
Gain and maintain speed as you surf the treacherous sands of an ancient desert to rescue your world in this blend of the extreme sport and adventure gameplay genres.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool visual but needs lots of work
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Awesome idea! It's a great time just surfing around, for the most part it feels super smooth and satisfying. I know a lot of love and care has been put into this game. Keep up the good work! I'm excited to see where it goes in the future!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the concept for sure! But first off before mentioning any bugs or issues with movement and such; I don't think that this needs to be a narrative driven story. Now if you collect Lore bits along the way and learn, hear, or watch lore after the level is over or in an archive that would great. Then there comes the bugs and glitches... Well there's a long list, particularly getting stuck whether alive or dead. I also noticed that no matter how many times I tried to get the character to jump up over anything, it was as if he can jump high enough. I know you probably think, well just jump from further back, don't jump at the last second. Well I've tried both. Neither worked somehow. Big thing for me isn't just the failed jumping mechanics but also the fact that it's hard for me to tell where I'm supposed to go or how I'm supposed to get there. I'll be seeing a ramp like structure that I think is where I'm supposed to go, the character can slide on it just fine, but it's not actually going to anywhere? I'll go straight ahead into what looks and seems to be certain death because the green road markers head that way. Was anything that way? Don't know, never found out. With time, skilled employee's, and the right budget it could be really good. But seeing as the last activity was 2020 I'm guessing we probably won't see anything.
[h1]Неготовый продукт[/h1] -Не оптимизированная -Скучная -Забаганая -Бессмысленная -Непонятная Игра. Конечно, в игре есть сюжет, но к сожалению он не переведен на понятный язык. То есть казуальному русскоговорящему пользователю в игре делать нечего. В принципе, я больше ничего о ней сказать не могу...
这个游戏真的太好玩了 ♥♥♥♥!!
♥♥♥♥。
Nothing like the trailer, just keep bailing for no reason 10 seconds into the game. Too buggy
the walls yweahj thew qwals i went trhoguh
This might have had a lot of potential if it was worked on and polished more, game has sadly been left to die and fatal errors after you close the game and can never been opened/played again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.