
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Most likely between $2.1M and $5.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 97% | approximately $3.4M |
| GOG | $9.75 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.80 on GOG · Brazil (−75%). Compare 30 prices in 15 markets →
Reviews
Themes across 1560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wasn't sure about this game after playing demo. Very glad I bought it. The full game is much more refined and kept me scratching my head to figure out how to advance. Can't wait for next tier!
It's been out 5 days and I have 153 hours into this game. I don't think that adds up properly but the metrics don't lie. Needless to say its an amazing and addicting game. The systems you can design are endless. Great for problem solvers. Here is my rundown so far: It’s an idle-friendly game that you can just let run, but I honestly can't step away because I get completely consumed by the instant problem-solving. If you are into factory building, resource management, and setting up automated systems, this is exactly what you are looking for. What makes Sandustry so uniquely brilliant is the developer's pixel-based physics engine. Every single material particle in the game has its own mass, volume, and density, and the game's gravity topology obeys those rules. It creates beautifully frustrating logistical puzzles. For example, trying to drop specific petals into a sorting bin on a belt mixed with wet and dry seeds gets wild, because the heavier wet seeds will clog the sorters. My solution? I ended up building this crazy locomotive belt system using staggered launchers matched perfectly to the floating density of the target item so it sifts in perfectly while the junk bounces off. It's meticulous to build, but incredibly satisfying to watch run. The game is incredibly open. There are no strict rules other than the physics of the objects themselves. I constantly find myself thinking, "Well, if that's how that component works, I can just do X, Y, and Z," and then I just get to build it and test it. You can build amazing self-reciprocating systems like self-fueling flamethrowers or self-cooling condenser systems. I played the demo first and found some frustrating nuances, but luckily the Early Access release essentially addressed every single one of them. There are still a few buggy things here and there, but the developer has a great feedback process in place and is actively working them out. I've already essentially "beaten" the current Early Access content, but I'm still playing because I'm chasing that $1M gold mark (currently 2/3 of the way there!) and upgrading my power grid. I usually burn out on games quickly after the tutorial on some stubborn mechanic, but Sandustry has kept me hooked the whole way. Highly recommended.
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As a big fan of Satisfactory, Factorio and other automation games, I had an absolute blast with Sandustry, even in its current Early Access state. So much so that I ended up completing every available achievement, and had a genuinely fun time doing it. The automation is obviously the big draw, but what really makes Sandustry stand out is the way the world itself plays into it. Having every pixel essentially behave as a resource, with liquids, sand and other materials physically interacting with the environment, adds a really interesting twist to the usual factory-building formula. There's something incredibly satisfying about starting with basically nothing and gradually turning a chunk of the world into a sprawling mess of belts, pipes, machines and increasingly complicated production chains. Progression also feels really well paced. There's almost always another problem to solve, resource to automate or bit of the factory that you suddenly realise could be doing things much more efficiently. It scratches exactly the same "I'll just fix this one thing..." itch that the best automation games do, and then suddenly another couple of hours have disappeared. There's obviously plenty of room for more content, particularly once you've worked your way through everything currently available, but that's exactly what I'd expect from a game this early into Early Access. What's already here feels remarkably polished and, more importantly, the core gameplay loop is already really bloody good. If you're a fan of games like Satisfactory or Factorio, I'd absolutely recommend giving Sandustry a go. It has enough of the familiar automation-game DNA to immediately feel comfortable, while doing enough differently with its destructible, physics-driven world to have its own identity. Really looking forward to following the game and its solo dev through the rest of the game's development journey. If this is the starting point for Early Access, I'm very excited to see where it ends up.
Mine sand, get gold, build conveyor belts. What's not to like?
i eatd the snad
GOTY!!!!!!!!!!!!!!!!!!!
Fantastic game. I highly recommend it. It’s an really fun game and after 55 hours of automating everything and hollowing out the entire map until no earth was left, I can hardly wait for the next updates.
2026.08.31 目前游戏完成度只是demo版本测试版都谈不上 这是个半自动和部分手动的游戏 在生产链中他会非常奇葩的加入手动操作这是强制性的目前没有解决办法 =============== 没有平地工具许多地格没法挖掘,也就是说不能随心所欲的铺设施! =============== 玩法类似行星边界但是比那个粗糙非常多 有这弱智但是东西很少的解谜....我完全不知道这b东西有什么意义因为太简单了并且解谜区域没法拆除哪怕完成了 没有永续火得玩家自己不停的补充热源后期靠岩浆供热却很奇葩的会消耗岩浆 金子没有地方消耗虽然可以融化成液态金但是不知道有什么用 种植园没有专业或者说是处理工具来收获花瓣目前只能火烧,但是又回到前面得补充热源并且火烧的效率非常低下! 只有花朵才产出茎秆是不产的但是火烧的时候往往还没有开花就被烧掉了! 地图有长宽高不是无限大 虽然有一些奇怪的生物但是数量非常少同时没法繁殖 发光虫,喷水鱼,发电怪,产红土的区,以及非常非常稀少的产虚空溶液甲虫*我就抓到2个* 能源系统我没法吐槽真的没法吐槽,都来外星挖金子了还是蒸汽发电真的绝了没有风力也没有热力就蒸汽发电 关键这蒸汽发电离谱的可怕得要蒸汽通过蒸汽机才产生微弱的电力... 至于怎么产生蒸汽,这个屎不能我一个人吃独食!!! 最最最最可怕的是!他甚至连科技都是不全的!!!科技到5级就没了就感谢您的游玩,我真是哔了狗了,就这点东西你怎么敢卖我50的!怎么敢的! 目前整体流程大约6个小时 低于30可以考虑
Love this game, so fun, what a Gem!