
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | #82 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Перспективная игра. Пока что контента мало, на пару вечеров, если добавят больше видов ресурсов и их взаимодействий то станет достойным правнуком факторио. Жду гиганских и сложных модов.
9/10 По скриншотам игру не поймешь, надо пробовать самому. Игра понравилась с первых минут. Очень советую. Недорого и увлекательно. Это не Террария и не Факторио. Это другое.
its not the best executed factory game i have played, but something about the sand physics is just... right. 8/10, highly recommended for its price.
Interesting game, a little complex at points and you will find yourself really hating the fact you can't zoom out to get a wider view of things.
It's been out 5 days and I have 153 hours into this game. I don't think that adds up properly but the metrics don't lie. Needless to say its an amazing and addicting game. The systems you can design are endless. Great for problem solvers. Here is my rundown so far: It’s an idle-friendly game that you can just let run, but I honestly can't step away because I get completely consumed by the instant problem-solving. If you are into factory building, resource management, and setting up automated systems, this is exactly what you are looking for. What makes Sandustry so uniquely brilliant is the developer's pixel-based physics engine. Every single material particle in the game has its own mass, volume, and density, and the game's gravity topology obeys those rules. It creates beautifully frustrating logistical puzzles. For example, trying to drop specific petals into a sorting bin on a belt mixed with wet and dry seeds gets wild, because the heavier wet seeds will clog the sorters. My solution? I ended up building this crazy locomotive belt system using staggered launchers matched perfectly to the floating density of the target item so it sifts in perfectly while the junk bounces off. It's meticulous to build, but incredibly satisfying to watch run. The game is incredibly open. There are no strict rules other than the physics of the objects themselves. I constantly find myself thinking, "Well, if that's how that component works, I can just do X, Y, and Z," and then I just get to build it and test it. You can build amazing self-reciprocating systems like self-fueling flamethrowers or self-cooling condenser systems. I played the demo first and found some frustrating nuances, but luckily the Early Access release essentially addressed every single one of them. There are still a few buggy things here and there, but the developer has a great feedback process in place and is actively working them out. I've already essentially "beaten" the current Early Access content, but I'm still playing because I'm chasing that $1M gold mark (currently 2/3 of the way there!) and upgrading my power grid. I usually burn out on games quickly after the tutorial on some stubborn mechanic, but Sandustry has kept me hooked the whole way. Highly recommended.
Great progression, fun puzzles, and dangerously easy to get sucked into playing for hours! Would be nice to have " 'R' changes they type of filter" in either the tutorial or placed somewhere else where it's known. I played for 26h without realizing it. So maybe it's just me. I also ran into a bug where if there were too many items placed in one session, conveyor belts, steam dryers, and other items would stop interacting or working until the game was reloaded. I did make absolutely gigantic areas though, so it might just be an overload of memory. Either way, it didn't stop me from playing for almost 30h straight and getting all achievements! I can't wait for what comes next!
I wasn't sure about this game after playing demo. Very glad I bought it. The full game is much more refined and kept me scratching my head to figure out how to advance. Can't wait for next tier!
the hype is real for some good reason!
I have a giant rectangular container that starts at ground level and continues to the map's ceiling. It's filled to the brim with 1,000,000 liquid gold. Can't wait to see what's in the pipeline!
It took too long to figure out the game mechanics, but once I got it, everything became simple and boring. I wanted to get my money back, but the developer didn't return 4 dollars, haha. Well, here's a negative review for you.