
SATORI | 悟り is a game that focuses on feelings of sadness and restlessness. In SATORI | 悟り the player immerses himself in a dream world to go on a inner journey of meditation. Are you ready to begin your journey within?
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About
Playing Satori | 悟り, the player loses himself in a dream world to take an inner journey of meditation.
The game is based on feelings of sadness and restlessness. These are conveyed through the detailed construction of an iconic world.
The gameplay, presented in first-person perspective, features a series of puzzles based on sound effects, space, music, and video.
The setting, music, and interaction is made to create a complete and coherent experience, in which the player must find his way around, seeking calm and clarity to find the right path.
The story, lyrical and sometimes domestic, is told by pictures and impressions, as much through video, imagery and gameplay. At the same time, the player gets to create his own meditative experience, as the narrative is never intrusive and does not take over immersion.
Satori | 悟り can be played in many ways: the thoughtful and reflective player can shape his own interpretive path, investigating his truth and constructing his own meaning.
At the same time, the player who cannot clearly find his path can rely on the clues provided by the creators to help him carry out his meditation path.
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The duration of the game is variable, ranging from 30 to 60 min.
To play this game it's recommended to use headphones or good quality speakers because many of the game's puzzles requires you to listen carefully to the music and game effects.
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Are you ready to begin your journey within?
My name is Francesco. When I was about ten years old, my father was bedridden by a chronic illness. This wore down the marriage with my mother, who eventually filed for divorce. So, I remained motionless, watching my father's frustration and my mother's difficulties in rebuilding her life, locking myself in a solitude that I populated with art, literature, movies and especially video games.
The exploration of these worlds and their meanings thus stimulated my imagination, which nevertheless always seemed to sketch blurred and imprecise worlds, less clear than a dream. So, I tried to sharpen those images through a path of meditation.
I had my first meditation experiences several years ago. Approaching the method of transcendental meditation, I chose the word “satori” as my mantra. At first my choice was guided by a desire to cancel the distance between reality and the world revealed to me during meditative experiences. I used to interpret the idea of enlightenment in this way. But as my meditative path continued, I realised I should have faced my past directly. At this point, my personal life experience became a central point to my meditation, and the world that came out was increasingly dark, lonely and difficult.
My name is Matteo. We met when we were about ten years old and shared difficulties and uncertainties, but above all we built together a world of fantasy and art, giving shape to our ghosts.
I started studying the literature and the arts that allowed me to delve into the relationship between meaning and its representation. With this approach, I worked on Satori | 悟り, contributing to the development of imagery, graphic design, and the audio compartment. In this development, I tried to express my personal experience and the one shared with Francesco by integrating it with his.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
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Good game and it looks very nice. At least when you can see anything. The authors recommend headphones; I'd recommend night-vision goggles instead. The game is DARK, and you can't adjust brightness. For some people, I imagine, it may actually be completely unplayable. At one point I spent half an hour trying to solve a puzzle before accidentally finding a button that I couldn't see even when I already knew it was there. It's even a bit funny, because 悟り means "enlightment". If you want to try, play it in a dark room. UPDATE There was a patch that made the game a bit brighter. It's still dark, since it's the artistic choice of the authors, but now it's acceptably dark. Plus you can adjust gamma in the options to make it even brighter. In fact, this option might have been there before, but I didn't check. I didn't, because it's not there if you enter options from the title screen, so I assumed it wouldn't be if you go to options while playing the game. So: you can change gamma if you pause the game, but can't from the title screen. [spoiler]Objectively:[/spoiler] [strike]7/10[/strike] 7.5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
its a nice artistic game. I can imagine those who dealing with depression or sadness can find solace in this game and use it as sort of healing tool or something. https://youtu.be/vlEExvmLkaE
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
[h1]暗い[/h1] タイトルがそうなので日本人からするとなんかあれなのかなと思うが、謎解き系のゲームだったりどういう経緯があるのかみたいなのがゲーム説明に書いてあるので読んでからのほうが良いと思う。なお、音を使うので音を聞ける環境は必須。 暗い。雰囲気が暗いのは置いといてもゲームとして暗い。スキップできない視聴済みのムービー部分だったり全体的にストレス。その先にあるものとしての悟りなのかもしれないが、まぁ苦痛。あとヒント表示しようとすると煽ってくるぞ。
SATORI, üzüntü ve huzursuzluk duygularına odaklanan bir oyundur. Siz oyununda oyuncu, içsel bir meditasyon yolculuğuna çıkmak için kendini bir rüya dünyasına giriş yapacaksınız. İçsel yolculuğunuza başlayıp tam da huzura varacak iken reis gelip vergini ödedin mi diye soracak. ohh myyy gattt..
It feels as if it is a game made for someone else, and I mean this as the highest of compliments. I enjoyed what I saw and left it with a catharsis I didn't expect. My only gripe falls on the last area, in which you simply do nothing. There's no way of figuring this out without a hint, which may be on purpose, but felt confusing nonetheless! Still, an amazing game.
WTF is this game? Satori says it's psychological horror and the only thing that it did to my psyche was confuse it. It felt (at some points) like it was made for a lover that likes horror until i saw a distressed (clearly freshly divorced) man The game was interesting but confused me to hell and back. Even the ending made no sense! All i can think is that it was diving into the emotions of a divorced man 6/10
The experience was enjoyable but the atmosphere, sound design, and imagery, while very cool, share too much language with more horror-oriented games. I felt anxious the whole time— more fearful than restless and sad. I love red and I love black and I love monochrome paintings and I love the aesthetic, it's a truly beautiful-looking game, but I think the red color worked against the intended emotional experience, at least for me. It felt threatening, and I can see that it's supposed to make you feel restless but I'm not sure paranoia is the intended emotion to come out of it. Except for the ending and that one walk in the sand towards the red sun, I mainly felt frustrated. It was not a meditative experience for me. It will resonate deeply with some people's personal experiences but I imagine that with most everyone else, it will feel like seeing a painting not meant for them, or an inside joke they're not in on: we won't have the correct emotional lens to view this through, and there is very little effort made to give us said lens. Treat it as a piece of art, not a game. Get on its level and patiently enter a conversation with it.
wtf did i just play.... *stares into void* *questions everything* i mean I guess it was okay...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.