
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1575 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sehr gut
Игра очень зашла. Впервые подсел на игру так же как и на майн когда то когда мог играть 24/7. После покупки из игры не выходил почти двое суток пока не догриндил все до конца. Игра на удивление хорошо оптимизирована, в начале игры было 200 fps, под конец когда завод уже был на всю карту около 150 и лагов как таковых не было. Единственное складывалось впечатление что игра стоит на сервере, что я создал сервер и у меня как у хоста все равно был пинг под 200 временами. То есть фпс 150, а все зависает песок медленно летит и т.п. Разнообразия на мой взгляд мало, но игра новая и все еще впереди. Уверен что добавят новые материалы, мобов, чем добывать и что строить. Поиграл с модами, есть действительно удобные моды которые хотелось бы увидеть в игре. Тот же dispenser. Желаю разработчику удачи в развитии игры и надеюсь он ее не забросит. Получил все очивки за 42 часа ( что долго ) можно и быстрее.
das spiel hat echt mega viel spaß gemacht. habe jetzt ca 20h gespielt und bin soweit durch. ich warte nur auf das fertige spiel
Sandustry. A simple concept, but well executed. Very addictive, and gives you a good feeling when your money is flowing (expanding) automatically, without dragging it manually to the container. The concept of upgrading your capabilities keeps you going, and the fact that everything is connected is really well executed. Recommended!
Look like Terraria, plays nothing like it, but as good. That's where the comparisons end. Cozy and chill, you have to make gold with sand and its subproducts. This is a definite 'factory' game. It is simple yet complex. The only thing at this point I'd like to see improved is how certain recipes are explained as some barely are and it's a bit of obscurantism that I'd rather avoid. I'm sure it will be taken care of down the line.
This game scratches a weird physics based automation itch that I have had ever since playing the "Hell of Sand Falling" games of old. I love the interactions of all the different parts of this game and the upgrade path feels pretty good. Getting 100% completion however was an absolute SLOG to get through. 1M gold is A LOT of freaking gold the shear volume of my liquid gold holding tank was over half of my entire building footprint. So excited to see what they do with end game elements. I'd love to see more ways to restore or automate collection of things like sand, redsand, moonhop and the like. An automated drill, piston, or similar terrain destroying block or drone that can be set to "patrol" would be really cool in automating wet sand creation. Keep it up, this game is great!
Watching the gameplay trailer, I couldn't believe how this game could have so many positive reviews. And 50 hours later, I cannot give it anything less than 5 stars. It's not as complicated as Factorio, nor as explorable as Noita. And yet, it's the ideal mix of the two, without any of their drawbacks. You won't get stuck with ineffective factory designs, or have your progress deleted by the permadeath mechanic. Sounds too simple and yes - the game is simple. But it's also extremally satysfying in every action you make. You can test fully automatic facotry layouts, or decide to do everything by hand. You can upgrade your tools to do so at an optimal rate, or ditch some materials completely and proceed with minimal upgrades. Just keep in mind that at the current stage the game is fairly short. 50 hours is the limit, as this is how long it takes to process every grain of sand on the map into its final form. Note to the developer: it seems that the material base is advancing too quickly. After a short time, we are starting to harvest a literal black hole to get astro-grade particles and who knows what fancy names we will get next. It would be nice to find a way to fit silver, bronze and many other metals into the process and leave cosmic stuff to the very end. Otherwise, the game will resemble cheap mobile auto-clickers, where we get extraordinary names on stuff only to stay hooked on for another day.
direkt eine 9h schicht eigelegt in dem game. kann ich nur empfehlen ist aktuell gut an kontent da kann es empfehlen mit der coop zu spielen
An absolute gem brimming with potential :chefs_kiss:
Отличная игра! Необычный концепт, топовый геймплей, ламповая графика, приятное времяпрепровождение.