aspect. $20 for 2.6 hours of a game does not seem like a proper value. If it was priced down to maybe $15 or $10 I would gladly recommend it. There is only so much game here. The story is really nice, if not a little too open ended and ominous for a conclusion that also does not give much value to the price tag. If the game was given a proper ending I could even give that a recommendation, but as it is, nope. TLDR: Good story with mid ending, mild amount of gameplay and platforming/puzzle solving, not worth the value.
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Languages: English, Czech, Japanese, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Ukrainian
Hours played at review time, across 322 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ po odehrání dema se dá pokračovat, ale nedostal jsem achievementy hře není co vytknout, celkově jsem si to užil odehráno za asi 3h 15m, což je jediné minus asi za herní dobu, skvělé dialogy a grafika a i ten gameplay byl fajn
The strengths of the game lie in its presentation, specifically the beautiful and unique art style and the impeccable music. The animations, sound design, movement, story writing - it weaves village life and folklore into a gorgeous tapestry not unlike a fairytale - and storytelling are also very good. Hence, as far as the content is concerned, it's a game worth playing. However, at 20 euros, I hesitate to recommend it to people who live in countries where the currencies can never match the euro in strength. After all, it is only about three hours long if you talk to all NPCs. Granted, the character sprites were created using real embroidery and the backgrounds might have been hand-painted as well, which requires a considerable amount of resources, but at the end of the day, I pay for what the game offers me, not how it was made, so I believe 20 euros is too much for countries like mine. Finally, it didn't seem like I could change controller inputs (only KB&M ones), which I think every game should allow, and some of the English text was unnatural, when it should always be perfect whenever a game is available globally. TL;DR Pros: - art style - music + sound design - animations - movement - story writing + storytelling Cons: - price - input settings - localisation
The embroidered animation is truly one of a kind, giving the characters, monsters, and environments the feel of an illustrated fairy-tale book. The interplay between light and darkness fits the themes perfectly, while the underground world feels genuinely oppressive. Czech folklore, everyday village life, and horror are also blended together remarkably well. Overall, it feels like a European folk animation from the last century—I won’t overanalyze that comparison for now. The Slavic folk-inspired soundtrack is especially memorable, and the platforming sequences synchronized to the music are a distinctive touch. The combat isn’t particularly difficult; once you understand the mechanics, it mostly comes down to memorizing the patterns. If this kind of setting appeals to you, it’s definitely worth a try. The game also leaves plenty of threads unexplored, and every NPC feels like they has a story worth developing further. Hopefully, future DLC will expand upon this world.
fun little game, clear inspiration drawn from pentiment, while maintaining its own identity. i don't quite feel like i came away from it with a very satisfying conclusion. the mystery it sets up never quite comes to a proper conclusion, and the part of it that does get answered ends up being largely unrelated (and also leaves some questions unanswered). the world can be a little confusing to navigate, as there's no map or journal to tell you about your objectives, but that didn't end up being much of an issue. can't say i regret my time with it, but i see unfulfilled potential.
I randomly stumbled upon the game whilst scrolling the net, and when I heard about the premise, I was immediately sold. Hand made embroidery for all characters? Honestly its innovation is genius. Each character has their own type of embroidery as a text box, and they have put an astounding level of detail in that regard. Peasants / kids of peasants have simple embroidery, whilst kids and old people have dirty ones. Soldiers have a monotone dark grey with light grey accent. Fitting. Royalty have rich colours like purple and crimson, with yellow accents, whilst normal folk have the typical tan colour with red/blue accents. Some might have a purple embroidery, with each profession having a different type of embroidery. The music and world were a pleasure to traverse all throughout, vibrant in colour and detail. Albeit the gameplay is on the simpler and easier side, I don't see much of an issue, you're clearly here to follow the story and enjoy this gorgeous artstyle and music. However I do have to note that the final boss battle is a tad bit underwhelming, and the final conversation with the beekeeper feels a bit out of place, like "what did he just say to me? how and why? you wot m8?" and the game ends there and then. It does feels rushed in that aspect. On gameplay, it is noteworthy that you CAN and SHOULD pet the duck, honk honk I will definately be purchasing the soundtrack just to support the studio. I hope this game finds great success with more people coming to appreciate its beauty.
