
Fight in reverse! Legendary 80's arcade creators return with a lost project reborn! Experience pendulum battles never seen before, with vintage pixel art, hot-blooded rivals, and captivating women. To save your beloved, race across the globe and Forge your SAKA-DOH! Wishlist today. Now, warrior!!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Defy the skies, Defy the earth, Defy the world, but never forsake your fellow.
It’s our way of reversal.
■ Gameplay ■
Take control of the mysterious martial art known as SAKA-DOH and fight your way across the world in a thrilling 80s arcade-style action game!
Swing the hero, Masao Sakamaki, on the rope and unleash the momentum into devastating punches and kicks!
Chain rapid strikes, charge up your Sen-Qi to unleash three levels of super moves, and break through stages packed with powerful foes!
Over-the-top, high-impact “Reversal SAKA-DOH Action” awaits you!!
■ Story ■
Born in Japan’s Sengoku period, the deadly martial art SAKA-JUTSU evolved through the ages and spread worldwide as SAKA-DOH.
Now, in the Showa era, Masao Sakamaki-assistant master of the Isakami-ryu dojo, finally attains full mastery after long and rigorous training. But at that very moment, his beloved Misora Isakami, daughter of the dojo master, mysteriously vanishes.
To find Misora, Masao sets out on a journey of endless battles across the globe.
Awaiting him are fiery friendships, tragic destinies, formidable rivals, and captivating women.
What will Masao discover at the very end of his journey—?
■ SAKA-DOH: An Arcade Experience to BELONG to us! ■
Pixel art blazing with the unmatched spirit of the 80s arcades, adrenaline-pumping BGM, and a hot-blooded storyline.
The world of SAKA-DOH awaits—experience it with all your soul are!!
■ Legendary Development Team ■
A gathering of veteran creators who helped shape the game scene of the 80s and 90s, and who continue to thrive as active developers today.
Game Design
Kenji Kaido a.k.a. PaPaRa Kaito
Formerly of TAITO. A game designer dedicated to delivering “new gameplay experiences” throughout his career.
Notable works: Cameltry, Night Striker, Sonic Blast Man, Warrior Blade, and more.
Sound Design
Nakayama-Raiden
Formerly of ZUNTATA (TAITO’s sound team).
A composer whose powerful and energetic sound design has brought countless worlds to life.
Notable works: Grid Seeker, Densha de GO!, Puzzle Bobble 2, and more.
Programmer
M-KAI
Started with Family BASIC, and has continued to pursue “the games I want to play myself.”
Notable works: Judgement Silversword, Eschatos, Ginga Force, and more.
Graphic Artist
Kentaro Matsumura a.k.a. BAW BAW
Formerly of TAITO. Renowned for precise yet bold pixel art.
Notable works: Darius Gaiden, G-Darius, Puzzle Bobble 2, and more.
Creative Supervisor
Hiroshi Makabe (MCF)
A veteran programmer with 33 years of experience, and a former writer for Mycom BASIC Magazine. Oversees the development team as Creative Supervisor.
Defy the skies, Defy the earth, Defy the world, but never forsake your fellow.
It’s our way of games. It’s our way of reversal.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Reviews
If you can push past the insane hodge-podge of kit-boshed AI art (apparently using ai to convert some imagery into pixel art, it shows...) this has legendary kusoge potential if that's your thing. At first, controls take some immense getting used to, swinging your guy back and forth to build enough momentum to hit the foes and deal the max damage is utterly backwards feeling... until that magic moment where it all starts coming together. I've always had a deep appreciation for games with controls that think outside the norm, and despite only having one button this manages to do something fresh with the scrolling beat em up approach. As you progress further into the game, you also unlock new special moves that require charging them up in tiers, each seems useful in it's own way, though the final one feels absolutely busted compared to what comes before it. If you're into arcade scoring style games, I can't say for sure if this has interesting mechanics or not, and it seems continuing doesn't reset score which, kind of renders leaderboards useless. I do think it could be a fairly interesting 1CC game when all the nuances are understood. Either way, if you've got a soft spot for the odder side of older arcade games like those from Data East or early Taito, the price point is pretty reasonable if you're the kind of person who doesn't mind replaying and practicing simpler, shorter games and making your own fun after the initial playthrough. If AI in any form is a deal-breaker (and it usually is for me, I decided to give the all-star team lineup a rare chance and see what was up), this review likely won't sway you and your money is best saved for something else, but if you can look past that there's enough interesting here in the gameplay to kill at least an afternoon or more depending on what you're looking for. EDIT: Ultrawide monitor users beware, as of writing this review the way the game scales makes it nigh impossible to play on one. I ended up playing this from my Steamdeck.
クラファンで数千万円集めて1000万円単位の返礼を数年間放置、お店のスタッフ?が対戦台で遊んでいて客から乱入されて暴力を振るったか振るわなかったかで大炎上した 世界一のゲームセンター「ゲームセンターミカド」にてこちらのプレイ動画が配信されていて凄く面白そうだったので飛びついてしまいました。 結論は面白いです。 慣性を利用した攻撃だと相手を一撃で倒せることが殆どです。(ブロック持ちの相手除く) ガードすれば殆どの攻撃を無力化できる(ただ持続に限界があるのでレーザー系の攻撃はガードしながら軸をずらす必要あり) 攻撃ボタンを押し続けることにより数種類の必殺技を使用できる上使用回数もすぐに回復していくのでガンガン使用していくのが爽快です。 反面、必殺技が強めに設定されているので基本のアクションの重要性が薄れている、ヘリの動きが先なので上下移動は機敏にできるが横移動がもどかしく感じることが多々ある。 最後の必殺技が強すぎるように感じました。 あとステージを選択できる練習モードがあれば良かったです。 それを含めても 昔のアーケードゲームを彷彿とさせるテンポの良い音楽 どこかのゲームメイカーを思い出させるようなフォント しっかりとガードボタンを使えば攻略できる難易度 是非とも一度遊んでみて欲しいです。 オンラインランキングも未だに30人登録されていない状態(2026年2月13日現在)今なら遊ぶだけで100位以内に入る事が出来ます。 おススメです。
One hit away from beating the final boss and I got killed. Luckily a blessed rice ball was falling from the heavens right above my corpse giving me the second wind I need to win. 10/10 masterpiece. Pure raw skill based gameplay.
SUPER FUN OLD SCHOOL ARCADE GAME.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Heck Deck | $762.8 | 69 | 91% | $0.79 |
| Tead | $762 | 55 | 100% | $0.99 |
| 100 Find Kitties: Kitty house | $761.7 | 69 | 93% | $0.71 |
| Doc Apocalypse | $765.8 | 51 | 63% | $0.99 |
| GoBlock's Impossible Medley | $765.8 | 51 | 88% | $0.99 |
| akda | $765.8 | 51 | 29% | $0.99 |