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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Reviews
The Good; Zero fans rejoice, as Sanae plays just like him and has many of his Techniques. Hearts Tank equivalent exists, and if you collect it in the stage, then die, you keep it. Has a save system, and this system will actually keep your life count AND fortress progress. Despite Steam saying there's no controller support, you can in fact use a controller. Adorable art. The Neutral; No equivalent to Sub Tank. There's no EX Item equivalent, so you're stuck with 2 lives after a game over. Stages can feel sparse, with too few enemies. Despite playing like and taking inspiration from the PS1 X games, if you game over, you cannot choose to continue the stage and return to your last checkpoint. You get booted to the stage select. A lot of references to other games and franchises, from the intro being Rondo of Blood to Kmoachi's stage having a Sonic style title card (along with a Ruby-Spears Mega Man cartoon reference on it). The Bad; Aya's stage lags the further along (higher up) you go. Near the end, it feels like you're fighting against molasses. Aya herself is a badly designed boss. She can, and will, just stand in a corner and spam tornados. Bosses can, and will, just move through solid stage pieces to go into their attack patterns. They will also just charge through you to do so, even if you have nowhere else to go and cannot avoid damage. There's no Escape unit function. If you enter a stage you already beat, you have to go through the whole thing again. Enemy placement can feel unfair at times, especially shield fairies.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
uhhh.... control is sluggish. dash+jumping always stop at same point. and zero's infinite slash (dash>slash>dash>slash infinitely) is slow. so kinda same speed with 3 combo attack. stages are easy, even with sluggish control.
TL;Dr - Feels like a fan game I would have downloaded back in the late 2000s to the early 2010s. Many level design and character tweaks could have been done better. You aren't missing anything if you don't pick this up. I'm pretty conflicted on this game. I've heard imitation is the sincerest form of flattery, but several things feel like they're lifted or traced from whatever franchise they wanted to parody. I'm a huge fan of Mega Man games and games similar to it. Very clear what this game is trying to be and it's unashamed of it. Even by it's own description, it's a "A Mega X Touhou fangame with no X." Mega Man X4 is my favorite Mega Man game, with Sanae herself playing a lot like Zero from that game. I wish that was where the inspirations ended but we have a LOT of things going on here. Off the top of my head: - the Intro stage boss is clearly traced from the Sigma boss from the intro stage of Mega Man X5. - The final boss is a trace of Sigma from Mega Man X1 - Sanae's slash doesn't just feel like Zero's Saber, the animation itself looks like a recolor of the original sprite To put aside the questionable use of references and inspiration, the game's quality and polish are pretty lacking as well. The stages range from basic "Run to the right and fight the boss" to the more frustrating "if you didn't beat a specific boss for their ability, this stage is damn near impossible" levels of quality. While Sanae is very clearly supposed to be Zero, her triple slash feels weaker than the original. I find myself jump slashing to deal with damage over literally anything else. All enemies seem to take more damage from it and bosses don't get invulnerability frames compared to the triple slash or even using the bosses weaknesses. In the end, this feels like a fangame doing what other fan games before it did. Sanae's dash doesn't quite feel as instant or as fast as the original source. I don't dislike the game and I even enjoyed it. But considering I managed to beat the game with every upgrade my first try in under an hour, I'm glad this was gifted and not something I purchased at full price. I think you're better off getting your Mega Man fix somewhere else. I do believe the developer has potential to make something great if they learn from the mistakes of this game. The ingredients and recipe are right there, they just to fine tune it and maybe have a little more originality.
X2のほうを先にプレイしてとても面白かったので今作も買わせていただきましたがとても面白かったです。 ボスよりも道中がなかなかにきつい トゲなどの即死や落下死が結構多いので早めに2段ジャンプや回転斬り覚えるため小町ステージや文ステージ行ったほうがいいと思う 少し気になった点としては一度クリア済みのステージに入ると出るのにわざわざ自殺するのが面倒かなとライフアップ取ったら用はないですしね 本家と比べると壁蹴りの挙動の癖が強くて最初戸惑うかなぁ とはいえ面白いゲームなので東方と岩男Xが好きな方やほかのオマージュ作のゲームが好きな方にはお勧めです!!! X3も出たらもちろん買うつもりです
梗要素过多警告 游戏内容不算多,游戏的手感老实说也有点差,完全没有洛克人那种顺畅的感觉,版面设计也有些问题 不过我还是给个好评,如果能改键盘按键就更好了,已通关 (我最喜欢的是蕾咪那一关的梗) 放一个通关流程的视频,简介和评论区都是我想要吐槽的地方,就个人看来,这游戏还有不少地方需要优化…… https://www.bilibili.com/video/BV19A411K7Jz
難易度はそこそこ高いと感じたがどのステージも最高に楽しめた できればクリア後に各ボスと再戦できる機能が欲しかった
楽しかったです。ボリュームは少なめですが、値段相応はあると思います。 方向キー2度押しでダッシュが暴発がしやすいのは少し気になりました。
After you complete the Remilia stage the SDM explodes. Perfect for any avid Touhou fan!
我認為不錯的地方 -跟以前模擬器差不多按鈕,令人會心微笑的設定 -遊戲主題以美術風格明確 -捏他的地方一目了然 -香港人製造 糟糕的地方 -遊戲畫面,默認選擇位置是START,而不是LOAD。同樣關卡默認選擇位是第一關,而不是最新一關 -遊戲設定的方法完全沒有提示 -操作靈敏度低,又有DELAY,令某幾關非常難玩 -故事形同虛設
เล่นแล้ว รู้สึกไม่ค่อยคุ้มเงินสักเท่าไร..
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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