
Run your own scam centre and pay off your debt. Expand your business by recruiting workers through shady means. Bribe the police, trade with others, and use every strategy to survive in this city. Will you rise to power or fall under the pressure? The choice is yours.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


Burdened by crushing debt, you’re given a chance to escape into a mysterious town, but only if you can run its underground scam empire.
Recruit workers with unique skills, manage shady operations, and expand your influence. From bribing police to running scams and keeping workers under control. Will you repay your debts and escape, or be consumed by the kingdom of scams?

Manage Your Scam Centre – Feed, discipline, and control workers while scaling your operation.
Recruit Unique Talent – Find workers with different backgrounds and abilities.
Engage in Illegal Activities – From street hustling and police bribery to scams.
Generate Electricity – With power in short supply, keep your centre running by producing electricity through garbage recycling and manpower: hand-crank generator, bicycle-powered generator, human hamster wheel.
Expand and Customize – Upgrade facilities, decorate your hideout, and expand your empire.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scam Center Simulator: Prologue is an unusual management simulation that takes familiar business-building mechanics and places them inside a deliberately grim criminal setting. Developed and published by Jiao Games, the game serves as a free introductory chapter to Scam Centre Simulator: Under Kingdom. Instead of managing a respectable company, players are burdened with enormous debt and given an opportunity to survive by operating an underground scam organization in a mysterious town. The premise immediately separates the game from conventional management simulators, using dark comedy and morally questionable activities as the foundation for its progression. The basic gameplay revolves around turning a struggling operation into a functioning criminal enterprise. Players recruit workers, assign them responsibilities, maintain the facility, and gradually increase the organization’s influence. Employees come from different backgrounds and possess varying abilities, giving recruitment more purpose than simply increasing the workforce. Workers also require attention, including food and discipline, so expanding too quickly can potentially create additional management problems. The concept essentially transforms traditional employee management into something intentionally exploitative and uncomfortable, fitting the game's satirical underground setting. Making money involves activities that would normally be avoided in legitimate business simulators. Street hustling, scams, questionable recruitment methods, trading, and bribing police officers are incorporated into the broader economic structure. The objective of repaying the protagonist's debt provides a clear reason to continue expanding, while the possibility of becoming increasingly consumed by the criminal world gives the premise a darker undertone. The contrast between familiar management mechanics and an openly corrupt organization is one of the game's strongest characteristics. Resource management extends beyond money and workers. Electricity is scarce, forcing the player to develop unconventional methods of generating power. Garbage recycling and human labor can help keep the operation running, with equipment such as hand-crank generators, bicycle generators, and even a human-powered hamster wheel. These absurd machines contribute to the game's humor while also introducing another resource that must be considered when developing the facility. Power production therefore becomes part of the overall management loop rather than functioning merely as environmental decoration. Expansion provides another important incentive. Facilities can be upgraded, the hideout can be decorated, and the organization can gradually occupy a more substantial position within the game's world. This progression gives players the familiar satisfaction of seeing a modest starting operation evolve into a larger and more efficient enterprise. The first-person presentation also makes development feel more tangible because players physically move through the environment rather than controlling everything exclusively through menus. Building, exploration, management, automation, physics, and time-management elements collectively give the experience a broader identity than a straightforward business simulator. The game's tone deserves particular consideration. Despite its frequently ridiculous ideas, the subject matter includes violence against human characters alongside coercion and criminal behavior. Its humor comes largely from exaggerating the unpleasant nature of the operation rather than attempting to portray the player as a conventional heroic entrepreneur. Jiao Games also discloses that artificial intelligence was used for some sound effects. Players who strongly dislike AI-assisted production or who are uncomfortable with violent and exploitative themes may therefore find aspects of the presentation less appealing. As a prologue, its most obvious weakness is its deliberately restricted scope. This is not intended to contain the complete progression structure of the eventual full game. Instead, selected mechanics and early content are provided to demonstrate the central gameplay concept. Consequently, some systems naturally feel more like foundations awaiting further development than mechanics designed to sustain an extremely long campaign. The long-term success of the full version will depend on whether recruitment, worker differences, economic progression, illegal activities, exploration, automation, and facility development continue gaining meaningful complexity. The game nevertheless succeeds in showing that its premise has more substance than a simple joke. Managing personnel, generating electricity, expanding facilities, conducting illegal operations, earning money, and attempting to eliminate debt create several interconnected objectives. There is potential for an engaging progression cycle if the complete game substantially expands these systems and provides enough strategic variety to prevent routine tasks from becoming repetitive. Scam Center Simulator: Prologue ultimately works as an entertaining demonstration of a management game willing to embrace a bizarre and deliberately disreputable premise. Jiao Games combines traditional simulation concepts with criminal activities, improvised infrastructure, worker management, exploration, and dark humor to create something immediately recognizable. Its limited prologue structure means it cannot demonstrate the full depth or longevity of the concept, but the available mechanics provide a promising foundation. Players interested in unconventional first-person management games may find its combination of absurdity, strategy, and underground empire building surprisingly engaging. Rating: 7/10
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was expecting another slop sim game, but was pleasantly surprised. The features were very creative and funny, as well as having a pretty good progression and gameplay loop. Especially for a pre-release demo, it was very fun and funny. Doesn't yet allow for full automation, so near the end you yourself are stuck as a slave of ensuring your "workers" needs are met, but I'm sure the full game will have more occupations that do things like repair and restock food and water. Very excited to play the full game, personally would pay upwards of $10-$15 dollars for the full game (depending on exactly how much extra content they add)
挺好玩的,但那些人质跟个巨婴一样还要我喂他们吃饭喝水,还得自己打扫,期待正作吧
я построил лачугу где похищают и заставляют работать людей , крутая игра всем советую.
2/10 这款游戏非常无聊,且BUG非常多,虽然只是一个试玩版,但看这样我不会购买正式版:)
데모 버전인데 무슨 게임인지 알 수 있을만큼 알잘딱하게 분량이 구성되어 있어 재밌게 플레이했습니다! 정식 출시도 기대가 됩니다! 근데 이게임 정말 수위 괜찮아요? 정지 안당하길 바랍니다.
有一堆bug,本质上是模拟经营类游戏套了一层犯罪主题的皮。但是模拟经营的玩法也没做好,主题特色也很一般。如果能多一些有趣的玩法,以及动作优化,再解决卡墙穿模的问题,应该可以靠题材成为一个能给人带来一些新鲜感的小游戏。
我感觉我是个服务员,我都是老板了,还得扫地,给他们喂饭喂水,应该改成让员工做这些啊。
Doesnt work as intended, i like the premis it jsut doesnt work sadly.
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Where this game's players are, estimated from review languages.
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