
This is a tower defense game in which you have to defend a settlement from bloodthirsty creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4h pour un jeu comme ça, c'est long... très long. Honnêtement, même gratuit, ça ne vaut pas le coup.
Save the Settlers is a compact tower defense experience developed and published by Gamesforgames that focuses on straightforward strategic gameplay and accessible mechanics. Rather than attempting to revolutionize the genre, the game embraces the familiar formula of defending a vulnerable settlement against waves of monsters while introducing enough tactical variety to keep players engaged. Its premise is simple: hostile creatures are advancing toward your village, and it is your responsibility to organize defenses, deploy troops, and use special abilities to ensure the survival of the settlers under your protection. The heart of the game lies in its layered defensive system. Players are not limited to placing towers and waiting for enemies to fall. Alongside traditional defensive structures, Save the Settlers allows the recruitment of specialized soldiers who serve different battlefield roles. Some excel at dealing ranged damage from a safe distance, while others contribute through support skills such as healing allies or slowing approaching enemies. This combination of active troop management and static defenses creates a more dynamic battlefield than many budget tower defense titles, encouraging experimentation with various strategies depending on the challenges presented by each stage. One of the game's strongest features is the range of defensive tools available to the player. Magic spells provide powerful tactical options when enemy waves become overwhelming, allowing players to inflict heavy damage or temporarily disrupt enemy advances. Environmental traps and hazards add another layer of strategic planning, rewarding those who carefully consider enemy paths and create efficient kill zones. The interaction between towers, soldiers, traps, and magical abilities gives players several ways to approach encounters, preventing gameplay from becoming overly repetitive despite its relatively simple foundation. The enemy roster contributes significantly to the overall challenge. The game introduces multiple enemy types that demand different responses from the player. Flying creatures can bypass certain defensive setups, ranged attackers create pressure from afar, and splitting enemies become even more troublesome when defeated. These variations force players to remain flexible and continually adjust their defensive strategies. Instead of relying on a single powerful tower type, success often comes from building balanced defenses capable of handling a wide range of threats. Visually, Save the Settlers adopts a clean and colorful style that favors readability over technical sophistication. The graphics are modest but functional, ensuring that players can easily identify units, enemies, and battlefield activity even during larger engagements. While the presentation lacks the visual polish of bigger strategy releases, it suits the game's scale and budget well. The simple art direction helps maintain clarity and keeps the focus on gameplay rather than visual spectacle. The overall progression is designed to be approachable for newcomers to the genre. The mechanics are easy to understand, and the learning curve remains relatively forgiving. Players looking for a casual strategy game that can be enjoyed in short sessions will likely appreciate the game's straightforward structure. On the other hand, veterans of more complex tower defense games may eventually find the depth somewhat limited, as the systems prioritize accessibility over intricate long-term progression or highly advanced tactical layers. Despite its modest ambitions, Save the Settlers succeeds in delivering a satisfying defensive strategy experience. The combination of troop management, tower placement, magical powers, and enemy variety creates enough strategic decision-making to keep battles entertaining. While it does not introduce groundbreaking ideas or offer extensive complexity, it provides a reliable and enjoyable experience for players seeking an affordable entry into the tower defense genre. Save the Settlers is a solid budget-friendly tower defense game that understands the strengths of the genre. Its accessible gameplay, diverse defensive options, and varied enemy encounters make it a worthwhile choice for casual strategy fans. Although it lacks the scale and depth of larger genre leaders, it offers enough tactical variety and replay value to justify its place among smaller independent strategy releases. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра отличная Пиксельная графика не вызывает отвращение, это довольно большой плюс. Сама игра сложная, но мне особо трудно не было, главное понять как атакуют маги и тд, и будет легко, ниразу не запорол Уровней конечно всего 10, хотелось бы больше, но даже так на 1 уровень уходит минут 10. Так что на 2-2.5 часа, игра самое то.
Калл полнейший скучная, однотипна, баги на бесконечные башни короче ДАЖЕ НЕ ДУМАЙТЕ ПОКУПАТЬ
Игра норм, но не доделана. Белые маги - единственный нормальный юнит, даже, можно сказать, имба. Мили юниты неиграбельные. В игре есть баг, если у тебя доступна для постройки любая башня, или шипы, можно бесконечно кликать на иконку с этим зданием, и копить его себе в руку, а потом разом заставить им всё поле, и всё, уровень пройден. Шипы в этом плане лучше, так как их можно прокачивать. В общем и целом прикольно по началу, но потом всё слишком однообразно. Жаль.
Очень интересная и увлекательная игра в жанре tower defence, логика игры проста ставите на пути различных монстров Башни,используете скилы и призываете воинов, дабы вашу крепость не размочили в пух и прах, и всё если вы это сделали, то получите огромное удовольствие от игры!
ok so this is a very cheap game, i bought for 49p on sale so wasnt expecting much, that being said just because something is cheap it doesnt mean it has the right to be terrible, this game is very fun and simple, yes if you spam magicians you will win every level but once you realise this and challenge yourself to try and do it without magicians it gets quite fun, its a good little kill some time game and its definitely alot better than alot of cheaper games available
Небольшая игра в жанре tower defense про защиту деревни поселенцев от набегающих волн монстров. В качестве защиты можно не только строить возле маршрутов движения монстров вышки, но и размещать юнитов, у каждых из которых есть свои особенности. Сами монстры также не просто берут числом, но и бывают разных видов и со своими особенностями. Также можно использовать различные ловушки и магию для защиты. В целом игра норм, особенно если брать её в бандле со скидкой с другой игрой.
I love tower defence but I think this game is too simple and has some issues as well. The enemies spawn on the sides of the map and walk straight towards the camp, your units also spawn into one of the two portals (random) and walk towards the enemy spawns. This is my first tower defence where you spam units and towers as soon as the cooldown finishes and overwhelm the enemy by sheer amount of friendly mobs. I personally don't like that there isn't much strategy involved as every level is beat by spamming all of my units. I liked that there were different designs for levels (but mostly was the grasslands) just would've loved for it to matter. As well as all the enemies don't feel distinct enough even though they looked different. I feel like adding more levels wouldn't do much as the core gameplay loop isn't satisfying enough. Very minimal amount of towers (only three) and you cannot upgrade them. Every upgrade for the units and powers are very shallow, just a +1 to their stats. Why does the healer's damage increase with its upgrade? Doesn't make much sense to me. I would say it is a great start but definitely needs a lot more work to be fun. Also note for the developer if you are still maintaining your game: I had a glitch in the first levels where after max upgrading the wizard, it would give me the option to unlock another character by clicking on the wizard but it would actually do nothing instead.
No replay value, but I liked going through this game. When its on sale for $1, you can't go wrong.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4K | 43 | 63% | $1.99 | |
| $1K | 50 | 52% | $0.79 | |
| $865 | 32 | 78% | $0.79 | |
| $443 | 20 | 55% | $0.79 | |
| $103.9K | 27 | 44% | $199.99 | |
| $462 | 15 | 67% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $835 | 65 | 62% | $0.99 | |
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| $840 | 56 | 54% | $0.99 | |
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| $844 | 97 | 64% | $0.49 |