
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Avant d'acheter le jeu, j'avais test la démo et j'avais trouvé ça sympathique mais je n'étais pas totalement convaincu car il y avait des éléments pas hyper clairs, le perso était lent, l'interface pas incroyable, trop petite. Globalement ça manquait de quality of life. Mais j'ai décidé de prendre le jeu par curiosité, en mode "au pire à 10 balles c'est pas un gros investissement et ça soutien le dev, et au fil de l'Early Access ça a le temps d'être amélioré". Verdict, sur le "vrai" jeu, même en ce tout début d'Early Access, tous les problèmes que j'avais avec la démo ont été résolu. Le jeu est juste beaucoup mieux foutu sur tous les aspects. Ça en fait un jeu addictif et très plaisant à jouer. Je ne sais pas encore ce qu'il y a en terme de durée de vie mais en tout cas c'est déjà très très cool. Pour une fois en plus on a un jeu où on est direct dans une sorte de mode créatif : pas de barre de PV, pas de coûts de construction, on peut traverser les structures, tout casser et reconstruire à volonté. Il y a un côté où le jeu va à l'essentiel. Et c'est bien sympa.
実装分までやりました。 序盤は出来ることも少ない分とっつきやすく、雑にラインを組んでもどんどん進むが、ある程度設備が揃っていざちゃんと作るかとなると綺麗に自動化するのが案外難しいことに気付く。 加工済みラインに未加工品が紛れることが多いので、ループさせて取り除くみたいなことが必要になってくる。 パズルとまではいかないが、適度に頭を使う感じ。 終盤出る素材の説明が足りなく戸惑うこともあったが、このあたりはアプデで追加されるでしょう。 あとは結構移動の時間が多いので、ファストトラベル系はもっと気軽に出来てもいいと思った。
Fantastic game. I highly recommend it. It’s an really fun game and after 55 hours of automating everything and hollowing out the entire map until no earth was left, I can hardly wait for the next updates.
I don't understand the appeal. I will try more and probably change this review. But for me, the tutorial bugged out, so I had to work out the game through guess work... And from what I can tell, majority of the game is putting wet sand on shakers to get gold... And that's the game I guess. You can shake it yourself if you prefer. I'm usually really detailed with my reviews, but this game gave me nothing to work with. The tutorial broke and the game wasn't very intuitive.... or it was very intuitive and I just don't understand what's so fascinating about it. I don't know what this game is doing better than Terraria or Starbound. I don't know what's so interesting about it to people. It's overwhelmingly positive, so there must be something good. But I can only speak to my own experience... I had a bad one, the tutorial broke, I didn't get what I was supposed to do. The end. Maybe it's better you try this one for yourself... but if you were going to ask me if I recommend this, I'd tell you no. At least in it's current state. I will try this game again when more updates come out. As it is currently, it's too early access, it just doesn't feel ready for players to play it yet. It feels more like you're paying to alpha test a game. With it's high cost for what it is, I really cannot recommend this. Thanks for reading, or skipping to the end. Whether or not you agree with me, I hope you have a lovely day. <3
way harder that expected though i did have to rebuild everything multipile times because of my incopentence
Only early access and already a 10/10 game. Looking forward to what happens between now and 1.0
Basically a factory game with a bunch of ideas from Noita and maybe a touch of Oxygen Not Included beautifully blended together Honestly, extraordinary game design, if factory/automation games are at all interesting to you - you should try it
Ich schreibe auf Steam normalerweise kaum Bewertungen, aber hier muss ich eine Ausnahme machen, dieses Spiel hat es sich einfach verdient. Obwohl dieses wunderschöne Pixel-Fabrik-Spiel gerade erst im Early Access gestartet ist und streng genommen noch in den Kinderschuhen steckt, hat es mich komplett gepackt. Ich habe es in den letzten Tagen förmlich weggesuchtet! Es macht unglaublich viel Spaß, die eigene Fabrik Pixel für Pixel perfekt aufzubauen, Produktionsketten zu optimieren, Neues zu erforschen und einfach herumzuprobieren. Ein riesiger Pluspunkt ist außerdem, wie gut das Spiel jetzt schon erweiterbar ist. Ich habe meine erste Mod getestet (das Atomkraftwerk), was absolut reibungslos funktionierte und sich qualitativ fast wie ein offizieller DLC angefühlt hat. Fazit: Wer Fabrik- und Aufbauspiele liebt, kommt hier voll auf seine Kosten. Eine ganz klare Kaufempfehlung von mir, ich freue mich schon wahnsinnig auf weitere Updates!
Muito divertido. Mistura a exploração de Terraria com a física dos materiais de Noita. A progressão do jogo é divertida e te incentiva a descobrir como interagir com esses materiais.
This game is a lot of fun. Although they say it is early access, it doesn't feel like an early access game. I haven't noticed any notable bugs and the game is very very playable. It is well worth buying and I will continue to play it. Looking forward to what else the game creators add into the game.