Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +17 more
Engagement
Reviews
y
Free 5000 achievements 👍
zombie be scary
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
TOP
Sarcophag is a small but intriguingly strange indie title that defies easy categorization, positioning itself somewhere between a casual puzzle game and an abstract, slightly unsettling experiment in tone and presentation. Developed and published by Crew Lab, the game initially presents itself as a light, accessible experience built around simple mental challenges, but it quickly reveals a more eclectic personality beneath the surface. Rather than committing to a single mood or genre, Sarcophag blends elements that feel cheerful, eerie, and surreal in equal measure, creating an experience that is as much about atmosphere and curiosity as it is about gameplay. At its core, Sarcophag revolves around short, self-contained challenges that test observation, attention, and basic pattern recognition. The mechanics are intentionally uncomplicated, allowing players to jump in immediately without tutorials or complex rules. Each task is designed to be understood within seconds, making the game ideal for brief play sessions or casual engagement. This simplicity is deliberate, placing Sarcophag firmly in the realm of accessible puzzle games rather than demanding brainteasers or strategy-heavy experiences. The emphasis is less on mastery and more on moment-to-moment focus. What makes the game stand out is how these simple mechanics are wrapped in a shifting and often contradictory presentation. Visually, Sarcophag can feel bright and almost playful at times, using colors and layouts that would not feel out of place in a family-friendly casual title. Yet scattered throughout this surface-level friendliness are darker undertones, hinted at through imagery, thematic tags, and subtle aesthetic choices. Occasional nods toward horror, zombies, or psychological unease introduce a sense of dissonance that keeps players slightly off balance, as if the game is intentionally refusing to settle into a single identity. This tonal ambiguity is one of Sarcophag’s most defining traits. Rather than guiding players through a clear narrative or emotional arc, the game invites interpretation. There is no explicit story to follow, no characters to grow attached to, and no overarching explanation tying everything together. Instead, the experience feels fragmented and abstract, encouraging players to project their own meaning onto what they see and do. For some, this gives the game an experimental charm that lingers longer than its brief challenges. For others, the lack of direction may feel confusing or underdeveloped. From a technical and usability standpoint, Sarcophag is straightforward and functional. Controls are simple and responsive, well-suited to the kind of quick interactions the game demands. Menus and interfaces are minimal, keeping the focus on the puzzles themselves rather than presentation flourishes. The inclusion of achievements and multi-language support adds a small layer of replay value and accessibility, even though the overall scope of the game remains modest. Because the gameplay loop does not significantly evolve over time, Sarcophag’s longevity depends heavily on a player’s tolerance for repetition and appreciation of its unusual tone. Those expecting escalating complexity or new mechanics may find that the experience plateaus fairly quickly. However, players who enjoy brief mental exercises, abstract presentation, and indie projects that feel more like curiosities than fully structured games may find its simplicity appealing rather than limiting. Overall, Sarcophag is best approached with an open mind and modest expectations. It is not a game designed to occupy dozens of hours or deliver deep systems, but rather one that offers a series of short, approachable challenges wrapped in a distinctive and slightly unsettling aesthetic. Its strength lies in its willingness to experiment with tone and genre, even if that experimentation results in an uneven experience. For players who enjoy quirky indie titles and unconventional casual games, Sarcophag provides a brief but memorable diversion that stands apart from more formulaic puzzle offerings. Rating: 7/10
Crawled into fridge wife thinks im missing beat it overnight now i yell from inside no beer but sarcophagus yes came out through door happy
65% SO-SO
[h1] Crashes Steam with all the achievements being dumped on you [/h1] ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☑ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☑ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☐ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 1 / 10 }--- ☑ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
-
这是我见过目前为止成就数量最多的游戏,全成就一个小时之内就能完成。游戏质量也是我见过的里面数一数二的糟糕,即使作为一个消消乐游戏它也是不合格的。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Metal as Phuk | $5.9K | 252 | 95% | $4.99 |
| Buffet Knight - Decadent Full Course | $5.9K | 55 | 98% | $4.99 |
| Milli & Greg | $5.9K | 70 | 94% | $4.99 |
| My Last Appointment | $5.9K | 127 | 76% | $1.49 |
| Artificiality-人造物- | $5.9K | 79 | 90% | $3.99 |
| One Night With Kawaii | $5.9K | 385 | 78% | $0.49 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |