
This is a tower defense game in which you have to defend a settlement from bloodthirsty creatures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4h pour un jeu comme ça, c'est long... très long. Honnêtement, même gratuit, ça ne vaut pas le coup.
Игра отличная Пиксельная графика не вызывает отвращение, это довольно большой плюс. Сама игра сложная, но мне особо трудно не было, главное понять как атакуют маги и тд, и будет легко, ниразу не запорол Уровней конечно всего 10, хотелось бы больше, но даже так на 1 уровень уходит минут 10. Так что на 2-2.5 часа, игра самое то.
Игра норм, но не доделана. Белые маги - единственный нормальный юнит, даже, можно сказать, имба. Мили юниты неиграбельные. В игре есть баг, если у тебя доступна для постройки любая башня, или шипы, можно бесконечно кликать на иконку с этим зданием, и копить его себе в руку, а потом разом заставить им всё поле, и всё, уровень пройден. Шипы в этом плане лучше, так как их можно прокачивать. В общем и целом прикольно по началу, но потом всё слишком однообразно. Жаль.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Калл полнейший скучная, однотипна, баги на бесконечные башни короче ДАЖЕ НЕ ДУМАЙТЕ ПОКУПАТЬ
Save the Settlers is a compact tower defense experience developed and published by Gamesforgames that focuses on straightforward strategic gameplay and accessible mechanics. Rather than attempting to revolutionize the genre, the game embraces the familiar formula of defending a vulnerable settlement against waves of monsters while introducing enough tactical variety to keep players engaged. Its premise is simple: hostile creatures are advancing toward your village, and it is your responsibility to organize defenses, deploy troops, and use special abilities to ensure the survival of the settlers under your protection. The heart of the game lies in its layered defensive system. Players are not limited to placing towers and waiting for enemies to fall. Alongside traditional defensive structures, Save the Settlers allows the recruitment of specialized soldiers who serve different battlefield roles. Some excel at dealing ranged damage from a safe distance, while others contribute through support skills such as healing allies or slowing approaching enemies. This combination of active troop management and static defenses creates a more dynamic battlefield than many budget tower defense titles, encouraging experimentation with various strategies depending on the challenges presented by each stage. One of the game's strongest features is the range of defensive tools available to the player. Magic spells provide powerful tactical options when enemy waves become overwhelming, allowing players to inflict heavy damage or temporarily disrupt enemy advances. Environmental traps and hazards add another layer of strategic planning, rewarding those who carefully consider enemy paths and create efficient kill zones. The interaction between towers, soldiers, traps, and magical abilities gives players several ways to approach encounters, preventing gameplay from becoming overly repetitive despite its relatively simple foundation. The enemy roster contributes significantly to the overall challenge. The game introduces multiple enemy types that demand different responses from the player. Flying creatures can bypass certain defensive setups, ranged attackers create pressure from afar, and splitting enemies become even more troublesome when defeated. These variations force players to remain flexible and continually adjust their defensive strategies. Instead of relying on a single powerful tower type, success often comes from building balanced defenses capable of handling a wide range of threats. Visually, Save the Settlers adopts a clean and colorful style that favors readability over technical sophistication. The graphics are modest but functional, ensuring that players can easily identify units, enemies, and battlefield activity even during larger engagements. While the presentation lacks the visual polish of bigger strategy releases, it suits the game's scale and budget well. The simple art direction helps maintain clarity and keeps the focus on gameplay rather than visual spectacle. The overall progression is designed to be approachable for newcomers to the genre. The mechanics are easy to understand, and the learning curve remains relatively forgiving. Players looking for a casual strategy game that can be enjoyed in short sessions will likely appreciate the game's straightforward structure. On the other hand, veterans of more complex tower defense games may eventually find the depth somewhat limited, as the systems prioritize accessibility over intricate long-term progression or highly advanced tactical layers. Despite its modest ambitions, Save the Settlers succeeds in delivering a satisfying defensive strategy experience. The combination of troop management, tower placement, magical powers, and enemy variety creates enough strategic decision-making to keep battles entertaining. While it does not introduce groundbreaking ideas or offer extensive complexity, it provides a reliable and enjoyable experience for players seeking an affordable entry into the tower defense genre. Save the Settlers is a solid budget-friendly tower defense game that understands the strengths of the genre. Its accessible gameplay, diverse defensive options, and varied enemy encounters make it a worthwhile choice for casual strategy fans. Although it lacks the scale and depth of larger genre leaders, it offers enough tactical variety and replay value to justify its place among smaller independent strategy releases. Rating: 5/10
Ce jeu c du n'importe quoi ... De 1 il est beaucoup trop long a terminé alors que c un petit jeu... De 2 les choix sur nos mignons son BEAUCOUP TROP limité (on choisi pas leur lieux de téléportation ou autre) de 3 il y a quand même des bug alors que c un petit jeu ... Fin bref il y a vraiment besoin de plus argumenté pour dire que ce jeu et vraiment nul a ch*er ??? je dé-conseil fortement ce jeu et au pire des cas essayer mais ne jouer pas plus que 2 heures pour vous faire remboursé ....
bastante divertido y para pasar el rato
I love tower defence but I think this game is too simple and has some issues as well. The enemies spawn on the sides of the map and walk straight towards the camp, your units also spawn into one of the two portals (random) and walk towards the enemy spawns. This is my first tower defence where you spam units and towers as soon as the cooldown finishes and overwhelm the enemy by sheer amount of friendly mobs. I personally don't like that there isn't much strategy involved as every level is beat by spamming all of my units. I liked that there were different designs for levels (but mostly was the grasslands) just would've loved for it to matter. As well as all the enemies don't feel distinct enough even though they looked different. I feel like adding more levels wouldn't do much as the core gameplay loop isn't satisfying enough. Very minimal amount of towers (only three) and you cannot upgrade them. Every upgrade for the units and powers are very shallow, just a +1 to their stats. Why does the healer's damage increase with its upgrade? Doesn't make much sense to me. I would say it is a great start but definitely needs a lot more work to be fun. Also note for the developer if you are still maintaining your game: I had a glitch in the first levels where after max upgrading the wizard, it would give me the option to unlock another character by clicking on the wizard but it would actually do nothing instead.
Paid less than a buck, with that in mind, one thumb up. That said, it really feels unfinished. The core of any game is in the decisions the player gets to make, and this one has some, but not enough. For example on level one I ended up with four kinds of units, but there was nothing to be decided about them. They can reappear based on a timer, and all I have to do is click a button to summon them. I can't pick which portal they come in at, which would be nice, nor can I decide where they go. More interesting are the traps, because you get to decide where they show up, but that's about it. Periodically you get a choice to upgrade a unit type or a trap type, which is nice, but nothing special. You get two kinds of towers, both are sadly very fragile and die pretty quickly. The map has paths on it, but except as marking entry points, they mean nothing, monsters don't see to have to follow them. There are no strategic options, no between level upgrades or anything. And while not everyone cares, some fluff would be nice, especially as they have the gall to call it an RPG, when it isn't really even much of a tower defense game. Or sports. Or a simulation. Or even an adventure. That said, I feel I got my moneys worth, and am going to go back and try some more, it does have multiple levels, maybe different maps? Who knows. One thumb up.
Bardzo intuicyjna jak za takie pieniądze bardzo ok. nie jest to gniot ale ta gra jest na raz dwa albo parę razy max. Pewnie mam ją za free. Grałem wczoraj w owiele droższą grę i od razu odinstalowałem. Ta jest ok. ale nie oczekuj niewiem czego to nie są duże pieniądze ale można znależć nieporównywalne gry np gothic 1 2 3 etc za to samo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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