【70/100】你的游戏名字叫《红鹿旅馆》,那么,红鹿呢?旅馆呢? 整个游戏根本就不是围绕红鹿旅馆展开的,游戏开头就指派玩家去养蜂人地窖,然后你将会在地底下探索将近三四个小时,要知道游戏流程也就五个小时啊。 剧情如同天女散花一般想到哪里发散到哪里,片段散落得到处都是,且相互之间没有连接。举几个例子,开头反派跟哑巴一样提刀来砍主角是一句话都不说的,掳走俩孩子是没有前因后果的。中期的城堡跟前面后面一点关系都没,更是不知所云。 故事中有些问题的解决方式简直可笑。游戏中,玩家帮了一个NPC的忙,以取得打开地窖门锁的方式。NPC说:“地窖门不是锁的,只是锈了,你用力就能推开”。 《红鹿旅馆》是我玩这么多年游戏以来见过最严重的“断章”,啥都没说清楚。前面埋下的伏笔搁结尾全消失了,像是电影开头十分钟就结束了一样浪费时间。我知道你要做续作,不要求你完结,但你至少得把关键剧情说清楚吧。商店页面还自诩“感人至深“。感人在哪里?故事都没讲清楚怎么感人?还“由斯拉夫民间传说启发”,恕我直言你这个故事套到任何一个信基督的地方都合理。用“半成品”来评价都算是高看本作了。 什么叫做一个叙事游戏做的最好的是他的箱庭设计。 全流程下来跟我的预期完全相反,剧情跟玩法的比例大概三七开。玩法部分比剧情长多了,大头是养蜂人地窖里的平台跳跃。 《红鹿旅馆》的地窖算是一个大地图,玩家在其中探索发掘新的路线。在“峰回路转”和“地图复用”这块,本作做的相当好。会有很多时候让你感觉“卧槽,这条捷径原来是通这的”,或是“卧槽,这条路我刚刚走过,地形一变,此路挪作他用了”。证明作者是有一定设计功底,这值得夸奖。 我认为本作的地图箱庭设计放到同类剧情游戏里简直是碾压级别。但是如果把本作放到箱庭设计比较普遍的游戏品类中,例如3D 平台收集游戏、潜行类游戏、魂类游戏等,那是不能取得一席之地的。 这个游戏陷入了一个很奇怪的境地。文科生文科烂完了,只有数学考得好,但数学考的又没理科生好。 [quote][url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验”,开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
除了刺绣绘制的人物立绘一个亮点以外,正式版毫无优点可言。剧情更是雷人中的雷人,封建的社会背景,把女npc做成人彘、砍头,请问你城堡这条线跟主线有什么关系呢?哦,你也没有主线。七十块钱的游戏四个小时就能通关,还靠到处跑图水时长,严格来说你那打击手感差的要死,还有Boss战打三下就死了,你是在逗我吗??更别提简体中文比人机还人机的翻译,错字错翻夹带私货。如果说demo以为只是简单冰山一角,没想到正式版让人超级失望,完全就是一个没有打磨好的游戏,还自称做了好几年,这不是骗玩家钱吗?第一次给一个游戏差评,真的纯纯诈骗,避雷。
i really enjoyed the game. the graphics were absolutely adorable. the story was rather simple, but that was part of the charm. it is supposed to be more like a fairy tale, so there isn't any need to over complicate the story. it has enough of a central mystery to keep you wondering what is going on. the gameplay is a fairly standard metroidvannia fare, but done competently, if brief. the game strongly reminded me of Shantae: Risky's Revenge, in that it is a rather short story and game with very little in it, but what is there was done very well and has the framework for a potentially more ambitious sequel should it ever get it one. if this game does see a sequel, direct or otherwise, i will absolutely be there day one with money in hand.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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