
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1575 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
so i finally had a full day to myself and i plan it to be a full me day and to do whatever i want next thing i know its midnight and i have almost 9 hours in the sand game. cant tell if it was a great day or a waste of a day.
Fun and cozy
I like it
Bom demais!
Incrivelmente confortável de jogar. Estilo de terraria, mas com criação de fabricas. No geral, achei um jogo muito bom para passar o tempo. O jogo não limita a sua criatividade para criar maquinas muito interessantes. Com certeza irei jogar quando lançar oficialmente. Espero que no lançamento oficial os Devs lancem mais formas de controlar as maquinas. Meu único ponto negativo: Muito fácil juntar uma pilha absurda de ouro e recursos. No futuro, as probabilidades de aparecer ouro, semente, resíduo queimado, etc. Poderiam ser bem menores para dar um desafio.
Love this little game. Feels like a steal for $10 right now. Love the particle physics and materials system like Noita. The automation is difficult to figure out because it's not numbers-based like the rest of the offerings. Instead it makes you design each step of the operation. I personally like this game because of that feature. It reminds me of my experience as an operator in an industrial mining plant. You don't just have to make sure your mills are receiving proper tonnage, you have to make sure nothing's overflowing or backed up, valves are directing to the right area, and spills are cleaned up. But unlike being an operator, you get to redesign the equipment to make it more efficient or change the process flow. I hate how every automation game just turns into a math game with I/O. If you're really into the numbers, you'll just have to watch and observe rates and consumption and build in buffer. I also like the choice to not make user resources too complicated. You can build and rebuild very easily without having to grind out resources. I only made it to lvl 4 in my first venture, but I only used 2 resources which were not difficult to come by. Gold was limited by my ability to find more efficient processes. Fluxite was limited by my desire to go out and adventure. It's also been relatively peaceful, which is nice. No enemies or stressors to worry about. So if you like the number balancing of Factorio, or having a generic "producer" unit, this game probably isn't for you. Personally it scratches the itch I've had for a while.
Good game, still in early access, so i could finish it in 9 hrs. But had a nice time. So i do recommend it for a weekend play.
Bão.
I don't enjoy 2D games but this one has been the exception to that! Enjoyed the demo so I came back for the full game!
Way more addicting than it appears. Totally worth checking out.